Hacking Loadiine GX2

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asper

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I got this report from a user, I'll post it here so it can be fixed if needed :

he is using current latest build, the one with the GUI option for these two new settings.

Maybe the option is working while in the loader, but not properly saved to the cfg file.


SOLVED

The problem is releated to have 2 different loadiine folders:
\loadiine_gx2
\loadiine_gx2_03

launching from \loadiine_gx2_03 makes the program to always read\write the config file from\to \loadiine_gx2 so changing it inside \loadiine_gx2_03 has no effects (still dunno why when I relaunch loadiine from _03 folder the option is not correctly read). Using only 1 loadiine folder (\loadiine_gx2) thelating the other one solves that problem: pyGecko and padcon options works now (and you can turn off the gamepad screen clicking the right stick). Thanks to n1ghty for the help.
 

worm28

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I think that Giana Sisters Twisted Dreams is broken on the latest loadiine nightlys i get error code 160-2246 thats strange as it always worked before. Does it work for anyone else or is the problem on my end? I guess i will try all my other games to see if they work or not.
 
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andriy921

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I think that Giana Sisters Twisted Dreams is broken on the latest loadiine nightlys i get error code 160-2246 thats strange as it always worked before. Does it work for anyone else or is the problem on my end? I guess i will try all my other games to see if they work or not.
This might be caused by my changes. It would be really helpful if you could do the following:
1. Specify your firmware version.
2. Try the same game on previous version (latest 251fcc6 is broken for you, so should compare it to 219bbf6). Don't bother with the installer, compare elf only.
3. Try other games.
 

worm28

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This might be caused by my changes. It would be really helpful if you could do the following:
1. Specify your firmware version.
2. Try the same game on previous version (latest 251fcc6 is broken for you, so should compare it to 219bbf6). Don't bother with the installer, compare elf only.
3. Try other games.
Well im on 5.3.2 U and i tried version 219bbf6 still doesnt work. i have tried other nightly builds and same problem
 
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andriy921

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Well im on 5.3.2 U and i tried version 219bbf6 still doesnt work. i have tried other nightly builds and same problem
I can not test this since my console is on 4.0.0.
But if would like to compile that yourself and find exact commit that broke it - I highly recommend binary search.

--------------------- MERGED ---------------------------

Protip: Star Fox Guard and I assume Star Fox Zero use Wwise audio and snd_core from Sound-1 which means you have to use Mii Maker mode to launch them, Smash will not work cause it uses Sound-2
Why does this work that way? Is it due to permissions?
 

NWPlayer123

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I can not test this since my console is on 4.0.0.
But if would like to compile that yourself and find exact commit that broke it - I highly recommend binary search.

--------------------- MERGED ---------------------------


Why does this work that way? Is it due to permissions?
Something like that, just the way Cafe OS handles multiple libraries, you can only ever start one per application, it's why we were having a lot of trouble in userspace cause browser also uses snd_core not sndcore2, you can have either Sound-1 or Sound-2 running cause they take audio control to output it all
 

andriy921

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Something like that, just the way Cafe OS handles multiple libraries, you can only ever start one per application, it's why we were having a lot of trouble in userspace cause browser also uses snd_core not sndcore2, you can have either Sound-1 or Sound-2 running cause they take audio control to output it all
That can not be true. I've played a lot with different sound libs recently due to so called "4.1 sound bug" which caused loaddine/hbl builds to show black screens. And here is what I found out:
1. There is a transition sound screen in wii u. It's setted in root.rpx on starting title. It does it using snd_core so technically each app starts with sound played by snd_core.
2. Our entry point seems to be much earlier then sound initing. The proof for this is - if you comment everything sound related in loadiine/hbl, the transition sound never ends (it should end first time someone calls sound init). Or do we use some later entry point for games?
3. The bug with sound on 4.0-4.1 was caused by sndcore2's sound init not being able to properly stop transition audio. So right now on <= 410 we init sound1, exit it and then we perform usual sound2's sound init that hbl/loadiine uses. And this works perfectly fine.
 
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KillzXGaming

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So the 3DS can install titles via eshop if you install the .tik file. Wii U titles also use the same .tik file, so if you where to get some sort of installer for wii u and install this, would this have the same effect?
 

piratesephiroth

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So the 3DS can install titles via eshop if you install the .tik file. Wii U titles also use the same .tik file, so if you where to get some sort of installer for wii u and install this, would this have the same effect?
Of course. I think we could install anything now as long as we got proper tickets (like we do with game updates and version spoof) but for now there's no way for us to get tickets from pre-installed titles.
And until the IOSU exploit is out we won't be able to have the signatures patched to install anything else.
 

reprep

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Just a compatibility report here. I am using Loadiine latest beta 251fcc6 on a 4.0.2 PAL Wii U. N64 and DS vc games dont work with "There is a problem with system memory" error. Nes, gba and snes vc work fine. I assume n64 and ds vc need 5.x libraries.


Sent from my iPhone using Tapatalk
 
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fatsquirrel

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Hey guys, after a week of not using WiiU i started selfhosted homevrew channel today and I get fsgetmountsource failed error. Whats happening, did something broke or should I just keep trying ?
 

n1ghty

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Hey guys, after a week of not using WiiU i started selfhosted homevrew channel today and I get fsgetmountsource failed error. Whats happening, did something broke or should I just keep trying ?
I assume you are trying to launch HBL. You get this error when there is no SD inserted or if it is not FAT32.
 

fatsquirrel

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I assume you are trying to launch HBL. You get this error when there is no SD inserted or if it is not FAT32.
What on earth.... Yeah I was trying to launch HBL but...the sd card was in :O
Also the SD card was working completely ok on the PC and hasnt been touched since I last used HBL (which worked perfectly fine) meaning its FAT32 as its supposed to be.
Its also a legit card, checked. :O
 

pedrosa

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SOLVED

The problem is releated to have 2 different loadiine folders:
\loadiine_gx2
\loadiine_gx2_03

launching from \loadiine_gx2_03 makes the program to always read\write the config file from\to \loadiine_gx2 so changing it inside \loadiine_gx2_03 has no effects (still dunno why when I relaunch loadiine from _03 folder the option is not correctly read). Using only 1 loadiine folder (\loadiine_gx2) thelating the other one solves that problem: pyGecko and padcon options works now (and you can turn off the gamepad screen clicking the right stick). Thanks to n1ghty for the help.
That's strange. If I load the latest beta ("Loadiine-nightly-251fcc6") elf inside loadiine 0.2 regular folder ("/wiiu/apps/loadiine_gx2"), I'm unable to turn the gamepad screen off using padcon. I checked the settings and it is ON (both, through the new config setting and manually editing the cfg file), but padcon is not working for me.
 

fiveighteen

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That's strange. If I load the latest beta ("Loadiine-nightly-251fcc6") elf inside loadiine 0.2 regular folder ("/wiiu/apps/loadiine_gx2"), I'm unable to turn the gamepad screen off using padcon. I checked the settings and it is ON (both, through the new config setting and manually editing the cfg file), but padcon is not working for me.
I'm using nightly 251fcc6 as well, and padcon didn't work with Captain Toad yesterday but is with Pokken right now.
 
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