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The v7 BC might actually just be to send it back to Wii U mode (just a guess) but that doesn't explain the v1 MIOS it hasA Wii U has BC installed as well, but doesn't use it. It's just there so Wii games won't do unnecessary updates.
Are you sure it's not v11?The v7 BC might actually just be to send it back to Wii U mode (just a guess) but that doesn't explain the v1 MIOS it has
JoostinOnline said:It's just there so Wii games won't do unnecessary updates.
If it is v1, I'd suspect the vWii's menu to just ignore disc updates.that doesn't explain the v1 MIOS it has
Yeah, maybe it was a typo on thereAre you sure it's not v11?
If it is v1, I'd suspect the vWii's menu to just ignore disc updates.
v1 MIOS would trigger an update from almost every disc except launch-day titles.
Wii mode cannot access Wii U mode. However the Wii mode's storage/data is within the Wii U's storage, and can be written to in Wii U mode I assume (since it's copying the settings over).Very odd, considering that the wii mode is completely different from the wiiu mode.
Another nail in the coffin for new games/updates for the Wii, eh?Actually, it DOES already have IOS59 installed so I guess they COULD just be assuming updates will never be needed from an actual Wii game disk.
That has not been confirmed, and I actually bet that not to be true. Most likely they have the Wii U mode writing the setting to the SYSCONF on the Wii Mode NAND.Wii mode cannot access Wii U mode. However the Wii mode's storage/data is within the Wii U's storage, and can be written to in Wii U mode I assume (since it's copying the settings over).
Another nail in the coffin for new games/updates for the Wii, eh?
Sorry. Maybe I should have mentioned it, but DF mentioned earlier that the wii is on a different module than the rest. But there is apparently some syncing going on between the two modes."Within the Wii U", as in "inside the damn thing itself"...
That could be the case, and it expects all updates to come from the Wii U's update service.Actually, it DOES already have IOS59 installed so I guess they COULD just be assuming updates will never be needed from an actual Wii game disk.
It's likely that part of the Wii U's operating system is still running whilst in Wii mode, perhaps Wii mode just thinks it's powering down the vWii? After powering down, Wii U mode would be restarted automatically. I'm speculating, but the 3DS at least seems to behave that way in BC mode.also, the wii mode can reset it back to wii u mode from that channel. but if you were inside playing a wii game and go back to the SM, it would stay in wii mode. It's at least something that the wii mode can do to control the hardware to reset back to wii u mode, while wii games only reset the wii mode. I also see that N could do a lot to make wii u mode remove hacks and shit from the wii mode nand from a wii u system update
There's no Settings menu in vWii, you can't change the date.Which makes me wonder...
-if you change the date or time in the wiiU, does it change in the vwii as well? And vice versa?
-and the same question, but for creating miis.
Actually, it is more likely that the Wii U software is shut off, otherwise if it was running in a sandbox mode don't you think that they would have made block Smash Stack?It's likely that part of the Wii U's operating system is still running whilst in Wii mode, perhaps Wii mode just thinks it's powering down the vWii? After powering down, Wii U mode would be restarted automatically. I'm speculating, but the 3DS at least seems to behave that way in BC mode.
One of the requirements I had for a project once was to sandbox JS code running in a browser... it turned out to be completely infeasible so we scrapped it. I get that it's difficult to write a sandbox, and I was just speculating. The 3DS doesn't shut off everything when running in DS mode; it leaves a small program running that keeps the pedometer active, streetpass working (I think), and allows you to exit using the home button. Despite all this running alongside DS mode, there's no way to access the 3DS hardware from DS homebrew. Hell, you can't even connect to WPA-encrypted networks even though you're using the very same chipset that supports it in DSi or 3DS mode.Actually, it is more likely that the Wii U software is shut off, otherwise if it was running in a sandbox mode don't you think that they would have made block Smash Stack?
Trust me, it's a LOT of effort to make a sandbox, and many times it's the sandbox itself that can cause the fall for the system.
One of the requirements I had for a project once was to sandbox JS code running in a browser... it turned out to be completely infeasible so we scrapped it. I get that it's difficult to write a sandbox, and I was just speculating. The 3DS doesn't shut off everything when running in DS mode; it leaves a small program running that keeps the pedometer active, streetpass working (I think), and allows you to exit using the home button. Despite all this running alongside DS mode, there's no way to access the 3DS hardware from DS homebrew. Hell, you can't even connect to WPA-encrypted networks even though you're using the very same chipset that supports it in DSi or 3DS mode.
I'm not saying that Wii mode definitely won't be able to access Wii U hardware, but let's take a historical look at Nintendo's implementations for BC. GBA (Originally, I started with the GB, but I think you'll probably get my point without it) software is completely ignorant towards hardware unique to the DS, whose software is, in turn, completely ignorant to the additional hardware of the DSi, whose software is also ignorant to the additional hardware of the 3DS. GC software is just as ignorant to the additional hardware on the Wii, whose software is most probably going to be equally as ignorant to the Wii U-specific hardware.
I'm also not saying that I wouldn't love to see Wii and GC games running at 1080p on the Wii U, whilst using the GamePad screen as the GBA interface for Wind Waker or Crystal Chronicles, because that would be awesome. Awesome to the max.
Those are compatibility layers running in Wii mode, they are not GC mode hacks that make it see the additional hardware. For instance, the GC software interfaces with the data as it would normally, but those compatibility layers are redirecting to interface with a location on the Wii's external storage instead of the disc drive. Also, the GC hardware could render in widescreen already, it's just that many games weren't coded to support it.But GC software ISN"T ignorant to the additional hardware on the Wii, as Devolution demonstrates, and Dios Mios with the widescreen hack. If BC is accomplished in the same way on the WiiU as it was on the Wii, then accessing these added features seems like it should be possible (though probably not easy).
Because the hacks we have are just for Wii mode... It's not USB Loaders for WiiU games... It's just doing the same shit that was done on Wii just using the WiiUwhy exactly would anyone want usb loaders to work? the system just came out buy the damn games like everyone else.