thank you robz8. if you want to find a native chinese to test this issue, I'd love to help you
btw will "show file name instead of gime title" aviliable next ver?
respectfully thanks again
thank you robz8. if you want to find a native chinese to test this issue, I'd love to help you
btw will "show file name instead of game title" aviliable next ver?
respectfully thanks again
Currently these are all the characters in the nightly's font, if there's still anything missing please let me know, I just added everything from the iQue DSi's font and from a few lists of the most common.
I've a question regarding Native loading of GBA roms on DS Lite. If I understand correctly, the rom would be loaded from the Flascart's SD card, right? So would that mean it sidesteps the Supercard SD's "quirks"?
I've been saving for an EZ-Flash Omega but if this is correct I might just get a Supercard.
I've a question regarding Native loading of GBA roms on DS Lite. If I understand correctly, the rom would be loaded from the Flascart's SD card, right? So would that mean it sidesteps the Supercard SD's "quirks"?
I've been saving for an EZ-Flash Omega but if this is correct I might just get a Supercard.
Currently these are all the characters in the nightly's font, if there's still anything missing please let me know, I just added everything from the iQue DSi's font and from a few lists of the most common.
Actually there are a acg-front-tool 3 should have full chinese character. This software were created by acg-chinese-translate-team so it could be native. it do have the option to out put or extand or other-way to dump front files to sd-card as *.bcnft filetype .
so did the filetype same to exist one (now using one).
acg front tool could be found this link: "https://github.com/dnasdw/SharedFontTool'
sft options there: wish it could help u found solution
0:all-region front(ique、hk、jp、us、eu)included
1:offical-ique-front-moded(korea ver 3ds could use this front)
2:offical jp\us\eu offical front-mod ver(ique/kr are able to use)
3:offical-ique-front
4:offical-hk-front
5:offical-jp-us-eu-front
6:offical-kr-front
7-10 was extend front you should put in extend sd card that did'nt give our needed front
hk: HONKKONG of China (traditional chinese)
jp: Japan
us: United states of America
eu: Europe Union
kr: South Korea
Ique: Chinese ique company realesed nintendo device so use ique to show nintendo in mainland of China. (simpilfied chinese)
Currently these are all the characters in the nightly's font, if there's still anything missing please let me know, I just added everything from the iQue DSi's font and from a few lists of the most common.
Actually there are a acg-front-tool 3 should have full chinese character. This software were created by acg-chinese-translate-team so it could be native. it do have the option to out put or extand or other-way to dump front files to sd-card as *.bcnft filetype .
so did the filetype same to exist one (now using one).
acg front tool could be found this link: "https://github.com/dnasdw/SharedFontTool'
sft options there: wish it could help u found solution
0:all-region front(ique、hk、jp、us、eu)included
1:offical-ique-front-moded(korea ver 3ds could use this front)
2:offical jp\us\eu offical front-mod ver(ique/kr are able to use)
3:offical-ique-front
4:offical-hk-front
5:offical-jp-us-eu-front
6:offical-kr-front
7-10 was extend front you should put in extend sd card that did'nt give our needed front
hk: HONKKONG of China (traditional chinese)
jp: Japan
us: United states of America
eu: Europe Union
kr: South Korea
Ique: Chinese ique company realesed nintendo device so use ique to show nintendo in mainland of China. (simpilfied chinese)
Launch DS(i) ROMs from the SD card and/or flashcard, via nds-bootstrap (comes included with the app)!
For flashcards, the flashcard kernel/firmware can optionally be used to boot the games.
Automatic on-the-fly AP-patching! Drag and drop your ROMs onto the SD card, and play, without any additional steps!
The included AP-patches are loaded for a specific game, by nds-bootstrap, and the patching is done in RAM, leaving your original ROM untouched.
Bring the DSi Menu to your DS Phat/lite, by putting TWLMenu++ on a flashcard!
First DS flashcard UI to show animated icons from DSi-Enhanced, DSi-Exclusive, and DSiWare games!
Set the language to your preference.
10 save slots!
For DSi/3DS/2DS users: Overclock your DS games to 133mhz, faster than normal DS clock speed of 67mhz!
For DSi/3DS/2DS users: Change sound frequency from 32kHz to 48kHz for higher sound quality!
