Homebrew FCE Ultra GX Mod [Preview + WiiUPro + ScreenShot button]

Tanooki16

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@SieKensou Sorry but I can not run Power Rangers III and IV properly, I think it comes from the FCEUX version.

Otherwise here is the final version of my mod for version 3.3.9 (I have included the source code).

I put the default Sony CXA palette, because after comparison with my Twin Famicom (RCA) on 3 crt screen, the colors with this palette are identical!
The vertical setting seems more logical (by default in RetroArch with Nestopia).
And good news, the development of fceugx and snes9x resumes on Github, brief to follow ;)
 
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soniccomcisbr

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@SieKensou Sorry but I can not run Power Rangers III and IV properly, I think it comes from the FCEUX version.

Otherwise here is the final version of my mod for version 3.3.9 (I have included the source code).

Here is the final redname:

[3.3.9 MOD Final - August 06, 2018]

* Removed old palettes
* Added new palettes:
+ Sony CXA
+ Smooth (FBX)
+ PVM Style D93 (FBX)
+ Composite Direct (FBX)
+ NES Classic (FBX-FS)
+ Wavebeam
+ PC-10
* Rename Default Colors palette to VS. System
* Added mapper 190 support for Magic Kid Googoo
* Update VS. System palettes
* Added iNES correct entry for Magic Kid Googoo
* Change default setting cropping horizontal to vertical
* Compiled with devkitPPC r26 and libogc 1.8.11

I put the default Sony CXA palette, because after comparison with my Twin Famicom (RCA) on 3 crt screen, the colors with this palette are identical!
The vertical setting seems more logical (by default in RetroArch with Nestopia).
And good news, the development of fceugx and snes9x resumes on Github, brief to follow ;)

No chance to add Blaarg's NTSC Composite filter option?
 

SieKensou

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@Tanooki16
Would you be able to make some "pull requests" in the original emulator github repository to add the new and updated features you added to your Final MOD?
I'm not sure if dborth wants to add them and I'm very happy with your version, but it's always good to have this features/updates in the official version too.
This is what he said about my question... it seems he don't mind about making the emulator even better and with more support:
https://github.com/dborth/fceugx/issues/369

I still don't understand why he doesn't release new version of the emulators (fceugx and snes9xgx) and the people has to compile themselves... not all people can or knows how to compile the emulators... He should put the latest version .dol in a folder to make things easier for everyone...
 

Tanooki16

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Hello, here is an update of the wad channels (I also put one of Snes9xgx to do a post), music changed, tell me what you think ;)

Tested without problems, but I always advise to have BootMii and Priiloader before installing wad ^^
 

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Tanooki16

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Small update of the last commit:

- Updated the NES Classic color palette (I thought the FS version was the final version but no)

@dborth If you pass here, I put the new NES Classic palette in the archive

- Changing the widescreen setting to no correction

- Update of the forwarder (music of Super Mario Bros 2 - Dark World and change of sprites of Mario and Goomba)
 

TeleTubby666

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I'd love to have an option to mark specific roms as favourites so I don't have to scroll the entire roms list (which is quite huge) every time I play one of my favourite games.

?

--------------------- MERGED ---------------------------

Hello, here is an update of the wad channels (I also put one of Snes9xgx to do a post), music changed, tell me what you think ;)

Tested without problems, but I always advise to have BootMii and Priiloader before installing wad ^^

Can you also build VBA GX forwarder similar to the ones qwertymodo made:





Thank you very much!
 

marmalade

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GameCube controller doesnt seem to work with Tanooki16 build for me, also as an aside it would be good if FCEUGX had Covers and Artwork folder support like the other GX emulators
 
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Tanooki16

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Happy New Year everyone :)
@marmalade, I connected my gamecube pad and there is a problem, but it still works in port 2 in a two-player game, I think it's a problem of order of the pad, I would throw an eye (a lot of code was added for the wii u gamepad).

Ok, good new I finally added the folders Covers and Artwork as with snes9xgx ^^ (no need to create them, it will be created alone in the folder fceugx)

also I change the cropping on vertical (perfect setting for LCD screens and for screenshots)
enjoy ;)
 

cebolleto

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Ok, good new I finally added the folders Covers and Artwork as with snes9xgx ^^ (no need to create them, it will be created alone in the folder fceugx)

Aw... been looking into this too... Do you mind if I take a look at the code? I deleted ImageFolder from GCSettings since it is not necessary in snes9xgx (just the tree folders and GCSettings.PreviewImage are enough) and I think can cause problems in the future

Also, do you plan to add these folders to vbagx? I was in the middle of it
 

marmalade

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Aw... been looking into this too... Do you mind if I take a look at the code? I deleted ImageFolder from GCSettings since it is not necessary in snes9xgx (just the tree folders and GCSettings.PreviewImage are enough) and I think can cause problems in the future

Also, do you plan to add these folders to vbagx? I was in the middle of it

the latest official VBAGX has this support, you can look up libretro thumbnails packs for compatible images
 

Tanooki16

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3.4.2 Mod Beta:
I tweaked the Dark Gray interface, changed the forwarder to Dark Gray.
I start updating the core (git be86d96)
And I added the NESCAP and HYBRID palettes from RGB Source (I really like the HYBRID palette).
 
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niuus

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3.4.2 Mod Beta:
I tweaked the Dark Gray interface, changed the forwarder to Dark Gray.
I start updating the core (git be86d96)
And I added the NESCAP and HYBRID palettes from RGB Source (I really like the HYBRID palette).
Any worthwhile updates to the core that you might have read, @Tanooki16?
 

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