same thing if you where to put a 3ds game inside a ds card and try to run itIf you put that ace3ds pro on dsi and switch it to 3ds card mode what will happen?????
same thing if you where to put a 3ds game inside a ds card and try to run itIf you put that ace3ds pro on dsi and switch it to 3ds card mode what will happen?????
Rainbows, ponies, and poptart cats start flying out from slot1same thing if you where to put a 3ds game inside a ds card and try to run it
That would require adding hardware to an already full game card. Doesn't seem likely to me.I don't think the game is a bootleg. They are actually taking a retail cartridge out of the package, soldering it to their new board with a switch between it and the ACE3DS with the express purpose of not having to carry two games. If they get a Mario or Pokemon game, unless they "acquired" a shipment of cartridges, they're going to have to charge retail price of the game PLUS the flashcart. That's why it's on the Japanese Baseball 2011 cartridge, it's just like if they were to put it on a Madden 2011, or PES 2011 cartridge, they're dirt cheap.
Dude, even SNES games were able to realize when they were running on hardware that didn't exactly match the original cart they came on...I don't get it. Why bundle a game instead of making it rewritable like the EZflash 3in1? They don't have to hack 3DS mode, they can just mimic the original hardware of 3DS game carts except make the flash chip rewritable, and give you the ability to write the ROM to it while the switch is in DS mode. If they did this, you'd have the first flashcart capable of playing 3DS ROMs, even though writing ROMs like that would make it significantly more complicated/slower than what we're used to.
Dude, even SNES games were able to realize when they were running on hardware that didn't exactly match the original cart they came on...
And various games use various carts.
As a means of copy protection, all versions of Super Mario All-Stars perform a check to see how much SRAM is present: the game writes a value to $702000, then compares it with the value at $700000. If the values match (due to address mirroring), it means 8 KB of SRAM is present and the cart is likely genuine...but if the values are different, it means more than 8 KB of SRAM is present and the game is likely running on a copier. If the latter scenario occurs, the game stops and throws up a warning message.
And other SNES games too.
http://tcrf.net/Super_Mario_All-Stars
That would require adding hardware to an already full game card. Doesn't seem likely to me.
Potentially. I do know there were a LOT of SNES cart copier machines, but I'm only 25, I wasn't active back in that day so I don't know any specifics about how they work... but seeing as the later games are the ones with the more complex AP, it stands to reason new cart copiers were made to handle it.I know little about these sort of Anti-Piracy checks, but if a sort of onboard CPU controlled access to the SRAM (or whatever sort of save chip they use) chip could it not fake the size of the SRAM?
Potentially. I do know there were a LOT of SNES cart copier machines, but I'm only 25, I wasn't active back in that day so I don't know any specifics about how they work... but seeing as the later games are the ones with the more complex AP, it stands to reason new cart copiers were made to handle it.
The only reason people are even posting here is because OP put the words "Flashcart" with "3DS ROM" as the topic. They were hopeful it would be the first 3DS flashcart, but all that it does is attach a "Genuine 3DS Game" and the Ace3DS to a switch in a single cart.I wouldn't even consider this news and this is more illegal than using a regular flashkit. It's pretty much a DS flashcart with a bootleg 3DS game on it. I don't see the appeal to be honest.
They should at least tried to make it a 50 in 1 multi cart.
Nope 50 switches.
Now that would be a nice hybrid.No, 6 switches. 6 binary digits gives 64 possible values, the minimum for the 50 games.
Now that would be a nice hybrid.