Hacking [RELEASE] WiiVC Injector Script (GC/Wii/Homebrew Support)

wakabayashy

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Cyan

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Is WiiSX same as WiiSXR? I'm looking at this compatibility list right now:

https://wiki.gbatemp.net/wiki/WiiSX_compatibility_list_(beta_1)

Does FF7 work on WiiSXR?
That's the old list, for wiisx beta1.

What you want is the Beta2.x list here :
https://wiki.gbatemp.net/wiki/WiiSX_compatibility_list_(beta_2)

I'll write something in the beta1 wiki page so it's easy to know it's an old compatibility list.

Edit:
Wellllll..... it was already on the page.
I'll still add that it's NOT wiisxr compatibility.


to answer your question, a user told me he played FF7 for few hours, I don't know if he had issues but its speed is better with the new CPU speed patch.
 
Last edited by Cyan,

TeconMoon

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can i launch a wiiware title with this script? or are future versions of this script going to implement wiiware launching?
I probably won't support this in my script until after the full-script re-write (yes that's still a thing I'm working on)

@KhaderWelaye I don't suppose there's any way to remove manuals from the injected game is there? If so this should be added to the inject script, as of now it's including a link to nintendo's xenoblade chronicles manual, which is kind of unnecessary.
This was actually one of the VERY first things I tried to do, but I can't figure out for the life of me where the manuals for the WiiVC titles are stored. It HAS to just be a link to a PDF on Nintendo's website somewhere, and it's not like the other VC types where the manual is embeded in the game. (My JNUSTool download process doesn't even include the manual stub file when building the game).

So if I figure out how I'll do it, but not for now :(
 

dj_skual

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I probably won't support this in my script until after the full-script re-write (yes that's still a thing I'm working on)


This was actually one of the VERY first things I tried to do, but I can't figure out for the life of me where the manuals for the WiiVC titles are stored. It HAS to just be a link to a PDF on Nintendo's website somewhere, and it's not like the other VC types where the manual is embeded in the game. (My JNUSTool download process doesn't even include the manual stub file when building the game).

So if I figure out how I'll do it, but not for now :(
in meta.xml line 33 node <e_manual type="unsignedInt" length="4">1</e_manual>
had you tried to put 0 instead of 1 ?
 
Last edited by dj_skual,

TeconMoon

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in meta.xml line 33 node <e_manual type="unsignedInt" length="4">1</e_manual>
had you tried to put 0 instead of 1 ?
I haven't, I guess I was aiming to replace the manual instead of disabling it completely but disabling it actually is probably the better option here if that flag actually works, can you confirm for me? If so I will push a small change to the script today.
 

j123

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I have a weird problem. In vWii, I can't get Nintendont to work anymore; it crashes whenever I click SD. This is technically fine, because the VC injects work perfectly. However, I don't know how to get a nincfg.bin to make my injects autoboot. Any ideas? Also, will I need to repack all of the injects I've installed so far to change them to autoboot?
 

Reecey

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is Wii U Gamepad Support in injected Not64 possible?
No its not unfortunately, you have to use your wiiremote in and plug your classic controller in the back or I think you can use a wiiu classic remote. I'm surprised the guys behind not64 haven't implemented this in an update they did it with wiisxr so it must be possible.
 
Last edited by Reecey,

Borsalino

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That's the old list, for wiisx beta1.

What you want is the Beta2.x list here :
https://wiki.gbatemp.net/wiki/WiiSX_compatibility_list_(beta_2)

I'll write something in the beta1 wiki page so it's easy to know it's an old compatibility list.

Edit:
Wellllll..... it was already on the page.
I'll still add that it's NOT wiisxr compatibility.


to answer your question, a user told me he played FF7 for few hours, I don't know if he had issues but its speed is better with the new CPU speed patch.

Hey man figured it out. Apparently I wasn't reading the instructions on the 1st page regarding the installation of wii homebrew forwarders. I installed in on USB where it was supposed to be on the NAND for the overclock to work.

Works like a charm right now especially the Interpreter mode. Can't believe I'm playing FF7 on my Wii U. Thanks man!
 

linkchidori

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Does someone knows where to get a packed forwarder of WiiSXR with cafe2wii patch?, i had one made by me that worked fine, but in the latest modification made i mixed the boot.dol with the Nintendont one, and i cant make anything because my laptop is out of service for now.
 
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