has the DSi in DSimode been hacked yet?David600Villa said:Nothing is impossible, it just takes time
are there any DSi homebrews out yet?
has the DSi in DSimode been hacked yet?David600Villa said:Nothing is impossible, it just takes time
Zetta_x said:1) Yes or No? Are there more people in the game industry due to pirating?
Depends on what you are talking about. If you're asking if more people play more games, then yes. If you're talking about people actually contributing (developing for) to the industry, that is indeterminable (thus rendering this question...moot?), but probably no. Ask a dev why they got into the industry, and they won't say "Piracy!"
2) Yes or No? Millions are spent on commercials, the function of a commercial is to let people know of their product. If you answered yes on question 1, doesn't pirating essentially do the same thing?
A. Yes, of course that much is spent on commercials. B. No. Although it can function that way, almost none of the time will it contribute towards people buying the game. A more useful form of the same thing are demos at Nintendo Kiosks and demos at Best Buy or what-have-you.
3) Yes or No? If you were to pirate an old NES game TODAY (God dammit I can't stress how much I mean today), does that developer lose money?
Depends on how you're asking the question. The developer will not lose money because it was pirated, but they will not gain either (this is a different topic, I'm talking about modern piracy, but I think VC itself is a way to steal a cheap buck from us and from the N64 past it's "ok"). You see - economics works like this: One entity creates a product that the population desires. The population then spends money on it, so that that entity has money to spend on the goods and services that the buyers provide.
4) Yes or No? Imagine you are in a scenario where you have never played anything Final Fantasy. TODAY you pirate Final Fantasy I on the original NES. You enjoy the game so much that you decide to look into the Final Fantasy series. If you answered question 3 yes, does Nintendo has potential profits from 'pirating'?
Uhm....(aside from my side-note in the previous question about modern vs. legacy piracy) not really...Square Enix has a chance, though. But more than likely, the pirate would just pirate again. I know these claims sound very baseless, and they are, I don't have any statistics with me, but look at all of the posts on GBAtemp. "How many games do you have?" "Everything on the internet!"
5) Yes or No? Can the same scenario occur with other games maybe not in a series? Given the millions of people who play games is there not a possibility of the scenario happening for an arbitrary game in an arbitrary genre?
Absolutely. But the industry is so going to turn a net (meaning after the already established sales in this case) profit from the people who tried-then-bought after the deficit of pirates.
6) Yes or No? If enough time passes by, will Nintendo DS games fit that category as question 3? Such that will a developer lose money if they pirate a DS game after a given time?
Absolutely - flashcards for the DS will be acceptable and not hurt anyone in a few years (after 3DS backwards compatibility ends)
7) Yes or No? The ability to pirate is not free, such that hardware costs of consoles. Does there exist a scenario where someone who had no plans to buy a NDS but instead bought one because they can pirate games?
Absolutely, and it does happen. Unfortunately, I, as well as most others, also enjoy 3rd party titles.
8) Yes or No? Continuing on from question 7, does not Nintendo make profit in scenario 7?
Nintendo? Sure - on each console sold, however they pour tons of money into game development that they aren't getting their dues for. Also remember 3rd parties.
9) Yes or No? Has Nintendo ever brought up perfectly valid points as seen in questions 1-8 when talking about piracy?
Have they ever brought it up in a press conference? No. Do they send out free demos online for the purposes you're describing? Yeah. Do retailers offer in-store demos? Yeah.
10) Yes or No? Considering disillusioned is an opinion based on some reference points. Do you think there exists the possibility that maybe developers such as Nintendo are more disillusioned than pirates?
That doesn't really have anything to do with anything.
If you answer No to any of the question above, at least take half a second to come up with a valid argument or better yet a proof to why not.
If there's a "Classics Collection" featuring that game out for current consoles, then yes. And pirating a console twenty five years later doesn't have the same impact as pirating brand new titles for current consoles. I'm sure developers won't mind people pirating X360 and Wii games twenty five years from now nearly as much as they do right now.Zetta_x said:2) Yes or No? Millions are spent on commercials, the function of a commercial is to let people know of their product. If you answered yes on question 1, doesn't pirating essentially do the same thing?
No.
I would have answered the first question with "no" but since there's only anecdotal evidence to "prove" either side, I'm going to say "maybe" to number one, and "no" to number two.
Commercials are there to inform people of the existence of a product, paint it as desirable, and make people want to buy it. That's a different marketing strategy entirely. Donationware is a marketing strategy too, but it only works when the initial investment is relatively small, which really can't be said for games on consoles. Sure, some people might decide to buy the game afterwards to support the developers, but any publisher would gladly lose the portion of the market that might possibly, maybe, potentially decide to give them money after they've played the game, in favour of making people buy the game in order to try it in the first place.
QUOTE3) Yes or No? If you were to pirate an old NES game TODAY (God dammit I can't stress how much I mean today), does that developer lose money?
FireGrey said:Nintendo are losing alot of moneyz cause of this...
I'm sure they lose some, but not nearly as much as industry pundits estimate. I'd guess that many of the people who pirate can't afford to buy 95% or more of the games they do obtain illegally... and a good majority of the "pirates" who can afford it do buy those games they truly enjoy, and play a lot. Even that second group is unlikely to have bought every game they pirated, though, if piracy hadn't been an option. They would've stuck to buying the games they really wanted, which many already do.
QUOTE(ZeroTm @ Jul 13 2010, 01:31 PM) And I got one word for all who think that it will be cracked in a month or two: DSi
t377y000 said:has the DSi in DSimode been hacked yet?David600Villa said:Nothing is impossible, it just takes time
are there any DSi homebrews out yet?
If it's hardware based, then it will most likely have a severe limitation: non-upgradable. Once it's in there, it's stuck in there for good, and there is no way of upgrading it without having to take it in for a trade-in. It would probably be very good at first, but then once someone bypasses that, it's bypassed for good.Zetta_x said:I continue to see blind accusations with piracy.
I wonder what Nintendo will be doing to implement this piracy protection at least whether it's hardware or software wise.
In theory.Dimensional said:and it should be able to play in 3DS mode as well as DSi mode.
mangaTom said:It really is fun when people argue on the ap on a system that not even out yet(Well that's the main purpose of this thread) but we really can't say for sure when we are still blind on it on so many aspects(the hard&firmware). But one thing's for sure that this system will be cracked as far as we can see on it's hype and anticipation of the people.I'm sure the hacking community will find one way or another bypass the ap.(though I'm not really 100% sure)
TM2-Megatron said:however the DSi? Nobody gives a crap about cracking that; and that's the main reason why it hasn't been done.