Hacking The legend of Zelda: Breath of the Wild - Savegame editor

MrFrodo18

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Is there a way to modify the save so that there are no enemies present in the game? I know that might sound boring, but it could be a makeshift "peaceful mode". I'd love for this to be possible!
 
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zantzue

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I've just noticed that with the new DLC there are not enough armor slots for all the stuff in the game. I already have 100 pieces of armor (5 full pages) and the game tells me I have no room for new pieces. I read somewhere that now there is a total of 107 pieces of armor in the game. Is there any way to bypass it? Can I use this savegame editor to get more free slots without erasing/getting rid off what I already have?
 
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TheTechGenius

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I've just noticed that with the new DLC there are not enough armor slots for all the stuff in the game. I already have 100 pieces of armor (5 full pages) and the game tells me I have no room for new pieces. I read somewhere that now there is a total of 107 pieces of armor in the game. Is there any way to bypass it? Can I use this savegame editor to get more free slots without erasing/getting rid off what I already have?
Nope. There is no way to do it in game, so you can't add more slots with the editor either.

It's probably hardcoded into the game itself.

But the game gives you enough slots for all the armor pieces in the game. How do you need more? Do you have multiple of the same sets?

There is no reason to have multiple of the same sets.
 

zantzue

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All the pieces I have are different. I don't have any duplicated pieces. There are enough armor slots for all the pieces in the game but if you get all the amiboo stuff (cap of the hero, trousers of the hero, etc.), you get out of space before getting them all. It seems to me that I will have to erase some of them in order to get the content from the new DLC. Thanks for the answer.
 

TheTechGenius

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All the pieces I have are different. I don't have any duplicated pieces. There are enough armor slots for all the pieces in the game but if you get all the amiboo stuff (cap of the hero, trousers of the hero, etc.), you get out of space before getting them all. It seems to me that I will have to erase some of them in order to get the content from the new DLC. Thanks for the answer.
Thats weird. I have all the armor pieces too, including all the DLC and Amiibo pieces, and I haven't run out of room.

At least I think I have all of them. There are so many it's hard to keep track of all of them. lol. I'll have to check out my inventory tomorrow, and go down the list to see if I am missing any.

You should go through your inventory too, to make sure you don't have duplicates of the same pieces, just different colors or something like that.


Edit: But yeah, if what your saying is true, and you can't hold all of the armors in the game, then Nintendo needs to release an update that gives us more slots.

Or at the very least they should give us an inventory chest we can buy when we buy stuff for the house we bought from the builders. And allow us to be able to stash stuff in the Chest, and take stuff out when we want to.
 
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Wargla

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Has anyone datamined the new item names?
New items in 1.4.0:
  • Island Lobster Shirt
  • Ravio’s Hood
  • Zant’s Helmet
  • Phantom Ganon Skull
  • Phantom Ganon Armor
  • Phantom Ganon Greaves
  • Royal Guard Cap
  • Royal Guard Uniform
  • Royal Guard Boots
  • One-Hit Obliterator
  • Ancient Bridle
  • Ancient Saddle
 
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marc_max

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New items in 1.4.0:
  • Island Lobster Shirt
  • Ravio’s Hood
  • Zant’s Helmet
  • Phantom Ganon Skull
  • Phantom Ganon Armor
  • Phantom Ganon Greaves
  • Royal Guard Cap
  • Royal Guard Uniform
  • Royal Guard Boots
  • One-Hit Obliterator
  • Ancient Bridle
  • Ancient Saddle
Thank you, but I was asking for the items IDs.
I have no time to extract and look at the files. It would be faster if someone posts a savegame with all items.
 

