Homebrew RELEASE Development Thread - RetroArch libnx

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Yes please. I'd love to use run-ahead without massive slowdown.

Coincidentally, run-ahead tends to crash games in fceumm. A shame really, but I was honestly surprised it even worked.
I just run the first rom :)

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Btw feels like many eaten inputs are gone (or atleast the polling matches framerate)
 
EEEEEEEEEEE--

Is threading being rolled into current builds now?
No its not even comitted, SNES state load nearly instant in my test, but audio has issues

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But SOON (TM)

PSX Core is a option as well, after its tested
 
No its not even comitted, SNES state load nearly instant in my test, but audio has issues

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But SOON (TM)

PSX Core is a option as well, after its tested
Very SOON (TM)? As in, not like at the end of time like it usually meant?
 
No its not even comitted, SNES state load nearly instant in my test, but audio has issues

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But SOON (TM)

PSX Core is a option as well, after its tested
Omg yes would love to play some resident evil or ff7 :D
 
I forgot to ask, was the reason for the video output fuzzing up on the left side of the screen discovered? I've learned to ignore it but I can wait patiently for a fix.
 
I forgot to ask, was the reason for the video output fuzzing up on the left side of the screen discovered? I've learned to ignore it but I can wait patiently for a fix.

Thats because we dont have GPU support

Thats libnx writing stuff to the framebuffer

Might be improved a bit tho now!
 
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