Hacking Wii U Hacking & Homebrew Discussion

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Nah, that's different, you need to use Dumpiine to get it from your console and then you can disassemble it (or try digging through memory to try to find it, I wouldn't be the one to ask how to locate it). You might be able to patch the one RPL that handles TV output
I have a RPX from Wii Fit U, it is Step.rpx, it is about 8MB, but it doesn't seem to have a RPL (I downloaded the WUD from internet, then I extracted the game and got all the content,it works with Loadiine) Could be possible that the Step.rpx controls the internal game resolution? I don't have any idea how to disassemble, is there any tool?
 
I have a RPX from Wii Fit U, it is Step.rpx, it is about 8MB, but it doesn't seem to have a RPL (I downloaded the WUD from internet, then I extracted the game and got all the content,it works with Loadiine) Could be possible that the Step.rpx controls the internal game resolution? I don't have any idea how to disassemble, is there any tool?
First you need IDA pro, and the .RPX plugin.
But I can be wrong, I have little to no experience for disasm.
 
I have a RPX from Wii Fit U, it is Step.rpx, it is about 8MB, but it doesn't seem to have a RPL (I downloaded the WUD from internet, then I extracted the game and got all the content,it works with Loadiine) Could be possible that the Step.rpx controls the internal game resolution? I don't have any idea how to disassemble, is there any tool?
RPLs are from OSv11 (7th down), basically all the dynamically linked libraries you can call, Cafiine patches FS functions in coreinit so theoretically you can patch anything that's loaded. Also, yes, games have to set their own resolution and framerate, that's why Mario Kart 8 and Splatoon are 720p60 whereas others can handle 1080p
First you need IDA pro, and the .RPX plugin.
But I can be wrong, I have little to no experience for disasm.
Yeah, I can try to dig up the topic.
 
so in near future only from 5.2.0 US/EUR/JAP below can benefit the exploits? omg ive recently updated my firmware, online gaming is very addictive this days lol :D
 
RPLs are from OSv11 (7th down), basically all the dynamically linked libraries you can call, Cafiine patches FS functions in coreinit so theoretically you can patch anything that's loaded. Also, yes, games have to set their own resolution and framerate, that's why Mario Kart 8 and Splatoon are 720p60 whereas others can handle 1080p

Yeah, I can try to dig up the topic.
Um, I see, so if I want to patch a game RPX I need Cafiine to load the custom one, right?. Well I found this about IDA RPX Plugin, will this help me?
https://gbatemp.net/threads/ida-pro-wii-u-loader.382433/ .
Also, sorry if it really stupid, but I need to dump form my console/download with nusgrabber OSv11 to see the RPLs? .
 
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Um, I see, so if I want to patch a game RPX I need Cafiine to load the custom one, right?. Well I found this about IDA RPX Plugin, will this help me?
https://gbatemp.net/threads/ida-pro-wii-u-loader.382433/ .
Also, sorry if it really stupid, but I need to dump form my console/download with nusgrabber OSv11 to see the RPLs? .
If you find a way to do so, it would be good to documents it or ake a tutorial to hopefully be able to apply the custom resolution to VC titles too.
 
Um, I see, so if I want to patch a game RPX I need Cafiine to load the custom one, right?. Well I found this about IDA RPX Plugin, will this help me?
https://gbatemp.net/threads/ida-pro-wii-u-loader.382433/ .
Also, sorry if it really stupid, but I need to dump form my console/download with nusgrabber OSv11 to see the RPLs? .
Nah, you need to use TCPGecko to find the address it's at and then patch it at launch. Also yes, that's what I've been using for a while. You can use UWizard to download the title
 
Nah, you need to use TCPGecko to find the address it's at and then patch it at launch. Also yes, that's what I've been using for a while. You can use UWizard to download the title
Still, I can't even dissamble the Wii Fit U RPX :/ , before trying to patch anything with TCPGecko I should open the game RPX, but still don't know how to do it exactly :( .
 
I don't have any idea how to disassemble, is there any tool?
First you need IDA pro, and the .RPX plugin.
But I can be wrong, I have little to no experience for disasm.
You can decompress it to .elf and open it with (TCP)Gecko dNET (go to the disassembler and click open dump and select the .elf).
If the .rpx is responsible for the game's resolution I don't have any idea how to find the asm code of it.

Mario Kart 8 and Splatoon are 720p60
How do I know what resolution each game supports?
 
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You can decompress it to .elf and open it with (TCP)Gecko dNET (go to the disassembler and click open dump and select the .elf).
If the .rpx is responsible for the game's resolution I don't have any idea how to find the asm code of it.


How do I know what resolution each game supports?
Again, I wouldn't be the person to ask. These are from reports and news sites.
 
You can decompress it to .elf and open it with (TCP)Gecko dNET (go to the disassembler and click open dump and select the .elf).
If the .rpx is responsible for the game's resolution I don't have any idea how to find the asm code of it.


How do I know what resolution each game supports?
Damn... I thought it would be easier to change a game resolution :( , only I can suggest you for games resolution is seeing Digital Foundry reports, you can find the resolution and frame rate from many games, however there are ones that doesn't appear there.
 

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