Hit&Run looks playable to me, and it wasn't even running in docked mode.The fact that it is UNPLAYABLE. Pikmin 1 is the only game with playable frame rates. I've already used some basic math to prove, unequivocally, that GCN emulation as it stands is a fantasy. GCN emulation on the Nvidia Shield TV is barely playable. Lakka could get better with 64-bit dynarec, but GCN is still a long ways off.
GCN and PS2 are not realistic expectations, especially in Horizon.
And to reiterate, Lakka NO LONGER supports Dolphin
I agree but at least Damon proved that it's possible to emulate the PS2 on ARM decently.
Currently audio works via Bluetooth or AirPlay.
Please keep talking about shit you don't know anything about. Lakka has switched to 32-bit and no longer supports GCN. It was entirely non-functional in the first place, and has since been entirely abandoned.
You can use a Bluetooth receiver and any headphones or speakers. This is just a temporary solution, of course. Built-in audio will probably be implemented sooner or later.1. Do I have a BT speaker with quality worth listening to without dying on the inside and that I feel like taking around with me? Nope.
Both versions are still being built, just for Dolphin basically (since it does not support 32-bit):I'm somewhat confused here. Do you mean to say that development will only continue on 32-bit, and that all hope for 64-bit support on Lakka is lost? Or that 32-bit is the focus, and that 64-bit support has a chance to come back later? I know natinusala (I apologize if I didn't spell that correctly) said something about it in his thread, but I don't remember the details.
Technically, theres a divide now with Lakka because it's confirmed now that some people cannot boot lakka (black screen) with no solution to fix it. That's why people are asking can they start porting the cores to Horizon, even if it's slow at first.
Nope no fix, I still can't boot it even after the hekate update. My switch just isn't compatible even though it's a hac-001... And apparently i'm not alone according the the lakka FAQReally!? Why is this happening!? Has there been any fix of any kind!?
Lakka 64-bit hasn't been completely abandoned yet:Again though, GCN is NOT happening. Not in Lakka and certainly not in Horizon.
So there are both 32-bit and 64-bit right now, and they're both up-to-date.Those are 64bit builds : Dolphin is here but everything else is slow. The latest aarch64 build may not be up to date as I don’t upload them if nobody asks for it ; if you want an updated build, please ask me and I’ll upload a new one.
Sounds like a complete noob answer to me. Nintendo has already proven that the shield tv is more than capable of emulating gamecube and wii. The switch is more than capable of emulating gamecube, wii and ps2. Nintendo will most likely be bringing the emulator used on the shield to the switch. Dolphin developers are the developers that made the official emulator running on the shield. I could sit here all day and prove your opinions wrong over and over again all day long, but I've already proven you have no knowledge in this area.GameCube and PS2 aren't going to happen. Dolphin runs mediocre on hardware with MUCH more power than a Switch. The Shield TV has clock speeds that are sometimes more than TWICE as high as the Switch. It's simple: If something doesn't run on hardware twice as fast as the Switch then it's certainly not going to run at a decent speed on the Switch.
Even with a JIT ARM64 it just runs poorly (13-14 fps on Paper Mario TTYD, and no BBox). Maybe with full RAM, Vulkan and nvidia drivers we could see a significative improvement but trust me Dolphin for ARM is shit.Sounds like a complete noob answer to me. Nintendo has already proven that the shield tv is more than capable of emulating gamecube and wii. The switch is more than capable of emulating gamecube, wii and ps2. Nintendo will most likely be bringing the emulator used on the shield to the switch. Dolphin developers are the developers that made the official emulator running on the shield. I could sit here all day and prove your opinions wrong over and over again all day long, but I've already proven you have no knowledge in this area.
Sounds like a complete noob answer to me. Nintendo has already proven that the shield tv is more than capable of emulating gamecube and wii. The switch is more than capable of emulating gamecube, wii and ps2. Nintendo will most likely be bringing the emulator used on the shield to the switch. Dolphin developers are the developers that made the official emulator running on the shield. I could sit here all day and prove your opinions wrong over and over again all day long, but I've already proven you have no knowledge in this area.
Hacks and optimizations, just like they did with Ocarina of Time and Majora's Mask on the GameCube, which were modified version of the N64 ROMs running using a custom emulator, though it wasn't very stable and it didn't always run at full speed.How the hell are we going to get something full speed that doesn't run on hardware nearly 100% faster?
Hacks and optimizations, just like they did with Ocarina of Time and Majora's Mask on the GameCube, which were modified version of the N64 ROMs running using a custom emulator, though it wasn't very stable and it didn't always run at full speed.
I was talking about a possible GCN Virtual Console using Nintendo and NVIDIA's emulator. Even Sony use specifics hacks and emulator settings for their PS2 Classics on PS3 so I wouldn't be surprised if Nintendo started selling some of their GCN games on the Switch eShop. As for Dolphin, you can use hacks (I'm not talking about "game-specific" hacks). In fact, the graphics backend has a lot of hacks you can turn on if you need more performance, and you can downclock the CPU and/or use AR/Gecko codes."Hacks and optimizations" are fundamentally counter to Dolphin's goals. They have moved almost entirely away from individual hacks and opt and have written many blog posts about exactly that.