to give an update on that official wii N64 vc stuff, since I couldnt find anything in the fw.img that would cause the classic controller emu to not work, I went patch-crazy on the wii emu executable itself and wrote in like 15 patches forcing everything in the wiimote code to detect a classic controller and guess what - it works perfectly. So the problem is not that its incompatible with the cc emu but it for some reason just doesnt detect it on boot. now to figure out why that is because applying handmade patches to every game that has issues isnt exactly a viable solution...thanks for confirming that stuff, same here with N64 files, will probably take a look at how they do their handling as the A button works so it must just be some detection method not handled by the firmware emu. and yea the -homebrew flag is required of course as it does need full hardware access, I do all sorts of fancy patching to make channel booting work.