Directly access the flashcard's microSD card, and switch to and from there anytime! (Only applies to the flashcards listed right below the instructions.)
Run the last played ROM on TWiLight Menu++ startup.
Play retro games from these consoles:
Atari 2600, via StellaDS (.a26 only)
Atari 5200, via A5200DS (.a52 only)
Atari 7800, via A7800DS (.a78 only)
NES/Famicom, via nesDS
(Super) GameBoy (Color), via GameYob
Sega Master System/Game Gear, via S8DS
Sega MegaDrive/Genesis, via jEnesisDS (or PicoDriveTWL, if ROM is above 3MB) (.gen only)
Super Nintendo/Famicom, via SNEmulDS
PC-Engine/TurboGrafx-16, via NitroGrafx
GameBoy Advance, via GBARunner2 or the DS' native GBA mode, which the latter requires one of these Slot-2 flashcards:
3DS/2DS users: Play DS games in 16:10 widescreen! Not all games will work with this feature. (Find the tab "3DS/2DS: Playing in Widescreen" for how to use this feature.)
Boot Demo (by Alex S):
(Old video with the SRLoader name)
WARNING
When using this with SD cards that are 64GB or above, make sure "Save FAT table cache" is disabled in the Games/Apps page of TWLMenu++ Settings. Your SD card may become corrupt, due to an issue with saved FAT tables by nds-bootstrap.
If it's already turned off when corruption happened, then it's due to an issue with either libnds or libfat, or your SD card may be dying.
Download
If you have a DSi, or a 3DS/2DS without CFW, you'll need a DSiWare exploit to run TWiLight Menu++.
Also works with flashcards. Please check the instructions for flashcard users.
NOTE: If you have any issues happening in the DS games themselves on the SD card, please post in the nds-bootstrap thread.
sudokuhax (uses GenericTWLPayload)
fieldrunnerhax (uses GenericTWLPayload)
grtpwn (uses GenericTWLPayload)
ugopwn/Flipnote Lenny (only for v0.11.0 and v0.11.2)
The custom image(s) goes in "sd:/_nds/TWiLightMenu/dsimenu/photos/", must be 208x156, and must end in the .png format.
This requires a DSi console with Unlaunch 0.9 or later.
This will not work if you're using a 3DS or 2DS console.
Download appgen (by jerbear64) (If your computer says it's a virus, it is a false positive).
Place it in "/title/00030004".
Run appgen.
Move your .nds, .pub, and .prv files into "sd:/roms/dsiware".
Launch your DSiWare .nds from TWiLight Menu++, and enjoy!
Flashcards supported with direct access, if running on the console's SD card:
Acekard 2i (Games cannot be booted)
R4 Ultra (regular, not R4i) (r4ultra.com)
If your flashcard isn't listed, enable Slot-1 SCFG access in TWLMenu++ Settings, and if your flashcard can autoboot TWLMenu++, enable Slot-1 autostarting as well.
NOTES:
Please check this list for what games work and do not work from the SD card.
If you're running the game from a flashcard, then you won't need this, unless if you're running B4DS (nds-bootstrap for flashcards).
DSi-Enhanced games currently won't work in DSi mode.
If you have a DSi with Unlaunch, you can set Unlaunch as a Slot-1 launch method, and launch the cartridges in DSi mode.
Controls
DSi, 3DS Menu, SEGA Saturn, and Homebrew Launcher themes
Left/Right: Select a game/app
A/START: Launch game/app
L/R or SELECT+LEFT/RIGHT: Switch pages
(DSi/Saturn/HB theme) SELECT+UP/DOWN & release SELECT: Switch between the SD card and flashcard
Y: Per-game settings
Y+X: Cheat menu
X: Delete/hide game
(DSi/Saturn/HB theme) SELECT: SELECT menu or DS Classic Menu (Where system menu, TWLMenu++ Settings, and GBA Mode can be accessed)
R4 theme
Up/Down: Select a game/app
A: Launch game/app
L: Switch between the SD card and flashcard
Y: Per-game settings
Y+X: Cheat menu
With CFW: DS ROMs (on SD)/carts
L+R+DOWN+B for 2 seconds: Return to TWiLight Menu++
(If using an O3DS, then it does not work on all models)
No, this is not an emulator. The menu and DS games (loaded via nds-bootstrap) are ran natively in the console's DS/DSi mode.
