[DS(i)/3DS] TWiLight Menu++ - GUI for DS(i) games, and DS(i) Menu replacement

Discussion in 'NDS - Emulation and Homebrew' started by Robz8, May 28, 2017.

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  1. playstays_shun

    playstays_shun GBAtemp Regular

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    I don’t see any in there with purple text

    I can re add them using microSD management and reinstall

    I never got a merge ask when overwriting _nds folder too, just replaced all files that existed
     
  2. Robz8
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    Robz8 Coolest of TWL

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    In the title list, not the file list.
     
  3. playstays_shun

    playstays_shun GBAtemp Regular

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    Really sorry can u elaborate ?
     
  4. 3dsnes

    3dsnes Newbie

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    @Robz8 So there's nothing I can do to improve the pixely look of the widescreen? That's normal?

    — Posts automatically merged - Please don't double post! —

    I can post a picture of mario 64 DS 4:3 vs 16:10 if that would help
     
  5. playstays_shun

    playstays_shun GBAtemp Regular

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    I see it in title list now

    Delete “twilight menu++ and last run rom” and then reinstall .cia ?
     
  6. Robz8
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    Robz8 Coolest of TWL

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    Yes, it's normal.
    Yes.
     
  7. playstays_shun

    playstays_shun GBAtemp Regular

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    Just did that still nothing

    Does it matter if I install game booter after twilight menu .cia ?

    I’m on a n3ds (non xl) if that helps
     
  8. Robz8
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    Robz8 Coolest of TWL

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    No.

    Where exactly did you put the nds-bootstrap. nds files?
     
  9. playstays_shun

    playstays_shun GBAtemp Regular

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    Both release in _nds

    And ver in twilightmenu
     
  10. Robz8
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    Robz8 Coolest of TWL

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    Send over the MD5 checksums of both .nds files, using http://onlinemd5.com
     
  11. playstays_shun

    playstays_shun GBAtemp Regular

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    5950D09E41314F0262605222A95F3F22 - hb release
    AF04ADDC8AAFDBBD1057361376AB5D86 - release
     
  12. 3dsnes

    3dsnes Newbie

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    @Robz8
    Last thing before I let you go, is there anything I can do on my end to clean up the pixely look of the widescreen on my N3DSXL? If not, it's not a big deal at all, I am already grateful for the work you have already done this far.
    Is it essentially streching the original 4:3 into 16:10? There's no way for me to get the image to look cleaner in widescreen?
     
  13. Robz8
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    Robz8 Coolest of TWL

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    Hmm, both are correct.
    Sounds like touch should've worked properly then.

    Are the games displaying fine in 16:10 though? Like, no stretched characters or no stretched 3D world?
     
  14. playstays_shun

    playstays_shun GBAtemp Regular

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    Looks pretty good for most part in my limited use with it ... dang im wondering what I should do..
     
  15. Robz8
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    Robz8 Coolest of TWL

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    Right.
     
  16. playstays_shun

    playstays_shun GBAtemp Regular

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    i actually have an idea let me post back in a few min

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    i am a damned fool! didnt add _nds contents to sd:\_nds from the 3ds folder, just the boot.nds and _nds from root of the 7z... overlooked that detail in manual upgrade.

    now it works perfect

    thank you so much, youre very patient and responsive
     
    Last edited by playstays_shun, Aug 15, 2019
    banjo2 and Robz8 like this.
  17. godreborn

    godreborn GBAtemp Guru

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    looks like the problem with dragon quest ix and saves has been rectified. I think it was ap causing this problem, so I used nds-scene tool to remove it. it no longer seems to get stuck randomly on loading a save.
     
    Robz8 and ahezard like this.
  18. fredito1212

    fredito1212 Member

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    Hello again!
    I have two questions

    First one, how can i make it work nds-bootstrap directly on my flashcart, i have and r4i SDHC 20XX, i tried to place bootstrap on Flashcart sd card but i got an error, i successfully autoboot TWiLight but i had no way to startup the nds backups.

    And the second one is, i can achieve to use the widescreen mod with the flashcart, because i did all in the instructions, but i cannot see the option to turn on the widescreen.

    Thank you again for you'r time and patience guys!

    — Posts automatically merged - Please don't double post! —

    So i got another question, someone had problems with ban in 3DS using the CIAS method? Thanks again!
     
  19. seseiSeki

    seseiSeki Advanced Member

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    I'm not Robz, but afaik, the widescreen feature consists of two parts.
    First, there is a patch for TWL_FIRM. TWL_FIRM is the part of the 3DS's OS, that handles DS/i games. Sono researched TWL_FIRM to find out, how to modify the filter it applies to DS/i games to make them fill the screen.
    When you launch DS/i games normally on any 3DS, they get stretched by a non-integer value, to fill the screen, and blurred, so you can't see, that the pixels aren't stretched equally. Sono looked into that matter and found out how to apply several different effects to DS/i games by patching TWL_FIRM, the part of the 3DS's OS.
    That means: Step one is to stretch the output of TWL_FIRM, which is done by "that .exe and .bat magic" on a computer, since you have to directly patch a file from the 3DS's OS, which apparently can't be done that easily on the 3DS itself.
    Step two is applying a cheat to a game to squish the video output, which actually is baked into TWL Menu++. The output needs to be squished, because TWL_FIRM stretches it out again, which makes the game look normal again, for the most part.

    I hope, that the stuff I said was correct, since I didn't read Sono's thread about the TWL_FIRM widescreen patch itself, so feel free to correct mean, if I'm wrong.
    I also hope, that you now know why patching TWL_FIRM isn't baked into TWL Menu++.
     
    Last edited by seseiSeki, Aug 16, 2019
    Ars92, Robz8 and playstays_shun like this.
  20. playstays_shun

    playstays_shun GBAtemp Regular

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    Cool thanks makes more sense

    1) and the original file is preserved, twilight++ just points to the modified one?

    2) And anamorphic = less height and more width to make widescreen out of full screen?

    3) Also utilizing the camera view for 3D games ?

    4) How is a 2d game like Pokemon able to be done I thought 2d were locked at 4:3 bc the grid layout and all?

    5) And how do I force 16:10 if I want to for not compatible games? Didn’t seem to play stretched for like NSMB

    I love how much life is breathed into ‘dead’ systems. This is truly awesome

    My ds collection is small anyways and most of the heavy hitters are on the list already
     
    Last edited by playstays_shun, Aug 16, 2019
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