Homebrew Misc Connect Gamecube controller to vWii games?

  • Thread starter Thread starter zmatt25
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All GameCube games manage the controls with the same "table" sorry I don't know or remember how to call it. Nintendont just patch this and every games understand it. Wii games on their side, how can I explain... When the Wii is running a a game there is NOTHING in background, every single game bring some assets of the Wii home button menu etc on the disc itself, they bring their IOSs etc, and every game have a controller interface that is their own, with bunch of wiimoting, Bluetooth, motion controls, Nunchuk, classic controller hook and GameCube controller. So if you want and manage to patch a Wii game to make GameCube controls action read but the serial port to the USB port, you will have to do it for every game. And differently, I mean it happen in the .dol file, the executable, the compiled code that is machine ready and no way understandable, this require reverse engineering since We don't have source code of any games.
Just sounds weird to me when I can inject Shadow the Hedgehog (A GC game) and UWUVCI not only maps the Gamepad as a Gamecube Port 1 controller, but plugging in a DualShock 3 in the USB immediately registers itself as the second Gamecube Controller.

And for Wii the same happens but as a classic controller for the Gamepad, so why can't it also be mapped as if it's a plugged in Gamecube controller? And conversely, is there then no way to do that in order to add rumble to the Gamepad, which the Gamecube controller would have, if you used it on the Wii for those games?
 
Yes but your solution of using the Wiimote will ALWAYS make the Wii think you're using a classic controller, it works yes, but I would rather that the game use the GameCube controller buttons on the screen but also layout above all. In some game you select with A but punch with Y on Classic Controller, while you would select and punch both with A on a GC controller. Hooking up a GCc to a Wiimote would make you punch with the Y of the GCc.
You make a point with an example of a game I've yet to have had that issue with. For example, I've been playing StarFox64 as a Wii VC title and even as VC in WiiU and the buttons map identical on my OG N64 controller no problem. Do you have an actual example of a real game where you could have that issue? 🤔
 
You make a point with an example of a game I've yet to have had that issue with. For example, I've been playing StarFox64 as a Wii VC title and even as VC in WiiU and the buttons map identical on my OG N64 controller no problem. Do you have an actual example of a real game where you could have that issue? 🤔
I didn't play many n64 VC games but the first that come in my mind is that N64 controller only has A and B, x and y is never used and C button is mapped as right stick (C stick on GC) axes movement. I only said that is could be weird on Wii games, that are compatible with Classic Controller and GameCube controller and these come pretty often with different layout
 

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