Quartoxuma

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Thank you, but I was asking for the items IDs.
I have no time to extract and look at the files. It would be faster if someone posts a savegame with all items.
Weapon

One-Hit Obliterator: Weapon_Sword_502

Armor

Island Lobster Shirt: Armor_175_Upper
Ravio's Hood: Armor_177_Head
Zant's Helmet: Armor_178_Head
Royal Guard Cap: Armor_179_Head
Royal Guard Uniform: Armor_179_Upper
Royal Guard Boots: Armor_179_Lower
Phantom Ganon Skull: Armor_180_Head
Phantom Ganon Armor: Armor_180_Upper
Phantom Ganon Greaves: Armor_180_Lower

Key Items

Mipha's Grace +: Obj_DLC_HeroSoul_Zora
Revali's Gale +: Obj_DLC_HeroSoul_Rito
Daruk's Protection +: Obj_DLC_HeroSoul_Goron
Urbosa's Fury +: Obj_DLC_HeroSoul_Gerudo
Ancient Bridle: GameRomHorseReins_10
Ancient Saddle: GameRomHorseSaddle_10
Picture of the Champions: Get_TwnObj_DLC_MemorialPicture_A_01

Rune

Master Cycle Zero: Obj_Motorcycle
 

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I can confirm this works, but for some reason the amiibo functionality and the hero tracker does not work correctly.
I can confirm this doesn't work on version 1.4.0. The game just doesn't show the file anymore. I created a manual master mode savefile, and replaced the contents with my normal save, but this didn't work. Might try rolling back to a previous version.
 

catimarie

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I can confirm this doesn't work on version 1.4.0. The game just doesn't show the file anymore. I created a manual master mode savefile, and replaced the contents with my normal save, but this didn't work. Might try rolling back to a previous version.
This is not correct. I am on the new update and have edited my save file many times since the new update.
 
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MUDD_BR

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No matter what I try but the game crashes right after I load the save, please some advice? I´m trying on CEMU (1.11.2 and Zelda BoTW 1.4). And even if I try someone else save cemu crashes and must be closed...
 

Akorax

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No matter what I try but the game crashes right after I load the save, please some advice? I´m trying on CEMU (1.11.2 and Zelda BoTW 1.4). And even if I try someone else save cemu crashes and must be closed...
Used the editor today. WiiU BotW v 1.4.1. No issues whatsoever.
Perhaps you could try to load another save other than the one you edited and try to see if this is a CEMU issue or a savegame editor issue. You could also try to use and edit the example save provided from the editor to see if the save you edited before was perhaps corrupted. You could try to edit different things in the save to see if CEMU reacts and crashes because a certain item exist in your inventory for example. GL!
 
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MUDD_BR

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Used the editor today. WiiU BotW v 1.4.1. No issues whatsoever.
Perhaps you could try to load another save other than the one you edited and try to see if this is a CEMU issue or a savegame editor issue. You could also try to use and edit the example save provided from the editor to see if the save you edited before was perhaps corrupted. You could try to edit different things in the save to see if CEMU reacts and crashes because a certain item exist in your inventory for example. GL!
Thanks, I´ve already try with just one modification and still it crashes... even tryied with no modded save and now everything crashes on a few seconds :cry::cry:

Here´s my first part of the log, if it helps:

