perdoneme no se hablar en ingles pero quiero contarles que en las tmnt3 hay un bug en el nivel 2 en la parte del barco se queda pegado y no avanza me gustaria que lo arreglaran para poder pasar el juego en la nesds.
Habla Inglés o utilizar Google Translatemanxbox said:perdoneme no se hablar en ingles pero quiero contarles que en las tmnt3 hay un bug en el nivel 2 en la parte del barco se queda pegado y no avanza me gustaria que lo arreglaran para poder pasar el juego en la nesds.
huiminghao said:1. Ok.nl255 said:I have a few requests. First, the change rendering hotkey only switches between per-scanline and per-frame, please add the psoft renderer to the list of things that hotkey cycles through. Second, please add support for changing the hotkeys to change the screen (L+Up and L+Down) to the .ini file. Finally, if possible consider adding auto frameskip (and speedhack) support to the software renderer rather than always using a frameskip of 3.
Oh, and thanks for another great release.
2. Ok.
3. I think frameskip 3 is the best value now. Auto frameskip would not work well when you really need a soft-render. Speedhack... If a game never checked the sprite0 hit flag or interrupts mid-frame, then the speedhack is useful, BUT the soft-render is unnecessary because those games are too simple to use it.
ThisYayMii said:I don't really want anything else apart from the fix for the slow menus.
I'd like FDS sound, but if it takes a while I don't mind if you don't put it in.
shaosam said:I am using an ancient M3 Lite Perfect (from 2006) and I'm getting "device failed" upon startup. Is this version compiled for ds.gba?
You keep asking for that over and over.Dann Woolf said:I'd really like to see multiple save state slots eventually.
Please stop. You've said about the same thing 4 times already.Dann Woolf said:I'd really like to see multiple save state slots eventually.