Homebrew [DS(i)/3DS] TWiLight Menu++ - GUI for DS(i) games, and DS(i) Menu replacement

RocketRobz

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@RocketRobz hello I updated from v19.0.0 to v25.8.1 Nice job! I am having some trouble because i just added hacked rom Another Super Mario 3D patched to Super Mario 64 DS it worked but now it disappeared after i updated Twilight Menu++ 25.8.1 also all roms are not in alphabetical order and some are missing. i was thinking if there is limited number roms for Twilight Menu++??? i had 399 now down to 390 roms in nds folder. Thank you
The limit is 320 files/folders per folder.
 

FanNintendo

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The limit is 320 files/folders per folder.
Thanks for quick respond
Post automatically merged:

Thanks for quick respond
one more that Twilight Menu++ read forwarder as game so i hide all forwarders in forwarders folders until next updates just to notify you if you didnt regonize it
 
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The Catboy

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How long was it frozen? It may take a while on your side.
Oh! Seems to have only taken a little longer than expected, noted. The sound stopped playing, so I thought it had fully frozen before
 
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Mougrim

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Oh, I wanted to ask... I'm using short press of POWER button to exit from the DS games and return to Twilight Menu on my DSi. Am I right to do so, or it is better to use L+R+DOWN+B?
 
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FanNintendo

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Oh, I wanted to ask... I'm using short press of POWER button to exit from the DS games and return to Twilight Menu on my DSi. Am I right to do so, or it is better to use L+R+DOWN+B?
I didn't know about short press power button but i use L + R + down + B to exit game and i set in twilight menu setting no to return to menu screen just exit to select game.
 

RocketRobz

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Hello time ago install this get corrupted sd card on Nintendo 3DS

Now is safe install?

Thx in adavance
TWiLight Menu++ has never corrupted SD cards. You might be thinking of GBARunner2, where it's old builds would possibly corrupt SD cards.
If TWLMenu++ has corrupted an SD card on your side, then the SD card might've been dying and/or you we're using the akMenu/Wood theme, which has since been removed, due to corrupting SD cards.
 

ber71

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My 3ds sdcard was hit. iirc this was caused because of some sort of fat cache managed by nds-bootstrap. Some people suffered that bug too. That fat cache was then disabled by default for large >64 sd cards. Since then, I keep a checksum for each file and haven't found any more corruption.
 

Tevinthemasta

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i need help, i recently jailbroke my dsi and everything fine but fossil fighters champions wont run im just seeing a white screen is there any way i can fix this
 

YukidaruPunch

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Hello there! I would like to ask, is there support for button customisation on TWL++ for DS games? I know I can do it for 3DS games, for example, but I'm aware TWL++ works on DS mode so I'm pretty sure this won't cut it.

If there isn't, are there plans on the future? Is this even possible?

My R button is a little spotty and it's making it difficult to play Resident Evil Deadly Silence. I wish I could swap the L and R functions. 🙁
 

RocketRobz

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Hello there! I would like to ask, is there support for button customisation on TWL++ for DS games? I know I can do it for 3DS games, for example, but I'm aware TWL++ works on DS mode so I'm pretty sure this won't cut it.

If there isn't, are there plans on the future? Is this even possible?

My R button is a little spotty and it's making it difficult to play Resident Evil Deadly Silence. I wish I could swap the L and R functions. 🙁
There are no plans, due to the the button customizing needing to be done per-game.
 

Pk11

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Hello there! I would like to ask, is there support for button customisation on TWL++ for DS games? I know I can do it for 3DS games, for example, but I'm aware TWL++ works on DS mode so I'm pretty sure this won't cut it.

If there isn't, are there plans on the future? Is this even possible?

My R button is a little spotty and it's making it difficult to play Resident Evil Deadly Silence. I wish I could swap the L and R functions. 🙁
Sounds like you're on 3DS? Can maybe use this then: https://shocoman.github.io/3ds_nds_remap_codegen/ (thread)

I'm not sure if that's universal for all games or not, if it is I wonder how hard it would be to make that a built in feature of nds-bootstrap instead of an AR code...
 

ryba

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Hi. Question about SNEmulDS.
Is there a chance to implement snemul.cfg?
It seems that it's not working right now.
If I set NEW_SNES_EMU_VER = 1 in settings.ini, New version of SNEmulDS (0.6c) is working (savestates allowed).
If I set NEW_SNES_EMU_VER = 0 in settings.ini, Old version of SNEmulDS (0.6) is working.
But none is using any snemul.cfg file (I have one in root/ and one in _root/nds)
I'd like to save some layer settings here (or language settings at least for 0.6c cause it's in DSi default language - japanese in my case)
Thanks.
 

RocketRobz

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Hi. Question about SNEmulDS.
Is there a chance to implement snemul.cfg?
It seems that it's not working right now.
If I set NEW_SNES_EMU_VER = 1 in settings.ini, New version of SNEmulDS (0.6c) is working (savestates allowed).
If I set NEW_SNES_EMU_VER = 0 in settings.ini, Old version of SNEmulDS (0.6) is working.
But none is using any snemul.cfg file (I have one in root/ and one in _root/nds)
I'd like to save some layer settings here (or language settings at least for 0.6c cause it's in DSi default language - japanese in my case)
Thanks.
Did you put the .cfg file in the SD root?
If so, idk why it wouldn't read.
 

ryba

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OK. more research:
It does read setting.ini in SD root directory.
It does read:
ROMPath =
Scaled =

However It doesn't read
Language =

Also It doesn't read older
GAMES list settings if I copy it manually from my older snemul.cfg
And it Does't rewrite GAMES list settings if there is one such a game in the list.

Also Menu seems more unresponsible and glitchy. Even games graphics seems more glitchy.
I thought It's the problem of Twilight menu (as I asked above), But It seems that it belongs to SNEmulDS thread. OK.
 

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