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FCE Ultra GX Mod [Preview + WiiUPro + ScreenShot button]

Discussion in 'Wii - Emulation and Homebrew' started by Zopenko, Sep 4, 2015.

  1. Tanooki16

    Tanooki16 Advanced Member

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    Jul 21, 2009
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    @hug0-a7x: thank you, it's a pleasure ;)

    Update with the plugin patch for WiiFlow thanks to fledge68

    Edit: Update 2: A commit had a graphical problem (sprites were riding the sidebar in games like Super Mario Bros. 3 or Kirby's Adventure), it's fixed

    Update of the Forwarder (Nintendo Gray Logo)

    And after hesitation, I only keep the version Dark Gray (1 / for differentiated my version of the official 2 / for compile that a version will save me time 3 / I think it's more pretty ^^)

    Edit 2: Small update of the GUI:

    Color of the windows changed (white as the buttons).

    Console of right window deleted (cleaner and better for Famicom covers).

    Refocusing the right window (the selection bar overflowed to the left of the window).

    Edit 3: Color change of the GUI (I hope you enjoy).

    Edit 4: Cleanup screenshot memory management. fixes preview image not displaying on gamecube

    Update GUI color
     
    Last edited by Tanooki16, Mar 6, 2019
  2. Tanooki16

    Tanooki16 Advanced Member

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    Hi! First of all I'm sorry for those two months absence (loss of my father)

    But here I am again, with my mod updated with my modification the finished interface :)
     
    Last edited by Tanooki16, Jun 20, 2019 at 10:30 AM
  3. gamecaptor

    gamecaptor R.I.P. Densetsu. Legends never die!

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    Hyrule most of the time
    I'm really sorry to hear about the loss of your father @Tanooki16 :(

    Thank you for your time and attention on this project, even with all that is going on.
     
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  4. Tanooki16

    Tanooki16 Advanced Member

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    @gamecaptor Thank you, it's very painful, but where he is, he must want me to live as before.
     
  5. Flo_o

    Flo_o Advanced Member

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    Mar 18, 2017
    @Tanooki16 gamecaptor said it well. May the Force be with you.

    Sorry to bother you with a bug report with all that's going on, but i spotted a PAL games problem. It's the audio, it sounds like the tempo is constantly slightly changing, with a hick-up every 50 seconds or so. It's hard to explain but it sounds off. (the setting for the region is on automatic, also tested it with setting it on pal)

    I have recorded it with my phone, first 2 PAL games and then a NTSC game:

    - Asterix (PAL) Sound / you can hear the hickup at 0:47 and 1:33
    - Little Nemo (PAL) Sound / at 0:09-0:12 the tempo is changing and at 0:38 there is a hick-up
    - Little Nemo (NTSC) Sound / for some reason, the ntsc music is slower than the pal version but the pal version should be the slower one if i'm correct. Also, i don't know if i played little nemo to much on real hardware, but i have a feeling that the music with the ntsc version is also not 100% correct.

    @niuus i don't know if this bug is also in FCEUltra RX, but i will test it soon.
     
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  6. Tanooki16

    Tanooki16 Advanced Member

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    Jul 21, 2009
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    @Flo_o Thanks for reporting the problem ;)

    PAL 100% repaired, video and sound. I recommend using the PAL palette for a perfect result :)

    Edit: Fixed a small resolution error, and PAL regions detection.

    I put a video to show the accuracy of the PAL mode. test done with my mod and my NES PAL

    Now I'm going to drink a good cold beer ^^
     

    Attached Files:

    Last edited by Tanooki16, Jun 20, 2019 at 10:31 AM
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  7. Flo_o

    Flo_o Advanced Member

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    Mar 18, 2017
    @Tanooki16 Oh wow!! Thank you so much Tanooki for the awesome update, video and your incredible work! FCEU is my favorite, can't wait to test it out! :):grog:

    — Posts automatically merged - Please don't double post! —

    @Tanooki16 Just checked your video, that's awesome! The little nemo pal game is such a time capsule for me, love it to hear it in true pal timing, thanks again, best weekend ever! :grog:
     
    Last edited by Flo_o, Jun 16, 2019
  8. Flo_o

    Flo_o Advanced Member

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    Mar 18, 2017
    Hi @Tanooki16 just tested your new version, but i hate to say it but the sound of PAL games is still a bit skippy and feels strange when listening to it (i am an audio technician so i'm really focused on audio details and faults). See attachment for the FCEU settings i have enabled (I also tested GameTiming on PAL instead of Automatic but is both identical). Also, i have recorded the sound of 2 pal games, first the sound of FCEU and then real hardware (my old childhood PAL nes). I have imported the recordings in Protools (audio editing software) to clean them up a bit and trimmed them so that both tracks will start on the same note and have an identical start to calculate the timing.

    First one is Mega Man 2
    - FCEU
    - REAL HARDWARE

    As you can hear, the sound stutters a bit and it feels like notes sometimes are overlapping each other or shifting, like at 0:01, 0:17, 0:42, 0:47 and 0:50. It's no speed change anymore like the previous version but more like the sound is skipping tiny fragments. It's hard to explain.

