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Discussion in 'Wii - Emulation and Homebrew' started by Zopenko, Sep 4, 2015.
Any chance of scanlines being integrated into this emulator?
Second'd, it works very nicely on the Snes9x GX emulator
Nevermind my question has been answered
FirebrandX just released a few new NES palettes that are even more accurate than the unsaturated-v6 palette. One palette he named "original hardware (FBX)" is for CRT users and this is the one I want to add to test out on my CRT. Can someone tell me how to add a palette to the source code so that I can compile my own version of FCEU GX and test out the new FBX palette? Do you just edit the gcvideo.cpp file and add in the info for the new palette where it says "* Get Palette"? How do I obtain the hexadecimal values that I need to add into the file?
The Wii version of SNES9X has scanlines?
Magic Kid GooGoo doesn't work. Not much of a surprise since it's a very recently dumped korean rom with a custom mapper. It works in the latest version of fceux apparently.
Here's the thread http://forums.lostlevels.org/viewtopic.php?p=35234 and there's a link to the game, but more importantly a txt file with info for porting the mapper's support to emulators.
Having FirebrandX's latest palettes would be great indeed. I'm currently using Nestopia with retroarch and the colors are just wonderful for us CRT users.
Hi guys, i was wondering, is the 'sometimes audio skipping' a known problem in the latest version of fceugx? I use it on my 4.3E wii, but if you do nothing and leave the game on, then sometimes you can hear a little skip in the audio, it's hard to see if the gameplay is also affected.
Awesome mod, im looking forward to updates! Espeically in the hope of the scanline filter done on your Snes9xGX cover mod.
Anybody else getting interlacing artifacts when moving past certain objects?
I noticed it today whilst playing the recently leaked Mystery World Dizzy.
I'm playing at both 480i and 480p and it shows the same problem via component on my 1080p tv.
Playing it on my laptop with it's different monitor using the pc version of FCEUX, I don't see this issuse,
I ran the 240p testing app on my Wii and didn't seem to show any apparent problems.
Update: Tried the Nestopia core in RetroArch and while it doesn't suffer from the same problem as above it instead has blinking / flickering on the water jug.
Update 2: Enabling Remove 8-sprites-per-scanline hardware limit got rid of the flickering in Nestopia.
I'd suggest asking @SuperrSonic or @Asho for help, they did a great job ripping the nes virtual console palette.
Made a version that has FirebrandX's latest work.
It's based off the latest master on dborth's GitHub page. There is only 4 palettes,
NTSC Hardware = for CRT users.
PVM Style D93 = for digital display users.
Composite Direct = direct capture from composite. Not really recommended but here for posterity.
VS. System = The original default palette. Only use it for VS. games.
The binaries are compiled using the following libraries.
Devkit PPC 26
There might be newer libraries you can use. Though the newest PPC and libogc have issues compiling FCE Ultra.
Pretty cool, man! Thanks. I use the same versions for compiling.
BTW, the palettes explanation is a really interesting read.
Hello!! hope you are all ok! , there is something that has been bother me today and that's, how to compile with devkitpro, I really tried to learn using it, but I need help with this, so here are some questions! hope you can help me!
I download and installed devkitpro lastest version (1.6.0), but "Burnt Lasagna" say he use "Devkit R26" because the newest version of Devkitpro (specifically "devkitPPC") have problems compiling FCE Ultra, i also know that i need to have "Programmers Notepad" that comes included with devkitpro 1.6.0, then open notepad: "File>open>makefile.wii" and when it's compiling i get an error and idk why
I edit the "-DNO_SOUND" in the "makefile" i want my music baaack!! i only want that xD, Really need help with this, i also know that i need to have the "FreeType and jpg/png libraries" from here https://sourceforge.net/projects/devkitpro/files/portlibs/
but oh man i'm so confused xD how should i do it correctly? or how do i install manually another version of Devkit? too much questions haha hope you can help me! thanks!
P.S: I only want my music baaack oh well, at least i learned something new today xD :3
Greeting and thanks for all the hard work!!
hello i updated the fceugx palettes (with Sony CXA, Smooth, PVM Style D93, Composite Direct, and NES Classic).
Compiled with Devkit PPC r26, enjoy
Small update, I replaced the palette NES Classic by Wavebeam final version (very good palette for a crt screen)
thanks for this
Thanks for the update @Tanooki16
Will it be included in the oficial github as a new release? Who is really working in this emulator? I noticed some problems with the emulator with some games and it would be nice that they could be fixed.
@SieKensou I am not the main developer of this emulator.
In fact, as I do not like the interface of RetroArch, I aunt to improve FCE Ultra GX which I like the interface ^^
So, here is an update of my mod that should make you happy
[3.3.9 MOD - July 27, 2018]
* Removed old palettes
* Added new palettes:
+ Smooth (FBX)
+ PVM Style D93 (FBX)
+ Composite Direct (FBX)
+ NES Classic (FBX-FS)
+ Sony CXA
* Rename Default Colors palette to VS. System
* Added mapper 190 support for Magic Kid Googoo (Korea) (Unl)
Yeah, I think the same, I prefer this kind of emulators too, so it's great to see you will work on it, thanks.
That's great!!! Awesome!!! Thanks for the good job with this update.
Do you have any idea about the other bugs in games like the Power Rangers games I showed here?:
The errors are nothing major, but I have seen they works good in other emulators and I it would be great to have this emulator as perfect as possible.
I think this is the mapper: https://wiki.nesdev.com/w/index.php/INES_Mapper_209 but I don't know what is the issue that causes that title screen glitches...