Homebrew RELEASE Development Thread - RetroArch libnx

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m4xw

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Yes please. I'd love to use run-ahead without massive slowdown.

Coincidentally, run-ahead tends to crash games in fceumm. A shame really, but I was honestly surprised it even worked.
I just run the first rom :)

--------------------- MERGED ---------------------------

Btw feels like many eaten inputs are gone (or atleast the polling matches framerate)
 

CatmanFan

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No its not even comitted, SNES state load nearly instant in my test, but audio has issues

--------------------- MERGED ---------------------------

But SOON (TM)

PSX Core is a option as well, after its tested
Very SOON (TM)? As in, not like at the end of time like it usually meant?
 

Twistedziefer

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No its not even comitted, SNES state load nearly instant in my test, but audio has issues

--------------------- MERGED ---------------------------

But SOON (TM)

PSX Core is a option as well, after its tested
Omg yes would love to play some resident evil or ff7 :D
 

ZeroShift

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I forgot to ask, was the reason for the video output fuzzing up on the left side of the screen discovered? I've learned to ignore it but I can wait patiently for a fix.
 

m4xw

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I forgot to ask, was the reason for the video output fuzzing up on the left side of the screen discovered? I've learned to ignore it but I can wait patiently for a fix.

Thats because we dont have GPU support

Thats libnx writing stuff to the framebuffer

Might be improved a bit tho now!
 

ZeroShift

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Thats because we dont have GPU support

Thats libnx writing stuff to the framebuffer

Might be improved a bit tho now!
I had a feeling it was something like that, great to hear! I'll patiently await the repo update.
 

m4xw

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