Cool thanks makes more sense
1) and the original file is preserved, twilight++ just points to the modified one?
2) And anamorphic = less height and more width to make widescreen out of full screen?
3) Also utilizing the camera view for 3D games ?
4) How is a 2d game like Pokemon able to be done I thought 2d were locked at 4:3 bc the grid layout and all?
5) And how do I force 16:10 if I want to for not compatible games? Didn’t seem to play stretched for like NSMB
I love how much life is breathed into ‘dead’ systems. This is truly awesome
My ds collection is small anyways and most of the heavy hitters are on the list already
1) Yes. So in TWL Menu++, only games that are compatible will use the newly generated cxi.
2) Not exatcly. What anamorphic does in this case is squishes the in-game elements before stretching them horizontally, so they don't look fat after being stretched. You don't lose any of the y-axis detail or height.
3) You can see a bit more of the x-axis on the screen in 3D games, yes.
4) Pixels get squished and stretched, but the results are imperfect... for example, your trainer might lose details that were only one pixel wide before the squish and stretch, like their eye detail.
5) You can put the generated file in SD:/luma/sysmodules and name it TwlBg.cxi, and enable external modules in your luma settings. This will make all DS(i) titles widescreen, however, and will stretch the incompat ones.
Last edited by AkikoKumagara,