FCE Ultra GX Mod [Preview + WiiUPro + ScreenShot button]

Discussion in 'Wii - Emulation and Homebrew' started by Zopenko, Sep 4, 2015.

  1. Zopenko
    OP

    Zopenko Link He come to town Come to save the Princess Z

    Member
    136
    239
    Mar 1, 2015
    Mexico
    Hello
    Here's my compilation mod for the FCE UltraGX emu, credit goes for the original creators of these mods, the only thing that I did was combine them, an add a few extras, enjoy.

    Ver 3.3.8 - May 14, 2016

    * Removed some unused and redundant palettes (thanks to Burnt Lasagna), new naming convention is:
    + Accurate Colors = Unsaturated-V5 Palette By FirebrandX
    + Vivid Colors = YUV-V3 Palette By FirebrandX
    + Wii VC Colors = Wii's Virtual Console Palette By SuperrSonic
    + 3DS VC Colors = 3DS's Virtual Console Palette By SuperrSonic
    + FCEUGX Colors = Real Palette by AspiringSquire​
    * Added a new "Delete" button in the Game Options, to erase Save States and SRAM files.
    * NES Zapper support fixed (thanks to Burnt Lasagna).
    * Updated the official site to https://github.com/dborth/fceugc on the credits window
    * Updated readme file (thanks to Niuus)

    Source Code 3.3.8
    Wii Boot File
    GC Boot File

    Ver 3.3.7

    * Added both Firebrandx NES color palettes (thanks to SuperrSonic and Asho).
    * Added Nestopia's RGB palette (thanks to SuperrSonic and ShadowOne333).
    * Added a new window when selecting a color palette (in order to avoid cycling the color palettes one by one).
    * Reverted FDS file in order to fix Disk System support (thanks to Burnt Lasagna) (Support was broken on ver 3.3.5 MOD).
    * Added option to disable / enable the Virtual Memory messages on the settings menu.
    * Removed the "Reset" and "Power On" messages when loading and reseting a game (Messages were added on ver 3.3.5 MOD).

    Souce Code 3.3.7
    Wii Boot File
    GC Boot File

    [​IMG]


    Ver 3.3.6 Updates
    - Combined Emukid's 3.3.5 mod version with my 3.3.4 mod version (see below).
    - Added SuperrSonic's 3DS Virtual Console palette.
    - changed the savestate cursor box color

    Source Code 3.3.6
    Wii Boot File
    GC Boot File

    [​IMG]

    [​IMG]

    Emu Updates:
    - Version 3.3.4 as base.
    - Added Cebolleto's preview image support.
    - Added FIX94's WiiUPro controller support.
    - Added SuperrSonic's Wii Virtual Console Palette.
    - Increase preview image size and reduce game list width.
    - Added a background to the preview image.
    - Added a Screenshot button (under the game settings options, the video scaling option must be set to default otherwise screenshot looks smaller and with black borders around it, also screenshot folder must already exist otherwise a folder error will popup).
    - Added a "WiiuPro" button on the button mapping menu, the options is just for completeness, since the controller mappings are shared between the wiiupro and the classic controller.
    - Fixed the inverted color button selection that was in some option Windows.
    - On the cheat menu, increased the cheat name display size and added scrolling if the name is too long to display at once.

    - Fixed cover image dimensions, now it displays screenshot and cover within the background border.
    - Fixed screenshot option, it no longer creates an additional "dummy" file.

    BOOT FILE

    SOURCE FILE

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]
     
    Last edited by Zopenko, May 19, 2016


  2. soniccomcisbr

    soniccomcisbr GBAtemp Fan

    Member
    345
    65
    Jul 27, 2014
    Brazil
    Fortaleza, Brazil
    Suggestion: add the Virtual Console pallete ripped by @zerofalcon, is the only color pallete who looks like the original nes.
     
    sindrik likes this.
  3. zerofalcon

    zerofalcon GBAtemp Advanced Fan

    Member
    563
    259
    Mar 14, 2009
    Somewhere close to my NES
    sindrik likes this.
  4. Zopenko
    OP

    Zopenko Link He come to town Come to save the Princess Z

    Member
    136
    239
    Mar 1, 2015
    Mexico
    Does anybody have the source code for the Virtual Console color pallete?
     
  5. RodrigoDavy

    RodrigoDavy GBAtemp Maniac

    Member
    1,453
    572
    Feb 9, 2011
    Brazil
    Suggestion: Replace your Castlevania III rom for the japanese version. The japanese version has extra sound channels inside the cart :P
     
    marchrius and sindrik like this.
  6. ngs428

    ngs428 GBAtemp Regular

    Member
    197
    36
    Dec 30, 2014
    United States
    Thanks @Zopenko i was waiting for this! I will give it a test and report my thoughts!
     
