different bug that was patched in 5.2I thought the bug was patched in 5.4?
different bug that was patched in 5.2I thought the bug was patched in 5.4?
I have a RPX from Wii Fit U, it is Step.rpx, it is about 8MB, but it doesn't seem to have a RPL (I downloaded the WUD from internet, then I extracted the game and got all the content,it works with Loadiine) Could be possible that the Step.rpx controls the internal game resolution? I don't have any idea how to disassemble, is there any tool?Nah, that's different, you need to use Dumpiine to get it from your console and then you can disassemble it (or try digging through memory to try to find it, I wouldn't be the one to ask how to locate it). You might be able to patch the one RPL that handles TV output
First you need IDA pro, and the .RPX plugin.I have a RPX from Wii Fit U, it is Step.rpx, it is about 8MB, but it doesn't seem to have a RPL (I downloaded the WUD from internet, then I extracted the game and got all the content,it works with Loadiine) Could be possible that the Step.rpx controls the internal game resolution? I don't have any idea how to disassemble, is there any tool?
Ah, I see. But Naehwart said that <5.2.0 was "easy" IOSU, so doesn't that imply that there's a bug that would require more work that still exists?...different bug that was patched in 5.2
RPLs are from OSv11 (7th down), basically all the dynamically linked libraries you can call, Cafiine patches FS functions in coreinit so theoretically you can patch anything that's loaded. Also, yes, games have to set their own resolution and framerate, that's why Mario Kart 8 and Splatoon are 720p60 whereas others can handle 1080pI have a RPX from Wii Fit U, it is Step.rpx, it is about 8MB, but it doesn't seem to have a RPL (I downloaded the WUD from internet, then I extracted the game and got all the content,it works with Loadiine) Could be possible that the Step.rpx controls the internal game resolution? I don't have any idea how to disassemble, is there any tool?
Yeah, I can try to dig up the topic.First you need IDA pro, and the .RPX plugin.
But I can be wrong, I have little to no experience for disasm.
Um, I see, so if I want to patch a game RPX I need Cafiine to load the custom one, right?. Well I found this about IDA RPX Plugin, will this help me?RPLs are from OSv11 (7th down), basically all the dynamically linked libraries you can call, Cafiine patches FS functions in coreinit so theoretically you can patch anything that's loaded. Also, yes, games have to set their own resolution and framerate, that's why Mario Kart 8 and Splatoon are 720p60 whereas others can handle 1080p
Yeah, I can try to dig up the topic.
If you find a way to do so, it would be good to documents it or ake a tutorial to hopefully be able to apply the custom resolution to VC titles too.Um, I see, so if I want to patch a game RPX I need Cafiine to load the custom one, right?. Well I found this about IDA RPX Plugin, will this help me?
https://gbatemp.net/threads/ida-pro-wii-u-loader.382433/ .
Also, sorry if it really stupid, but I need to dump form my console/download with nusgrabber OSv11 to see the RPLs? .
Nah, you need to use TCPGecko to find the address it's at and then patch it at launch. Also yes, that's what I've been using for a while. You can use UWizard to download the titleUm, I see, so if I want to patch a game RPX I need Cafiine to load the custom one, right?. Well I found this about IDA RPX Plugin, will this help me?
https://gbatemp.net/threads/ida-pro-wii-u-loader.382433/ .
Also, sorry if it really stupid, but I need to dump form my console/download with nusgrabber OSv11 to see the RPLs? .
WiiUBrew said:00050010-10004009 - OSv9
00050010-1000400A - OSv11
That's neat. A is 11 in hexDoes this actually make sense to anyone?
Still, I can't even dissamble the Wii Fit U RPX :/ , before trying to patch anything with TCPGecko I should open the game RPX, but still don't know how to do it exactly .Nah, you need to use TCPGecko to find the address it's at and then patch it at launch. Also yes, that's what I've been using for a while. You can use UWizard to download the title
I don't have any idea how to disassemble, is there any tool?
You can decompress it to .elf and open it with (TCP)Gecko dNET (go to the disassembler and click open dump and select the .elf).First you need IDA pro, and the .RPX plugin.
But I can be wrong, I have little to no experience for disasm.
How do I know what resolution each game supports?Mario Kart 8 and Splatoon are 720p60
Again, I wouldn't be the person to ask. These are from reports and news sites.You can decompress it to .elf and open it with (TCP)Gecko dNET (go to the disassembler and click open dump and select the .elf).
If the .rpx is responsible for the game's resolution I don't have any idea how to find the asm code of it.
How do I know what resolution each game supports?
Damn... I thought it would be easier to change a game resolution , only I can suggest you for games resolution is seeing Digital Foundry reports, you can find the resolution and frame rate from many games, however there are ones that doesn't appear there.You can decompress it to .elf and open it with (TCP)Gecko dNET (go to the disassembler and click open dump and select the .elf).
If the .rpx is responsible for the game's resolution I don't have any idea how to find the asm code of it.
How do I know what resolution each game supports?
lolyea 0x0A is 10.That's neat. A is 11 in hex
Edit, wait, something is wrong in what I just posted xD Should be B
Does this actually make sense to anyone? (Hint: A is hex for 10)
Does this actually make sense to anyone? (Hint: A is hex for 10)
but there is no OSv1.0...Maybe to avoid mistakes with OSv1.0 and OSv10
That is precisely what happens when you let the nomenclature task to a trainee /sDoes this actually make sense to anyone? (Hint: A is hex for 10)