Hacking Nintendont

VinsCool

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Over time people will probably create lists but for now if you want to make one the best way would be to use FST mode and then display what files are being loaded.

I think dolphin can also show what files are loaded.


How can I use dolphin to show wich files are loaded? I played around dolphin an hour ago and I didn't saw anythig that show files loaded at once.
 
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faku1810

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Crediar: One cache.txt can have 220 file entries, you have one cache.txt per game.

Over time people will probably create lists but for now if you want to make one the best way would be to use FST mode and then display what files are being loaded.

I think dolphin can also show what files are loaded.

That isn't really an explanation on HOW to do it. We know we need to get what files are being loaded at each point, but with just that info we can't do anything. I've already tried several options in Dolphin and can't get it to show what's loaded, even a search in google doesn't give results about it.
 

iwantpizza

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anybody can help?

I'll have access to the Mayflash WiiU Pro Controller USB Adapter this weekend.
I'll look into it and see what's going on. BTW; which port do you have it plugged into?
I have notice some delay with the front ports, but that was back in r45.
 

gabriel1073

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Is there any multiplayer support (with more than 1 HID Controller). I can get the second controller to be recognised by HIDTest. (I have been using this)
The problem is: don't know how to make a ini file for a second controller (if it is even possible).
I would like to know if nintendont has support for this. :)
 
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VinsCool

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what file should i use? font_ansi.bin or ipl.bin?

any of these files should be correct, for what I understood, font_ansi.bin is the legal implementation of dolphin's gamecube ipl font, so you may use this one.
 

Augusta

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any of these files should be correct, for what I understood, font_ansi.bin is the legal implementation of dolphin's gamecube ipl font, so you may use this one.

If you have all 3 (font_ansi, font_sjis, IPL.bin) can they all be placed on the root?

Does nintendont recognize all 3 and decides which is best for a certain game or would it just be best to have ipl.bin on the root by itself (assuming thats the optimal one to have)
 

markehmus

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That isn't really an explanation on HOW to do it. We know we need to get what files are being loaded at each point, but with just that info we can't do anything. I've already tried several options in Dolphin and can't get it to show what's loaded, even a search in google doesn't give results about it.
Think it's one if those things where you have to compile dolphin with debug mode turned on to see a log if what's run in game ? Or maybe use usbgecko logging gameplay ?
 

VinsCool

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If you have all 3 (font_ansi, font_sjis, IPL.bin) can they all be placed on the root?

Does nintendont recognize all 3 and decides which is best for a certain game or would it just be best to have ipl.bin on the root by itself (assuming thats the optimal one to have)

If ipl.bin is not found, nintendont will search for font_ansi instead, and may use font_sjis for games requiring it too.
 

GreyRogue

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If ipl.bin is not found, nintendont will search for font_ansi instead, and may use font_sjis for games requiring it too.
Close to correct. It tries to load ipl.bin if found. If not, both sjis (Japanese) and ansi (Latin) are tried.
http://hitmen.c02.at/files/yagcd/yagcd/chap10.html#sec10.3

Think it's one if those things where you have to compile dolphin with debug mode turned on to see a log if what's run in game ? Or maybe use usbgecko logging gameplay ?
That's roughly how I do it, but I don't have a usbgecko, so I use log files. I compare Dolphin and Nintendont, paying especially close attention to the things we're patching Disc, EXI (Memcard, IPL,...), Audio, DSP, Serial (controllers). You have to be careful, though, as some changes are the result of Nintendont's patches (e.g. a lot of the EXI functions are completely patched out [EXILock, EXIUnlock,...]).
I've already spent more than 15 hours looking at FZero. Best guess right now is related to the first access to the memory card, which I'm not seeing in Nintendont. Requesting me to work on certain things isn't likely to change what I work on. If anything the opposite is true. And don't try sending me requests to work on 563 NTSC games either with one conveniently missing. I'm not falling for that crafty plan.
 

VinsCool

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ipl.bin is not really better, as font_ansi.bin emulate the font stored in ipl.bin, so the later one recommended.

Edit: okay, I was close to the truth for ipl.bin and loading font_ansi.bin :P
 

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