You need to disable AHBPROT, which can't be done with any (public) exploit.Why would he need access to the Homebrew Channel, Devolution form my understanding does not require anything to be installed to the system and could be run directly from an exploit (like Smash Stack). I assumed this would work fine, but the Wii U has no GC hardware, and the drive cannot read GC disks (or even load them AFAIK), so he must have removed the disk check for this version.
@tueidj: If you happen to read this, please release the source for Devolution. It is entirely your prerogative (as it is your project), but that way you could ensure that it will never die, and the community could contribute and make it even better.
Cool, I didn't realize that AHBPROT was required for Devolution, in which case he must have access to the unreleased HBC or an IOS exploit of some flavor.You need to disable AHBPROT, which can't be done with any (public) exploit.
Ya I know, but I can dream of a happy world where all software is open source can't I?tueidj is never going to release the source.
In the video, it very clearly shows him loading it from HBC.Cool, I didn't realize that AHBPROT was required for Devolution, in which case he must have access to the unreleased HBC or an IOS exploit of some flavor.
Good karma for the way you ask it, but the arguments aren't exactly grounded in reality. Devolution isn't going to die without it being open source: it works on a wii just fine (fuck...I even bought a game just so I could install and play it through devolution. Perhaps it doesn't count because that game is on my backlog, but still...).@tueidj: If you happen to read this, please release the source for Devolution. It is entirely your prerogative (as it is your project), but that way you could ensure that it will never die, and the community could contribute and make it even better.
You assume I took the time to actually watch the video lol My bad, and I apologize for my confusion.In the video, it very clearly shows him loading it from HBC.
As to the project dyeing, all closed source projects eventually die, maybe in 3 years, maybe in 30, but eventually the original author abandons them. As to the second argument, just look at DML (a very similar project). Yes, when the source was opened up to the community it blocked any potential for piracy checks (actually, crediar gave up on that long before it was open sourced), but it enabled a number of people to commit (admittedly only a few have), a decent number of user contributed patches to be added, and those curious in its inner workings to read the source. I admit for a lot of industries, open source is likely not the answer (and in some probably isn't even practical), but in general I feel that open source is the right way to go, especially if you aren't planning on selling a product.the arguments aren't exactly grounded in reality
True. That's probably why the video just shows him sitting on the title screen for so long ... he can't actually control the game yet.Still: without a way to connect gamecube controllers, merely being able to run gamecube games doesn't do that much.
Oh yeah, I had forgotten that the sample loader part was separate (and open sourced). I guess he's not necessarily THAT much closer to wiimote support ... but he's tueidj, he can do it.The Devolution menu communicating with a Wii remote isn't much of a big deal, it is a Wii app after all (it would probably take merely a few seconds to modify the current sample loader to use Wii remote instead of GC controller, it's just a bit pointless as you would then have to switch to GC anyway once the game loads). The challenge comes once the GC game is loaded, redirecting Wii remote input to the GC code.
If this is true and something like this can be added down the line, I would be so happy.
http://www.amazon.co.uk/GameCube-Controller-Adapter-PC-USB/dp/B0089NVTDM
Now that the HBC is released with WiiMode and AHBPROT support, Devolution should run now as is requires no cIOS's to function and only requires AHBPROT. actually playing games is a different story as there is no wiimote support yet and games cannot even be started to see if they even play intros even since the AntiPiracy check prevents it from working since gamecube disks are spit out on a Wii U thus making verification impossible.
If you own Killer7 you can also try connecting both a keyboard and a mouse and press Control-Alt-Tab to activate the experimental mouse control option. You could try it with other games too but the buttons are set up specifically for Killer7 (left = A, right = R trigger, middle = B+L trigger).
r159 is up, nothing very exciting about this new version except it supports USB keyboards (including hotplugging) and will recognize the following key combinations:
- Control-Alt-Escape = power off
- Control-Shift-Escape = reset current game
- Control-Alt-Delete = exit to HBC
- Control-Alt-Enter = switch between disc 0 and disc 1 when a change disc prompt is displayed
- Control-Alt-Down = activate screen dimming
- Control-Alt-Up = deactivate screen dimming
- Control-Alt-Left = disable the slot LED indicator