FCE Ultra GX Mod [Preview + WiiUPro + ScreenShot button]

Discussion in 'Wii - Emulation and Homebrew' started by Zopenko, Sep 4, 2015.

  1. Tanooki16

    Tanooki16 Advanced Member

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    Jul 21, 2009
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    Here I am back, I needed a vacation :)

    @Flo_o Yes, I noticed that the PAL sound setting was not good for the NTSC. I tested a lot of different settings and it is impossible to find the perfect setting for PAL and NTSC at the same time.

    For now, I've set the framerate settings for the original sound. I'll see in the coming weeks to change the synchronization code, inspired by Genesis Plus GX code ;)
     
    Last edited by Tanooki16, Oct 13, 2019
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  2. Flo_o

    Flo_o GBAtemp Regular

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    Mar 18, 2017
    @Tanooki16 Tanooki, you are the greatest, thank you so much for the new update! And welcome back! Hope you had a great vacation :)

    Awesome to hear that the Genesis Plus GX code can be used to improve FCEUGX, Can't wait to test it out! :yaywii:
     
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  3. Flo_o

    Flo_o GBAtemp Regular

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    Mar 18, 2017
    @Tanooki16 Just tested the new version Tanooki, and indeed, the NTSC sound is perfect now, without any hicups or bugs. Would be awesome if your synchronization code idea will work out so that PAL games will sound just as awesome :)

    One thing, maybe i didn't noticed it before, but screen scrolling in PAL games is a bit flickery. Is it just a tv thing or pure emulator related?

    SAMPLE
     
    Last edited by Flo_o, Aug 12, 2019
  4. hug0-a7x

    hug0-a7x GBAtemp Fan

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    Thanks Tanooki16
     
  5. niuus

    niuus GBAtemp Advanced Fan

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    Mar 4, 2016
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    Hey @Tanooki16 , just a heads up. PAL games video are completely broken since 3.4.3, maybe even before. Nobody told you before since it looks like most of your mod users only play on LCD/LED screens, so they can't use the original render mode (240p support).

    PAL music tends to still have hiccups. If you need a precise example, check the behaviour in Ufouria.
     
  6. Flo_o

    Flo_o GBAtemp Regular

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    Mar 18, 2017
    @Tanooki16 Hi Tanooki, sorry to bother you, but did you find the time to look into the synchronization code? :)
     
  7. Tanooki16

    Tanooki16 Advanced Member

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    Jul 21, 2009
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    Hi sorry for my absence time, it's not terrible since the loss of my father, as we say time alone can cure that.

    @niuus: With a CRT NTSC screen, it's perfectly normal :) These TVs do not take PAL (288p for PAL / 240p for NTSC). In addition the refresh rate and quite different.

    @Flo_o: good news, I managed to put a separate sound rate for the PAL, so here, I was able to fix it without destroying it for the NTSC ^^

    so, update:

    [​IMG]
    [​IMG]

    [3.4.4 MOD - October 13, 2019]

    * Added separate PAL audio sample rate
    * Increased sound volume in games
    * Added Retrode support (thanks revvv!)
    * Changed default mapping of buttons A and B
    * Fixed buttons for the Zapper (thanks niuus!)
    * Fixed the PAL noise channel
    * Added all PAL regions detection
    * Removed PAL 60Hz video mode
    * Fixed the PAL 50Hz resolution to 576i/288p
    * Enabled low quality sound
    * Updated to the latest FCEUX core (except cheats)
    * Updated color palettes
     

    Attached Files:

    Last edited by Tanooki16, Oct 13, 2019
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  8. soniccomcisbr

    soniccomcisbr GBAtemp Advanced Fan

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    Fortaleza, Brazil


    Question: its something hard to add the Swap duty cycles on the sound options? I o9ve this option because I used to play on NES clones
     
    Last edited by soniccomcisbr, Oct 13, 2019
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  9. Flo_o

    Flo_o GBAtemp Regular

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    Mar 18, 2017
    Hi Tanooki, no problem at all my friend, awesome to see your post here again, and totally understandable, it must be such a tough situation.. :(

    Thank you so much for the incredible new version, you are the best! Awesome that you have found a way to separate the PAL sound rate, can't wait to test it out!
     
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  10. Zonta85

    Zonta85 GBAtemp Fan

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    Ascoli Piceno
    Is the WiiU GamePad Supported?
     
  11. Flo_o

    Flo_o GBAtemp Regular

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    Mar 18, 2017
    @Tanooki16 Hi Tanooki, i have tested the new version today, awesome job on fixing the PAL sound problem, the stuttering is completely gone! :)

    I've tested a lot of games, and all with no problems. As usual, and out of curiosity, i've recorded both Original Hardware megaman 2 and FCE megaman 2 to compare, the result is that the FCE MM2 is running a tiny bit faster than the original hardware MM2. And maybe just my ears, but the Flashman stage track on the original hardware sounds a tiny bit smoother, but again, maybe just my ears (or i've played too much MM2 on a PAL console) ;)

    - MM2 on Original Hardware
    - MM2 on FCE

    [​IMG]

    Thanks again Tanooki for your awesome work!

    O wait, one thing, Bladeoner recently updated Snes9x GX and included a great new feature: Added L+R+START trigger to go back to emulator

    Is it possible to add a menu combo to FCE too (well, in this case if you use an original nes controller A+B+START)? Without this combo, you always need a gamecube controller in the second port to go back to the menu.
     
    Last edited by Flo_o, Oct 16, 2019
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  12. niuus

    niuus GBAtemp Advanced Fan

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    Mar 4, 2016
    Venezuela
    Sorry for your loss.

    It is broken. No, PAL games do not work properly on a CRT with your emulator if you use original render mode.

    I do know about the different video standards, obviously a NTSC TV won't take PAL signals (and viceversa), but they ALL support 240p/288p in their respective broadcast standards. What you don't know is that i am using a Sony PVM, a professional monitor that can take both video standards without hiccups. PAL games used to work without issues in older builds, it does not matter if you use NTSC/PAL TV (the emulator will adjust accordingly, even on an ordinary CRT TV), you can compare it against GX or RX versions.

    I haven't tested your new build, so i'll still reports bugs if you're interested.

    Just so you know, that feature is present in FCEUltra RX / Snes9x RX ever since the first version, back in 2018 (Start+A+B+Z), as stated in their release threads.
     
    Last edited by niuus, Oct 16, 2019
  13. niuus

    niuus GBAtemp Advanced Fan

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    Same behavior. PAL games will be a flickering mess on Original mode, only 480i filtered/unfiltered modes work okey.

    Thanks for the new release though, everything else seems to be in order. Glad you included the Zapper buttons fix.
     
    Last edited by niuus, Oct 17, 2019
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  14. Flo_o

    Flo_o GBAtemp Regular

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    Mar 18, 2017
    You are right niuus, i did not see it because of the filtered mode. It is indeed very flickery. Then i am very curious why the problem was not present in the earlier versions of FCE, i hope Tanooki can spot the problem :)

    @niuus That's good to know, but have you included Start+A+B+Z with FCEUltra RX or Start+A+B? I ask this because i use a original NES controller with a RetroUSB adapter for authenticity.
     
    Last edited by Flo_o, Oct 18, 2019
  15. niuus

    niuus GBAtemp Advanced Fan

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    Re-read my comment again :D. Regarding the adapters, i added the combo specifically for users of the original controllers, again, as stated in their release threads.
     
  16. Flo_o

    Flo_o GBAtemp Regular

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    Mar 18, 2017
    Hahah you are right, then it's totally clear now, thanks niuus ^_^
     
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