Hacking Nintendont

pedro702

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Ran into an issue maybe someone can help me out.

So I rely heavily on the screen width adjustment setting in Nintendont to make sure games display properly on my monitor (my monitor doesnt let me manually shrink the picture). The problem is when I boot up my Ocarina of time master quest disc it asks which game to boot (regular OoT or master quest). The screen is fine until I boot into either one, then the display settings I chose in Nintendont seem to go back to default (slightly too wide).

If I make an ISO of my disc is there a way to hack the rom so that it boots directly into master quest for example? Otherwise a fix in Nintendont might be possible.. not sure what the best solution is here...

Also, side question, if anyone knows of any apps that can adjust the screen width of wii games (between 640-720) please let me know! It's such a shame the current USB loaders do not have this feature :(
many games dont work with width so yeah, width is a hack and is not 100% compatible, your only chance is to play without width.
 

Sukru92

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Hey guys my question is does the gamepad from the Wii u Supports Rumble Function ??

I Played Resident Evil 0 on it and it pretty feels like there is no Vibration on the Gamepad ??

Do i Need to activate something in the cfg file ???
 

pedro702

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Hey guys my question is does the gamepad from the Wii u Supports Rumble Function ??

I Played Resident Evil 0 on it and it pretty feels like there is no Vibration on the Gamepad ??

Do i Need to activate something in the cfg file ???
on nintendont gamepad does not rumble unfortunately, on wii vc injects nintendo made the gamepad act as a classic controller so no rumble code because CC didn't rumble.
it rumbles on wiiu games and such.
 
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hi

--------------------- MERGED ---------------------------

Hey guys my question is does the gamepad from the Wii u Supports Rumble Function ??

I Played Resident Evil 0 on it and it pretty feels like there is no Vibration on the Gamepad ??

Do i Need to activate something in the cfg file ???
if you want rumble get a gc adapter and gc controller. rumble is like 3d on the 3ds, it is not necessary although it feels good.
 
D

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ok forget the sony dongle, anyone know if the 8bitdo usb receiver or the mayflash magic ns work with this (on xinput, dinput or switch pro mode)?
 
D

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Anyone own a magic ns, a hacked Wii or Wii U with nintendont, and a ps3/ps4, Switch pro controller?
 

BFarmer1980

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I modded my Wii for Homebrew awhile back, but just discovered Nintendont a couple of days ago. Seems to work pretty well, but I'm still learning the ropes, and have a couple of questions.

I've read on the app's page that USB-HID controllers can be custom mapped, but I'm not sure how to do that. I managed to find a page full of ini files, and copied the code and created one for my Dualshock 4. However, I'm not sure where I'm supposed to put it. Is there a controllers folder somewhere in the app's files on the SD card?

Second question is related to this. Can a controller be mapped so that one button on the controller is equivalent to a two-button combination that a GC game used for the original controller? For example, I'm playing through Metal Gear Solid: The Twin Snakes, and where start was pause and select brought up the codec on the PS1 version, it's Start+B to pause and Start+A to bring up the codec. Can I map the buttons on my Dualshock 4 so that, say, the Options button maps to Start+B to pause and the Share button maps to Start+A to bring up the codec? It's not a deal breaker or anything but it'd be much more convenient.
 

pedro702

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I modded my Wii for Homebrew awhile back, but just discovered Nintendont a couple of days ago. Seems to work pretty well, but I'm still learning the ropes, and have a couple of questions.

I've read on the app's page that USB-HID controllers can be custom mapped, but I'm not sure how to do that. I managed to find a page full of ini files, and copied the code and created one for my Dualshock 4. However, I'm not sure where I'm supposed to put it. Is there a controllers folder somewhere in the app's files on the SD card?

Second question is related to this. Can a controller be mapped so that one button on the controller is equivalent to a two-button combination that a GC game used for the original controller? For example, I'm playing through Metal Gear Solid: The Twin Snakes, and where start was pause and select brought up the codec on the PS1 version, it's Start+B to pause and Start+A to bring up the codec. Can I map the buttons on my Dualshock 4 so that, say, the Options button maps to Start+B to pause and the Share button maps to Start+A to bring up the codec? It's not a deal breaker or anything but it'd be much more convenient.
you put the ini on the root of the device that has the isos, if your puttin game isos on sd put controller.ini named like this on sd, if on usb then put it on usb root.

also afaik no you cant map button combos.
 

N7Kopper

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Shit, you were right it was my cable. Thanks.
The problem is actually in differences between the Gamecube's support of the GBA link cable and the Wii's - Gamecube backwards compatibility handles GBA link in the same way that an actual Gamecube would, but in Wii mode the timing is stricter; official cables will work guaranteed, but third-party alternatives might not. Think back to the original Wiimotes that supported two different connectivity types, and how old homebrew used the wrong one, and therefore didn't work with the new Wiimote Plus when it got rid of support for the one the official SDK didn't use. From a layman's perspective, it might as well be the same idea.
 

JnL_SSBM

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I were thinking (on a idea) to port Nintendont on the real thing (now on real GameCube version) via SDMediaLauncher/ActionReplay in the future. It would be possible?

Pointing for making the very best way to play the 100% compatibility games over Swiss loader, including the Triforce Sega Arcade platform; while nowadays you can play it on HD with digital AV component or GCHD to HDMI IMO (no longer requiring a Wii U). Because the Wii console has poor quality HD outputting 480p (converted to) (still) (worse than the prior platform) while the GC has native digital port.

Hope @sabykos consider it as a support or planning list in future; I'll also be aware if there'll be limitations because of the real and very +17 year old GC console.
 
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just realized there is a site called nintendont.com it’s a Chinese po** site.

DO NOT ENTER THERE!!!
 
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pedro702

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I were thinking (on a idea) to port Nintendont on the real thing (now on real GameCube version) via SDMediaLauncher/ActionReplay in the future. It would be possible?

Pointing for making the very best way to play the 100% compatibility games over Swiss loader, including the Triforce Sega Arcade platform; while nowadays you can play it on HD with digital AV component or GCHD to HDMI IMO (no longer requiring a Wii U). Because the Wii console has poor quality HD outputting 480p (converted to) (still) (worse than the prior platform) while the GC has native digital port.

Hope @sabykos consider it as a support or planning list in future; I'll also be aware if there'll be limitations because of the real and very +17 year old GC console.
no not possible, nintendont runs on wii mode it uses wii ram and wii clock speed to even work wich gc obviously doesnt have, not to mention it would be pointless... also nintendont has 100% compat with every released gc game plus triforce.

Also you do know the entire point of nintendont is to translate gc calls to wii calls so it works on wii mode right? thats is basically nintendont programing.
 
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