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Since NeoCD for RetroArch is not officially avaliable for our dear Nintendo Wii within nightly builds, i decided to try to compile NeoCD-Libretro for Wii by myself, i had to change a little bit of the actual source code for be able to run on the Wii, but here it is.
NeoCD-Libretro for the Nintendo Wii
Current version: v0.1.1-2070f52-TEST - 08/04/2023
Compiled to latest upstream of NeoCD-Libretro until git 2070f52 - http://github.com/libretro/neocd_libretro/commit/2070f52/
This UNOFFICIAL core was compiled with latest RA Wii v1.15.0
In order for be able to run the NGCD games on this NeoCD port for Wii, you NEED to put these BIOS files on [root_device]:/retroarch/system/neocd/ :
Description | Filename | SHA1 |
---|---|---|
Front Loader BIOS | neocd_f.rom | a5f4a7a627b3083c979f6ebe1fabc5d2df6d083b |
Front Loader BIOS (SMKDAN 0.7b DEC 2010) | neocd_sf.rom | 4a94719ee5d0e3f2b981498f70efc1b8f1cef325 |
Top Loader BIOS | neocd_t.rom | cc92b54a18a8bff6e595aabe8e5c360ba9e62eb5 |
Top Loader BIOS (SMKDAN 0.7b DEC 2010) | neocd_st.rom | 19729b51bdab60c42aafef6e20ea9234c7eb8410 |
CDZ BIOS | neocd_z.rom | b0f1c4fa8d4492a04431805f6537138b842b549f |
CDZ BIOS (SMKDAN 0.7b DEC 2010) | neocd_sz.rom | 6a947457031dd3a702a296862446d7485aa89dbb |
Front Loader BIOS (MAME) | front-sp1.bin | 53bc1f283cdf00fa2efbb79f2e36d4c8038d743a |
Top Loader BIOS (MAME) | top-sp1.bin | 235f4d1d74364415910f73c10ae5482d90b4274f |
CDZ BIOS (MAME) | neocd.bin | 7bb26d1e5d1e930515219cb18bcde5b7b23e2eda |
Universe BIOS CD 3.3 | uni-bioscd.rom | 5142f205912869b673a71480c5828b1eaed782a8 |
REMINDER: This unofficial core was made as a companion/alternative to the actual NGCD emulator NeoCD RX developed by @niuus, so if you want better speed on NGCD games on Wii or GameCube, please consider using NeoCD RX. This core is only made if you want to play NGCD games on BIN+CUE, or use it with WiiFlow.
Currently, this is a TEST, made by me because i was bored. Please GBAtemp community help me to test this NeoCD unofficial core for RetroArch Wii.
Oh, and if you want the source code of what did I change for be able to compile on Wii, here it is:
https://github.com/saulfabregwiivc/NeoCD-Libretro-Wii/tree/wii-port
This NeoCD-Libretro Wii project is based on @ploggy's attempt/work for implement NeoCD-Libretro on the Wii, so proper credits to him for this. Source: https://github.com/Ploggy/neocd_libretro
Greetings, and happy gaming!
- saulfabreg / saulfabreg Wii VC Project
Post automatically merged:
Screenshots while playing:
Neo-Geo CD Special
Neo Drift Out: New Technology (see Known bugs below for info about this game on NeoCD)
Ironclad
Crossed Swords II
Neo-Geo CD Special
Neo Drift Out: New Technology (see Known bugs below for info about this game on NeoCD)
Ironclad
Crossed Swords II
Known bugs:
- If you're using CHD files for your Neo-Geo CD games, the music (CDDA tracks) is not working correctly (static audio noises or even no sound). Please consider using CUE+BIN, ISO+WAV+CUE, or ISO+OGG+CUE instead.
- NGCD emulation in NeoCD-Libretro will be highly impacted on performance (reduced to 22 FPS) if you mess up with some RetroArch Wii settings.
- Some games have problems for play SFX (sound effects) when in game (Windjammers, Neo Turf Masters).
- In Neo Drift Out: New Technology the game goes so laggy (has constant slowdowns that are not present on real NGCD hardware, in all platforms, including Windows) most of the time. (Reference: https://github.com/libretro/neocd_libretro/issues/83)
- In Metal Slug 2 there are sound glitches occasionally if using Front or Top Loader BIOSes, so please use the CDZ BIOS instead for play this game.
- In Galaxy Fight the raster effects get glitchy when in demo mode, but strangely these work fine when playing.
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