[13:38:52] mlc01 path is set to: C:\Program Files\The Legend of Zelda Breath of the Wild\cemu\mlc01\
[13:38:52] Using AES-NI for filesystem decryption
[13:38:52] Loading .rpx -> Map "C:/Program Files/The Legend of Zelda Breath of the Wild/game/00050000101C9500/content/" to /vol/content/
[13:38:52] TitleId of launched game: 00050000101c9500
[13:38:52] Mounting local storage (updates): C:\Program Files\The Legend of Zelda Breath of the Wild\cemu\mlc01\usr\title\00050000\101C9500\
[13:38:52] Mounting local storage (AOC): C:\Program Files\The Legend of Zelda Breath of the Wild\cemu\mlc01\usr\title\00050000\101C9500\aoc\
[13:38:52] Loading game profile "gameProfiles\00050000101c9500.ini"
[13:38:52] shaderCache name: 1bc499ed
[13:38:53] HLE: Patch BotW crash candidate at 0x028e3a30
[13:38:54] Using OpenGL version 4.6
[13:38:54] OpenGL extensions:
[13:38:54] ARB_clip_control: available
[13:38:54] ARB_get_program_binary: available
[13:38:54] ARB_clear_texture: available
[13:38:54] ARB_copy_image: available
[13:38:54] GL_VENDOR: NVIDIA Corporation
[13:38:55] RDTSC measurement test:
[13:38:55] TSC-diff: 0x000000027381ba17
[13:38:55] TSC-freq: 0x00000000d14c9207
[13:38:55] HPC-diff: 0x00000000009ce06d
[13:38:55] HPC-freq: 0x0000000000345324
[13:38:55] Multiplier: 0x0000000000000400
[13:39:15] Link error in shader 553f11c13d4a304b. Log:
[13:39:15] Vertex info
-----------
Internal error: assembly compile error for vertex shader at offset 2557:
-- error message --
line 53, column 45: error: invalid vertex attribute reference
line 59, column 25: error: invalid vertex attribute reference
line 60, column 25: error: invalid vertex attribute reference
line 61, column 25: error: invalid vertex attribute reference
line 66, column 25: error: invalid vertex attribute reference
-- internal assembly text --
!!NVvp5.0
OPTION NV_internal;
OPTION NV_gpu_program_fp64;
OPTION NV_bindless_texture;
# cgc version 3.4.0001, build date Oct 27 2017
# command line args:
#vendor NVIDIA Corporation
#version 3.4.0.1 COP Build Date Oct 27 2017
#profile gp5vp
#program main
#semantic textureUnitVS13 : TEXUNIT[1]
#semantic textureUnitVS8 : TEXUNIT[0]
#semantic uf_alphaTestRef
#semantic uf_remappedVS
#semantic uf_windowSpaceToClipSpaceTransform
#var uint4 attrDataSem0 : $vin.ATTR0 : ATTR0 : -1 : 1
#var uint4 attrDataSem1 : $vin.ATTR1 : ATTR1 : -1 : 1
#var uint4 attrDataSem10 : $vin.ATTR10 : ATTR10 : -1 : 1
#var uint4 attrDataSem11 : $vin.ATTR11 : ATTR11 : -1 : 1
#var uint4 attrDataSem12 : $vin.ATTR12 : ATTR12 : -1 : 1
#var uint4 attrDataSem13 : $vin.ATTR13 : ATTR13 : -1 : 1
#var uint4 attrDataSem14 : $vin.ATTR14 : ATTR14 : -1 : 0
#var uint4 attrDataSem15 : $vin.ATTR15 : ATTR15 : -1 : 1
#var uint4 attrDataSem16 : $vin.ATTR16 : ATTR16 : -1 : 1
#var uint4 attrDataSem2 : $vin.ATTR2 : ATTR2 : -1 : 1
#var uint4 attrDataSem3 : $vin.ATTR3 : ATTR3 : -1 : 1
#var uint4 attrDataSem4 : $vin.ATTR4 : ATTR4 : -1 : 1
#var uint4 attrDataSem5 : $vin.ATTR5 : ATTR5 : -1 : 1
#var uint4 attrDataSem6 : $vin.ATTR6 : ATTR6 : -1 : 1
#var uint4 attrDataSem7 : $vin.ATTR7 : ATTR7 : -1 : 1
#var uint4 attrDataSem8 : $vin.ATTR8 : ATTR8 : -1 : 1
#var uint4 attrDataSem9 : $vin.ATTR9 : ATTR9 : -1 : 1
#var int gl_InstanceID : $vin.INSTANCEID : INSTANCEID : -1 : 1
#var int gl_VertexID : $vin.VERTEXID : VERTEXID : -1 : 1
#var float4 passParameterSem0 : $vout.ATTR0 : ATTR0 : -1 : 1
#var float4 passParameterSem1 : $vout.ATTR1 : ATTR1 : -1 : 1
#var float4 passParameterSem14 :
 

Akorax

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"[13:39:15] Link error in shader 553f11c13d4a304b."
That smells like a CEMU issue to me. The fact it crashed with no modded save also suggest that. I recommend you head over to whatever section CEMU support can be found in and try your luck with the guys over there as I'm not knowledgeable about the program at all.
 
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MUDD_BR

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"[13:39:15] Link error in shader 553f11c13d4a304b."
That smells like a CEMU issue to me. The fact it crashed with no modded save also suggest that. I recommend you head over to whatever section CEMU support can be found in and try your luck with the guys over there as I'm not knowledgeable about the program at all.
Thanks, Akorax, you´re right, I´ll be there!

Edit: i've just updated my gpu driver, restart system and starts new game, no crashes, but videos became green lol.
 
Last edited by MUDD_BR,

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