Nintendont

Discussion in 'Wii U - Hacking & Backup Loaders' started by sabykos, Jun 10, 2013.

  1. Missingphy

    Missingphy Pokémon Master, Console Bricker, and more...

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    Oct 7, 2018
    Mexico
    Can I create a configuration for the joycons via the magic ns?
     
  2. Missingphy

    Missingphy Pokémon Master, Console Bricker, and more...

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    Oct 7, 2018
    Mexico
    is there any ini file for the switch pro controller or joycons?
     
  3. pedro702

    pedro702 GBAtemp Guru

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    Mar 3, 2014
    Portugal
    afaik they are not wired hid controllers, so they dont work on nintendont unless there is a compatible adapter, but i never heard of it yet.
     
  4. DarthDub

    DarthDub Amateur Hacker

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    11
    Jan 26, 2016
    United States
    Your mom's basement.
    I do, but I never tested it since I use my Wii U Gamepad. Dunno if I need to make an ini file or not for it.
     
  5. Missingphy

    Missingphy Pokémon Master, Console Bricker, and more...

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    Oct 7, 2018
    Mexico
    ill give it to you in 4 hours
     
  6. Nintendo Maniac

    Nintendo Maniac GBAtemp Advanced Fan

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    Apr 26, 2007
    United States
    I finally transferred my save data for Nintendo Puzzle Collection over from Devolution and into Nintendont so that I can use the incomplete English translation for the game, but I discovered something unfortunate the first time I actually tried to legitimately play Panel de Pon in Nintendo Puzzle Collection...

    ...the input lag for classic controllers connected via a wiimote is worse on Nintendont than it is on Devolution.


    On Devolution, using a classic controller connected via a wiimote gives input lag seemingly similar to if you played the game natively in GameCube mode on a Wii with a Wavebird controller, but on Nintendont it feels much more comparable to the Wii virtual console copy of Panel de Pon for SNES (which, presumably due to the SNES emulation, I've always noticed to have more input lag than the Panel de Pon in Nintendo Puzzle Collection played via Devolution even when using classic controllers connected via wiimotes for both games).

    And no, using a GameCube controller is a poor substitute considering that this is one of those dpad-heavy games (if you aren't aware, Panel de Pon is the original Japanese game title for the game Tetris Attack).


    So yeah...this is unfortunate. I don't suppose it's a known thing and that there's any possibility of this situation improving in the future?
     
    Last edited by Nintendo Maniac, Apr 6, 2019
  7. pedro702

    pedro702 GBAtemp Guru

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    Mar 3, 2014
    Portugal
    no one ever complained about input lag on nintendont at all, only experts that played ssbm competitively and those use gc controller and native mode so no this wont be fixed because it cant, when using controllers that arent gc controller through gc ports you are emulating the controller code, so it will always be some ms delay compared to native.
     
  8. richardZeldaModder

    richardZeldaModder Member

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    Sep 11, 2018
    United States
    Hey, sorry if this question has already been answered. Lot of results for keywords like "widescreen"...

    I'm using Nintendont on a Wii U. Is it possible to set the widescreen setting to only games that support it? It seems like when I change the settings to widescreen, it does this for every game. Or is the only option to change the settings every time I start Nintendont?
     
  9. pedro702

    pedro702 GBAtemp Guru

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    Mar 3, 2014
    Portugal
    no since nintendont doesnt have a list for games with native widescreen, you need to check it yourself and then enable it or not.

    all nintendont settings afeect every game, also setting widescreen on nintendont setting is an hack, games wich have native widescreen support shouldnt have that set since it will be worse.
     
  10. Nintendo Maniac

    Nintendo Maniac GBAtemp Advanced Fan

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    Apr 26, 2007
    United States
    Of course, but this still doesn't explain why there seems to be a considerably larger difference in input lag between native GC controller and wiimote+classic controller in Nintendont than there is in Devolution.

    I don't have actual numbers, but as an example of how I perceive the difference it feels kind of like the following (I'm using absolute numbers merely as an easy way to differentiate the gaps):

    native gc: 5ms
    wiimote+cc via Devolution: 10ms
    wiimote+cc via SNES VC: 30ms
    wiimote+cc via Nintendont: 35ms


    I would be happy to provide actual input lag numbers if I could, but I don't own any camera or smart device capable of recording at greater than 60fps so my results would have a margin of error of a whopping 16.67ms.
     
  11. richardZeldaModder

    richardZeldaModder Member

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    Sep 11, 2018
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    Sometimes the buttons get mixed up when using the wii u gamepad. Like, "B" works for "A" - and it will switch in the middle of a game. Has anyone else had this issue and know how to resolve it?
     
  12. AmandaRose

    AmandaRose Do what I do. Hold tight and pretend it’s a plan

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    Aug 19, 2015
    United Kingdom
    Glasgow
    It happens if you press the minus button. Just press it again to switch them back. It's a feature of Nintendont as some people like the buttons switched.
     
    richardZeldaModder likes this.
  13. pedro702

    pedro702 GBAtemp Guru

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    Mar 3, 2014
    Portugal
    you can get all the timings you want it wont change anything, the stuff is as it is and wont be changed.
    nintendont and devolution are 2 very diferent programs, and devolution is closed source.
     
  14. richardZeldaModder

    richardZeldaModder Member

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    Sep 11, 2018
    United States
    Two questions...

    1. Is there a way to manually change the background for the official Nintendont app? (I mean, even if it requires building it from source while changing a file or two.) I tried using the MMMod forked version of Nintendont which is cool, but it does some odd things on my Wii U.

    2. Any hacks / modifications, to make the video output so that it would essentially be "pixel-perfect" on the Wii-U gamepad? I know in the settings you can change the width of the image... Would there be any way to also change the height? Any way to make the pixel ration 1:1?
     
  15. pedro702

    pedro702 GBAtemp Guru

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    Mar 3, 2014
    Portugal
    1-no
    2- there is a game pixel perfect which you should just set the video to auto or none and you get the game resolution as intended then you can use width to grow to the sides and center position if the camera is off-centered but those are hacks and can break games, and no there is no way to make games increase in height like they do in width.
     
  16. Bitanator

    Bitanator Member

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    1
    Mar 4, 2019
    Ireland
    When I try booting a game it will have the virtual memory screen come up and then just a black screen, like the wii will shut down. I've followed the instructions, not sure what I'm running into.
     
  17. Bitanator

    Bitanator Member

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    1
    Mar 4, 2019
    Ireland
    okay, it is working from homebrew channel going directly into nintendont, but not when using usbloadergx

    anybody know why this in an issue?
     
  18. CORE

    CORE 3:16

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    Jul 15, 2018
    United Kingdom
    Your Settings via USB Loader GX settings and double check Paths.
     
  19. Bitanator

    Bitanator Member

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    Mar 4, 2019
    Ireland
    Followed everything from multiple guides and my paths are correct, could it be the sd card? I'm out of ideas
     
  20. CORE

    CORE 3:16

    Member
    5
    Jul 15, 2018
    United Kingdom
    SD:\apps\nintendont\boot.dol , icon.png , meta.xml
    SD:\apps\USBLoaderGX\boot.dol , icon.png , meta.xml And other stuff.
    SD:\Games\Luigis Mansion\game.iso
    USB:\Games\Luigis Mansion\game.iso

    SD Card Fat32 32K Clusters
     
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