Hacking Wii-U's Wii mode already hacked

techboy

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JoostinOnline said:
It's just there so Wii games won't do unnecessary updates.
that doesn't explain the v1 MIOS it has :blink:
If it is v1, I'd suspect the vWii's menu to just ignore disc updates.

v1 MIOS would trigger an update from almost every disc except launch-day titles.
 

Maxternal

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Are you sure it's not v11?
Yeah, maybe it was a typo on there
http://wiiubrew.org/wiki/Title_database
it does have a ? mark after it by all means.
If it is v1, I'd suspect the vWii's menu to just ignore disc updates.
v1 MIOS would trigger an update from almost every disc except launch-day titles.
That would leave games like Dragon Quest X uncompatible
Actually, it DOES already have IOS59 installed so I guess they COULD just be assuming updates will never be needed from an actual Wii game disk.
 

Rydian

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Very odd, considering that the wii mode is completely different from the wiiu mode. :unsure:
Wii mode cannot access Wii U mode. However the Wii mode's storage/data is within the Wii U's storage, and can be written to in Wii U mode I assume (since it's copying the settings over).

Actually, it DOES already have IOS59 installed so I guess they COULD just be assuming updates will never be needed from an actual Wii game disk.
Another nail in the coffin for new games/updates for the Wii, eh?
 

DeadlyFoez

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Wii mode cannot access Wii U mode. However the Wii mode's storage/data is within the Wii U's storage, and can be written to in Wii U mode I assume (since it's copying the settings over).

Another nail in the coffin for new games/updates for the Wii, eh?
That has not been confirmed, and I actually bet that not to be true. Most likely they have the Wii U mode writing the setting to the SYSCONF on the Wii Mode NAND.

also, the wii mode can reset it back to wii u mode from that channel. but if you were inside playing a wii game and go back to the SM, it would stay in wii mode. It's at least something that the wii mode can do to control the hardware to reset back to wii u mode, while wii games only reset the wii mode. I also see that N could do a lot to make wii u mode remove hacks and shit from the wii mode nand from a wii u system update
 

Taleweaver

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"Within the Wii U", as in "inside the damn thing itself"...
Sorry. Maybe I should have mentioned it, but DF mentioned earlier that the wii is on a different module than the rest. But there is apparently some syncing going on between the two modes.

Which makes me wonder...
-if you change the date or time in the wiiU, does it change in the vwii as well? And vice versa?
-and the same question, but for creating miis.
 
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McHaggis

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also, the wii mode can reset it back to wii u mode from that channel. but if you were inside playing a wii game and go back to the SM, it would stay in wii mode. It's at least something that the wii mode can do to control the hardware to reset back to wii u mode, while wii games only reset the wii mode. I also see that N could do a lot to make wii u mode remove hacks and shit from the wii mode nand from a wii u system update
It's likely that part of the Wii U's operating system is still running whilst in Wii mode, perhaps Wii mode just thinks it's powering down the vWii? After powering down, Wii U mode would be restarted automatically. I'm speculating, but the 3DS at least seems to behave that way in BC mode.
 

Cyan

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Which makes me wonder...
-if you change the date or time in the wiiU, does it change in the vwii as well? And vice versa?
-and the same question, but for creating miis.
There's no Settings menu in vWii, you can't change the date.
a previous user said there's only storage menu (channels and save data). (Network setting is certainly based on the WiiU settings).

I think (I don't have one to confirm) the Mii are separated, as Wii's Mii are using less data than 3DS Mii, and probably less than WiiU Miis then, so the Wii shouldn't list and load WiiU Miis. Unless they made a converter which replace missing elements with defaut values while playing games, meaning the WiiU would be active in background while playing Wii games.

But if WiiU menu was still active while a Wii game is played, it would delete the smash stack every time, even after booting SSBB. so I'm assuming WiiU mode is not running while playing Wii games.
 

DeadlyFoez

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It's likely that part of the Wii U's operating system is still running whilst in Wii mode, perhaps Wii mode just thinks it's powering down the vWii? After powering down, Wii U mode would be restarted automatically. I'm speculating, but the 3DS at least seems to behave that way in BC mode.
Actually, it is more likely that the Wii U software is shut off, otherwise if it was running in a sandbox mode don't you think that they would have made block Smash Stack?
Trust me, it's a LOT of effort to make a sandbox, and many times it's the sandbox itself that can cause the fall for the system.
 

