ROM Hack RELEASE Xenoblade Chronicles 2 Graphics Settings

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1020mhz on cpu 768mhz on gpu 1600mhz on ram

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in one word docked mode
When loading the game with LayeredFS the game gets stuck on the first loading symbol at the bottom, even with the correct clock speeds. Any ideia why?
 
Can you please contact Tetsuya Takashi so he adds these settings to an official patch for the game?
People shouldn't need to hack their consoles just to get decent portable visuals.

Because cows fly.
 
When loading the game with LayeredFS the game gets stuck on the first loading symbol at the bottom, even with the correct clock speeds. Any ideia why?
Clocks arent the problem it must be your files or something if it was the clocks i wont be able to play wolfenstein 2 at 76mhz with 5fps and 360p like im doing rigt now.
 
Clocks arent the problem it must be your files or something if it was the clocks i wont be able to play wolfenstein 2 at 76mhz with 5fps and 360p like im doing rigt now.
Clocks arent the problem it must be your files or something if it was the clocks i wont be able to play wolfenstein 2 at 76mhz with 5fps and 360p like im doing rigt now.
So, just to check. Am I doing it correctly?
1) Extract NSP/XCI to NCA
2) Extract NCA to LayeredFS
3) Put bf2.ard and bf2.arh into Xenoblade2Set location
4) Modify "lib_nx.ini" with the desired settings
5) Execute "1.reimport.bat"
6) Put bf2.ard and bf2.arh back into "romfs" folder
7) Put "romfs" folder into "Sdcard/atmosphere/titles/Title_ID"
 
What window of reimport shows at the end of importing?
When you try to run first time game with bf2.ard in sdcard after turning on Switch, close your game, delete romfs_metadata.bin file from *titleid* folder with NX-Shell and try to run game again.
 
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What window of reimport shows at the end of importing?
When you try to run first time game with bf2.ard in sdcard after turning on Switch, close your game, delete romfs_metadata.bin file from *titleid* folder with NX-Shell and try to run game again.
I'll try that, but now i deleted the modified bf2.ard and need to reimport it. When I'm finished i give you an answer. Thank you!
 
You must have, otherwise you would get an error in Explorer. Method for FAT32 is compatible with exfat, but method for exfat is not compatible with FAT32. ;)

For 6.1. you need Python 3 installed.
 
Last edited by masagrator,
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You must have, otherwise you would get an error in Explorer. Method for FAT32 is compatible with exfat, but method for exfat is not compatible with FAT32. ;)

For 6.1. you need Python 3 installed.
Does it matter if it is version 3.1.3 or 3.7.2?
 
When loading the game with LayeredFS the game gets stuck on the first loading symbol at the bottom, even with the correct clock speeds. Any ideia why?

Make sure there is a blank line at the end of lib_nx.ini
Like this
good.PNG






not this
bad.PNG
 
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Make sure there is a blank line at the end of lib_nx.ini
Like thisView attachment 157561





not thisView attachment 157562
Ohhh. Could it really be because of that? Mine doesn't have the blank line. I've got 248 lines. The correct should be 249 lines, right?

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What window of reimport shows at the end of importing?
When you try to run first time game with bf2.ard in sdcard after turning on Switch, close your game, delete romfs_metadata.bin file from *titleid* folder with NX-Shell and try to run game again.
Just to confirm, I don't need to put "exefs" into "atmosphere/title/Title_ID", right?
 
Ohhh. Could it really be because of that? Mine doesn't have the blank line. I've got 248 lines. The correct should be 249 lines, right?
I cant be sure but that fixed it for me, let me know
Ohhh. Could it really be because of that? Mine doesn't have the blank line. I've got 248 lines. The correct should be 249 lines, right?

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Just to confirm, I don't need to put "exefs" into "atmosphere/title/Title_ID", right?
I cant be sure but that fixed it for me, let me know if it worked for you.
No just the two you modded from romfs.
 
Hey @masagrator , I'm working in a Pt-Br translation for XC2 and had the same issue reimporting the files to bf2.
So I figured if you put the modified file in a romfs folder with the title id of a dlc, just like you would put in bf2, it will work like a charm.
Of course you would need to have this DLC installed, but it would still be better than having an extra 10gb file in SD.
 
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I cant be sure but that fixed it for me, let me know

I cant be sure but that fixed it for me, let me know if it worked for you.
No just the two you modded from romfs.
Also the "stream" folder inside "romfs", is it necessary? Or is really just bf2.ard and bf2.arh that is needed?
 
Hey @masagrator , I'm working in a Pt-Br translation for XC2 and had the same issue reimporting the files to bf2.
So I figured if you put the modified file in a romfs folder with the title id of a dlc, just like you would put in bf2, it will work like a charm.
Of course you would need to have this DLC installed, but it would still be better than having an extra 10gb file in SD.
Massa demais cara! Continue o ótimo trabalho, bom saber que tem BRs trabalhando em traduções dos jogos da Nintendo.

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Hey @masagrator , I'm working in a Pt-Br translation for XC2 and had the same issue reimporting the files to bf2.
So I figured if you put the modified file in a romfs folder with the title id of a dlc, just like you would put in bf2, it will work like a charm.
Of course you would need to have this DLC installed, but it would still be better than having an extra 10gb file in SD.
I just need to put "lib_nx.ini" inside /romfs/Title_ID_TornaDLC" for example?
 
Massa demais cara! Continue o ótimo trabalho, bom saber que tem BRs trabalhando em traduções dos jogos da Nintendo.

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I just need to put "lib_nx.ini" inside /romfs/Title_ID_TornaDLC" for example?

If this is the same path that the file is in bf2, yes.
It work with the translation, you need to test to know.
 

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