Hacking Nintendont

Cyan

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yes, but for video NONE to work, grrlib shouldn't reload any video mode or the one set by the external loader would be lost.
But I tried disabling grrlib, it still doesn't work. The game seems to force its own viWidth.
I guess it would need a hack to get overscan fix.
Maybe this could help: https://gbatemp.net/threads/devolution-public-release.330554/page-202#post-5075459
by using the same method, we could add more black bars to force the output to 4:3 on Wii and Widescreen TVs. (to looks like wiiU widescreen setting OFF)
 
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wicknicole

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becuase the games were on the compat list with issues and got removed, so to see if they were actualy fixed the person that posted it needs to try it again and no one else can becuase they need the phisical copy.Whenever there is a new devo version all games with issues get removed so ppl need to try them again, and as we all know most ppl never come back to try the games again so they wont be added again to the compat list.So we never know if they were actualy fixed or not.
That doesn't answer the question, which was why assume they're not working without any evidence?
There are certain people here who have a mental breakdown as soon as someone changes a game to red on nintendont's list, but the same people think that any game listed as broken with devolution at any point in the past means it will be forever broken, even if it was over 2 years ago (when nintendont had zero compatibility because it didn't exist)? Doesn't seem like a very honest way of comparing.
 

FIX94

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So I just mirrored nintendont to github myself too, extra security and stuff, dont know if I'll make more updates anyways, if I do I'll most likely upload them directly on github now. Of course when I continue over to github I'll make a last rev for googlecode as well which will most likely include a new updater which will switch over to github links. Its located right here by the way:
https://github.com/FIX94/nintendon-t
Maybe we can update the first post? I know its pretty early to already switch over but I felt like it today.
 

VinsCool

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So I just mirrored nintendont to github myself too, extra security and stuff, dont know if I'll make more updates anyways, if I do I'll most likely upload them directly on github now. Of course when I continue over to github I'll make a last rev for googlecode as well which will most likely include a new updater which will switch over to github links. Its located right here by the way:
https://github.com/FIX94/nintendon-t
Maybe we can update the first post? I know its pretty early to already switch over but I felt like it today.

Easier for everyone to contribute with pull requests :bow:
Thank you!
 

Cyan

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since a lot of revisions now.
A lot of users don't launch nintendont from HBC, it's fully integrated to the loader they want to use and USBLoaderGX has an option to update the dol.
I don't know git, but there's probably a way to direct link to the files and I'll update the link.

https://github.com/FIX94/nintendon-t/blob/master/loader/loader.dol?raw=true
direct link to latest build.
 
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fariasluciano

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I know WiiFlow also has a Nintendont updater built-in.
I have wiiflow and nintendont updated... Last rev. The problem is that wiiflow shows the games, but instead of using nintendont to load the games, by selecting the game, wiiflow loads nintendont, making me have to select the game again, and with no codes on.
 

MutantlX

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It isn't a huge issue, I'm not sure how USB loader looks for the update it just made things easier.

I can't launch nintendont by itself as it's on my USB/apps folder as everything else is on my sd/apps folder. HB channel gives up after it sees the SD card.
 

Cyan

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ssl only?
I hope it will be placed on http (even for nintendont own updater function)
libcurl is a little big for a single file to download once in a while and would need lot of changes in existing loaders.
I won't add ssl support to USBLoaderGX.
 

sunefa

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So, i'm having a problem i found no solution to, already posted it once but thought i should try again.

MY GC controller being run from mayflash 4 ports wii u adapter, is rumbling nonstop at Nintendont menu, it happens only when i launch the loader from the usb loader gx, either when loader gx has been run at least once before i open Nintendont.

If i open Nintendont right away without caring about usb loader gx at all, i have no issues at all.

So it's troublesome only when i want to switch from a Wii game to a Gamecube game,or from opening usb loader gx to opening Nintendont.

Any ideas on how to fix that? EVerything is updated to latest revisions, tried changing some settings but nothing as well.
 

pedro702

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So, i'm having a problem i found no solution to, already posted it once but thought i should try again.

MY GC controller being run from mayflash 4 ports wii u adapter, is rumbling nonstop at Nintendont menu, it happens only when i launch the loader from the usb loader gx, either when loader gx has been run at least once before i open Nintendont.

If i open Nintendont right away without caring about usb loader gx at all, i have no issues at all.

So it's troublesome only when i want to switch from a Wii game to a Gamecube game,or from opening usb loader gx to opening Nintendont.

Any ideas on how to fix that? EVerything is updated to latest revisions, tried changing some settings but nothing as well.
if it doesnt happen when you use nintendont directly then its an issue with usbloader gx handling nintendont, your using a third party wiiu adapter so im not usre if that would happen with the official one maybe there are some difrences, but whatever its the issue, if it doesnt happen when using nintendont directly then it isnt an nintendont issue but a usbloader gx issue.
 

fledge68

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maybe someone can help me figure this out.

theres a problem with github. it doesn't reference the revisions as r333 r334 r335 etc. it only shows them by the date. so how are we going to refer to any specific revision?
 

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