McHaggis

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Actually, it is more likely that the Wii U software is shut off, otherwise if it was running in a sandbox mode don't you think that they would have made block Smash Stack?
Trust me, it's a LOT of effort to make a sandbox, and many times it's the sandbox itself that can cause the fall for the system.
One of the requirements I had for a project once was to sandbox JS code running in a browser... it turned out to be completely infeasible so we scrapped it. I get that it's difficult to write a sandbox, and I was just speculating. The 3DS doesn't shut off everything when running in DS mode; it leaves a small program running that keeps the pedometer active, streetpass working (I think), and allows you to exit using the home button. Despite all this running alongside DS mode, there's no way to access the 3DS hardware from DS homebrew. Hell, you can't even connect to WPA-encrypted networks even though you're using the very same chipset that supports it in DSi or 3DS mode.

I'm not saying that Wii mode definitely won't be able to access Wii U hardware, but let's take a historical look at Nintendo's implementations for BC. GBA (Originally, I started with the GB, but I think you'll probably get my point without it) software is completely ignorant towards hardware unique to the DS, whose software is, in turn, completely ignorant to the additional hardware of the DSi, whose software is also ignorant to the additional hardware of the 3DS. GC software is just as ignorant to the additional hardware on the Wii, whose software is most probably going to be equally as ignorant to the Wii U-specific hardware.

I'm also not saying that I wouldn't love to see Wii and GC games running at 1080p on the Wii U, whilst using the GamePad screen as the GBA interface for Wind Waker or Crystal Chronicles, because that would be awesome. Awesome to the max.
 

crono141

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One of the requirements I had for a project once was to sandbox JS code running in a browser... it turned out to be completely infeasible so we scrapped it. I get that it's difficult to write a sandbox, and I was just speculating. The 3DS doesn't shut off everything when running in DS mode; it leaves a small program running that keeps the pedometer active, streetpass working (I think), and allows you to exit using the home button. Despite all this running alongside DS mode, there's no way to access the 3DS hardware from DS homebrew. Hell, you can't even connect to WPA-encrypted networks even though you're using the very same chipset that supports it in DSi or 3DS mode.

I'm not saying that Wii mode definitely won't be able to access Wii U hardware, but let's take a historical look at Nintendo's implementations for BC. GBA (Originally, I started with the GB, but I think you'll probably get my point without it) software is completely ignorant towards hardware unique to the DS, whose software is, in turn, completely ignorant to the additional hardware of the DSi, whose software is also ignorant to the additional hardware of the 3DS. GC software is just as ignorant to the additional hardware on the Wii, whose software is most probably going to be equally as ignorant to the Wii U-specific hardware.

I'm also not saying that I wouldn't love to see Wii and GC games running at 1080p on the Wii U, whilst using the GamePad screen as the GBA interface for Wind Waker or Crystal Chronicles, because that would be awesome. Awesome to the max.

But GC software ISN"T ignorant to the additional hardware on the Wii, as Devolution demonstrates, and Dios Mios with the widescreen hack. If BC is accomplished in the same way on the WiiU as it was on the Wii, then accessing these added features seems like it should be possible (though probably not easy).

I was thinking last night about the "Return to WiiU" channel, and how it operates. It must set some sort of flag in the boot area to tell the WiiU which mode to boot up in. I wonder if it would be possible to exploit this flag to get it to boot into WiiU hardware mode, but boot the Wii system menu instead.
 

McHaggis

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But GC software ISN"T ignorant to the additional hardware on the Wii, as Devolution demonstrates, and Dios Mios with the widescreen hack. If BC is accomplished in the same way on the WiiU as it was on the Wii, then accessing these added features seems like it should be possible (though probably not easy).
Those are compatibility layers running in Wii mode, they are not GC mode hacks that make it see the additional hardware. For instance, the GC software interfaces with the data as it would normally, but those compatibility layers are redirecting to interface with a location on the Wii's external storage instead of the disc drive. Also, the GC hardware could render in widescreen already, it's just that many games weren't coded to support it.

If Wii U mode is ever hacked, we could do the same thing for both Wii and GC games.
 

Maxternal

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My theory about all this Wii BC mode on Wii U is that, first of all, a software sandbox is not needed beyond just the installed system menu and IOS's. The extra hardware could also just be disabled

The Wii GAMES are perfectly fine just using what they were programmed to use and ignoring the rest (being ignorant of it, as mentioned above) but, as DM(L) so nicely shows, the hardware is perfectly accessible. GameCube mode only drops the clock speed.

The 3DS on the other hand, as I understand, completely disables newer hardware as part of the mode change and I would assume the Wii U is the same way (unless I'm wrong and just no one has tried accessing the camera and other new hardware from DS mode homebrew)
 

HorreC

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I was so hoping that the mic would be able to replace my missing wiispeak, and in the future it may allow for that. I only wanted the USB loaders for being lasy and showing off really, whats better then going back to wiiflow and scanning thru your library and hitting A. Much better then disks left out everywhere and what not while we serch for that one game on that one mario party.....
 

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