    Second one is Little Nemo
    - FCEU
    - REAL HARDWARE (ignore the food processor sound in the background)

    You can hear the same same skipping parts at 0:10, 0:20, 0:24, 0:28 and 0:36. At 0:28 and 0:36 you can hear one note two times very clearly.

    I have compared the audio speed of FCEU with the REAL HARDWARE and it is interesting to see that the FCEU audio is a little bit faster (see attachment MM_B and LN_B).

    Would be great if you can look into it again and can see if something can be tweaked. Thanks again for helping out and your tweaks, really appreciate it :)
     

    Attached Files:

    Last edited by Flo_o, Jun 16, 2019
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  9. Tanooki16

    Tanooki16 Advanced Member

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    @Flo_o Do not worry, on the contrary I prefer to be told if something is wrong ;)

    So, I change the sound rate for the 480p, I also changed the PAL noise channel (there was a bad value).

    Can you test and tell me if it's good, thanks :)
     
    Last edited by Tanooki16, Jun 17, 2019
  10. Flo_o

    Flo_o Advanced Member

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    Mar 18, 2017
    @Tanooki16 Hahah thanks man, then i won't hesitate with spamming some bug reports ;) (been a gametester for a long periode so i love to hunt down some bugs and make projects like these perfect)

    Awesome to see your new version, many thanks! Will test it out immediately after dinner and will let you know how things sound and play :)
     
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  11. gamecaptor

    gamecaptor R.I.P. Densetsu. Legends never die!

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    Go team!
     
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  12. Flo_o

    Flo_o Advanced Member

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    Mar 18, 2017
    @Tanooki16 testing still in progress, but will post the result upcoming weekend B-)
     
  13. greator

    greator GBAtemp Regular

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    In your head...
    So...which one is the latest release? The first page or the last?
     
  14. Tanooki16

    Tanooki16 Advanced Member

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    @greator It was a bit scattered, so I removed the outdated versions.
    Here is the last one: Sound frequency and 50Hz/60Hz more accurate

    [​IMG]
    [​IMG]

    readme:

    [3.4.3 MOD]

    * Fixed the PAL noise channel
    * Added all PAL 50Hz regions detection
    * Fixed PAL 50Hz sound issue
    * Removed PAL 60Hz video mode, to play PAL games in 60Hz, set the timing to NTSC
    * Changed 480i/240p PAL 50Hz resolution to 576i/288p
    * Changed the sound quality on low, paradoxically the sound and much better like that
    especially for Akumajou Densetsu
    * Partially update core to git 5dc4f28
    * Changed GUI and channel color to Dark-Gray final
    * Added PAL and NESCAP/HYBRID color palettes
    * Updated NES-Classic color palette
     

    Attached Files:

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  15. Flo_o

    Flo_o Advanced Member

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    Mar 18, 2017
    @Tanooki16 Hi Tanooki, tested, recorded and played 3 recognizable games for me, MM2, Little Nemo and Ufouria. Here are the results;

    the sound is almost perfect now (your last tweak compared to the previous version is huge!:) but when playing Sunsoft's Ufouria (one of my favorites) the sound is still different then original hardware or the direct NSF soundbank file (also, don't know if this is important to know but the FCUE sound is still a tiny fracture faster compared with original hardware, see picture).

    - UFOURIA FCEU
    - UFOURIA .NSF

    Again, hard to explain (and maybe i am too much attached to the original hardware sound) but you can hear it at 0:01-0:02, 0:04 and 0:006 for example, it sounds like that sometimes notes are played half, just if the first fragment of a key is missing, compare it with a song that starts somewhere in the middle.

    For some reason, it's best noticeable with Ufouria. I can also hear it vaguely with MM2 but Little Nemo sounds fine (or maybe it is because of the fast tempo):

    - MM2
    - LITTLE NEMO

    Is it possible to look into it again and check if something can still be tweaked?
     

    Attached Files:

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  16. greator

    greator GBAtemp Regular

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    Jun 14, 2008
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    In your head...
    Upon opening the app, it said "error opening directory". The app can't detect any of my rom inside fceugx/roms, I cant even open that folder directory, it keeps bring me back to SD USB DVD directory.
    I'm using the apps from my SD and all my roms is in the same SD.

    I don't have this problem when using latest vanilla fceugx.
     
  17. Flo_o

    Flo_o Advanced Member

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    Mar 18, 2017
    - cut/paste boot.dol, icon.png and meta.xml to ---> SD:\apps\fceugx
    - after first boot it will create a fceugx folder in SD root, FCEU will use this location for games ---> SD:\fceugx
     
  18. Tanooki16

    Tanooki16 Advanced Member

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    Jul 21, 2009
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    @greator Delete your configuration file, in the apps / fceugx or fceugx folder at the root

    @Flo_o thank you very much for your test. I'm on a good track, maybe tonight ;)
     
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  19. Flo_o

    Flo_o Advanced Member

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    Mar 18, 2017
    @Tanooki16 You're welcome Tanooki! You certainly are, awesome work:) Take your time, if i can help out, just let me knowB-)
     
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