The only consoles emulated are the past consoles, but partially for GBA (as some parts (such as graphics) are ran natively).
First, try putting the console in sleep mode (e.g. closing the console's lid, or pressing the sleep button on the O2DS), then wake up the console from it.
If that doesn't work, format your SD card to FAT32 with 32kb cluster/allocation size.
If that also doesn't work, try a different SD card.
Follow the new widescreen steps.
Follow the new widescreen steps.
In FBI, delete both TWiLight Menu++ titles (in purple text) in the title list, then install both the latest TWLMenu++ CIAs.
Back in the title list, launch "TWiLight Menu++ Last-ran ROM".
If this doesn't fix it, delete "TwlBg.cxi" at "sd:/luma/sysmodules/".
Enable game patching in Luma settings, or update Luma to v10.0 (or later).
Go into TWLMenu++ Settings, and disable "Update recently played list".
No. As The Biggest Loser is a Slot-1 game, and not a DSiWare game, SD access is disabled when running Slot-1 cards.
A1: You're using an incompatible DSiWare exploit. It should use GenericTWLPayload for DS ROMs to work. A2: nds-bootstrap shrinks the heap to fit it's own code for arm9, into cached memory. Shrinking the heap breaks some games.
To disable heap shrink, press Y, scroll down, then turn off Heap Shrink. A3: Please note that not all games work from SD Card yet. Check the list above.
If it's listed as compatible, try again.
If you're a DSi user, Please check the LED set in TWiLight Menu++ settings.
WiFi/Camera: If it's on, that means it's loading from the ROM. If it's off for a while, and the screen is still white, that means the game is unsupported.
Power: If it's purple, that means it's loading from the ROM. If it's blue (or red) for a while, and the screen is still white, that means the game is unsupported.
oooff that sucks ballocks ;-;". i would've adored seeing this puppy run on my switch, i am currently having major issues with the only one that runs decent. it won't let me play style savvy without it crashing >:v
oooff that sucks ballocks ;-;". i would've adored seeing this puppy run on my switch, i am currently having major issues with the only one that runs decent. it won't let me play style savvy without it crashing >:v
If the crash happens when running with nds-bootstrap, turn off heap shrink in the per-game settings, or does the crash happen on Switch? I don't quite understand your post.
If the crash happens when running with nds-bootstrap, turn off heap shrink in the per-game settings, or does the crash happen on Switch? I don't quite understand your post.
the crash happens on the nintendo switch, when i try to play style savvy it just crashes, but when i play my other games - it doesn't do it. style savvy used to work fine on the melonds emulator but now it doesn't i don't get why. i even have the same problem with mario & luigi partners in time, i am afraid to check what other games it crashes on since i got a list of them.
the crash happens on the nintendo switch, when i try to play style savvy it just crashes, but when i play my other games - it doesn't do it. style savvy used to work fine on the melonds emulator but now it doesn't i don't get why. i even have the same problem with mario & luigi partners in time, i am afraid to check what other games it crashes on since i got a list of them.
About a month ago i started playing pokemon black and black 2 with TWilightMenu++. It worked really well and i was incredibly impressed. I played some other games on the software and they also seemed to be working fine, but when i tried to play pokemon soul silver on it, it would get stuck on the ndsbootstrap screen. I waited quite a while, but eventually the top screen became black and the bottom one became white. I have tried everything i could think of, but i just cannot get it to work.
About a month ago i started playing pokemon black and black 2 with TWilightMenu++. It worked really well and i was incredibly impressed. I played some other games on the software and they also seemed to be working fine, but when i tried to play pokemon soul silver on it, it would get stuck on the ndsbootstrap screen. I waited quite a while, but eventually the top screen became black and the bottom one became white. I have tried everything i could think of, but i just cannot get it to work.
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@SylverReZ, and ik that this is unrelated to what I did just say but the only Commodore game I recall ever playing was impossible Mission and I didnt like it that much
@SylverReZ, I played the ds version which had 3 game modes, one where everything sounds and looks like the original, one where the assets were remade, and one which is a mixture of the other 2