  7. Zopenko
    OP

    Zopenko Link He come to town Come to save the Princess Z

    Member
    136
    239
    Mar 1, 2015
    Mexico
    I have it under A for akumajo :P

    Thank you

    Also Updated the files to include Supersonic's virtual console palette option.
     
    Last edited by Zopenko, Sep 5, 2015
    RodrigoDavy likes this.
  8. sindrik

    sindrik GBAtemp Regular

    Member
    284
    84
    Jan 26, 2009
    United States
    I tested this nice mod on a crt, it looks good! However, i noticed a possible bug, screenshots are being saved at the root of the sd card (SD:\fceugx\screenshots already exists) along with some, i don't know, dummy files?

    Attached is an example of the files being generated at the root
    [​IMG]
     
    Last edited by sindrik, Sep 5, 2015
  9. Zopenko
    OP

    Zopenko Link He come to town Come to save the Princess Z

    Member
    136
    239
    Mar 1, 2015
    Mexico
    I'll look in to it. I may have duplicated the "screenshot save" code without file extension.
     
  10. soniccomcisbr

    soniccomcisbr GBAtemp Fan

    Member
    345
    65
    Jul 27, 2014
    Brazil
    Fortaleza, Brazil
    If you have time, a nice addition would be a NTSC filter rgb, svideo, composite (well i never use svideo :v)
     
    sindrik likes this.
  11. ngs428

    ngs428 GBAtemp Regular

    Member
    197
    36
    Dec 30, 2014
    United States
    I tested it with the covers I typically display and they are stretching across the with which brings them over past the exit button. See attached picture "2015-09-05 18.56.14.jpg". All the 2D covers I have at 160 pixels wide x 224 pixels high. These are from mastershoes collection sticky thread in this forum. I attached the cover shown in the picture too.

    I know the screenshots may fit this window fine, but covers are not working well. If they would just fit top to bottom it would be ok.

    I didn't have a problem with covers on snes9xgx probably because SNES covers are in landscape in a similar pixel ratio to the screenshots.

    Please look into this.
     

    Attached Files:

  12. sindrik

    sindrik GBAtemp Regular

    Member
    284
    84
    Jan 26, 2009
    United States
    Ok, i found the culprit: the "screenshots" directory wasn't selected in the options. The thing is, instead of using it's own settings.xml in whatever folder the boot.dol is, it is using the settings.xml in "fceugx", which i am using for the 3.3.5 version, so this bug doesn't allow me to use multiple versions. About the dummy files i have no clue, they generate for every game i load. Can this be easily fixed? Thanks!
     
  13. soniccomcisbr

    soniccomcisbr GBAtemp Fan

    Member
    345
    65
    Jul 27, 2014
    Brazil
    Fortaleza, Brazil
    Well I must say I liked more like this even covering the exit button because i like to see the cover that size :v

    Maybe the solution is make a smaller button of setting and exit
     
  14. DaFixer

    DaFixer Dare to be stupid

    Member
    391
    109
    Aug 29, 2010
    Netherlands
    In my mencave ;)
    Looks great!!
     
  15. ngs428

    ngs428 GBAtemp Regular

    Member
    197
    36
    Dec 30, 2014
    United States
    That would be just fine. I like the larger cover too.
     
    Last edited by ngs428, Sep 6, 2015
  16. Zopenko
    OP

    Zopenko Link He come to town Come to save the Princess Z

    Member
    136
    239
    Mar 1, 2015
    Mexico
    This mod was intended for screenshots, So as the covers are different dimension they are not centered on the menu.
    Since we can't have both (cover and screenshot) display properly.
    Is there interest in making an option to select screenshot or cover dimension?
     
    sindrik and ngs428 like this.
  17. ngs428

    ngs428 GBAtemp Regular

    Member
    197
    36
    Dec 30, 2014
    United States

    I would like that. Suits both then.
     
  18. cebolleto

    cebolleto GBAtemp Regular

    Member
    148
    206
    Mar 5, 2010
    Not necessary, I could update this easily
    Could we create a git repository on github now that google code no longer exists? all these emulator are going to be hard to track otherwise

    — Posts automatically merged - Please don't double post! —

    Anyway you just need to change the line 1086 in menu.cpp
    Code:
    preview.SetScale(225.0f / width);
    to something like
    Code:
    preview.SetScale(min(225.0f / width, 160.0f / height) );
    probably it is not 170... it should be the height of the rectangle to display the image (here it would be 225x160)
     
  19. kid sampson

    kid sampson GBAtemp Regular

    Member
    243
    13
    Jul 20, 2006
    United States
    Is this for Wii, WiiU, or both? Also, is the WiiU Pro controller support only for WiiU? I apologize if these are "dumb" questions.
     
  20. sindrik

    sindrik GBAtemp Regular

    Member
    284
    84
    Jan 26, 2009
    United States
    Could you check the settings.xml bug, Zopenko? If it's easily fixable of course