PlayStation VR2 PC adapter announced, releases August 7th

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Sony has officially unveiled their solution to allow the PlayStation VR2 to connect to any PC capable of running PC VR games, unlocking a huge library of PC VR exclusive titles and content for those interested.

The small breakout box, priced at a RRP of $59.99 / €59.99 / £49.99, will allow the headset to connect via DisplayPort 1.4+ and USB but will also require a Bluetooth connection and a PC powerful enough to run VR titles in the first place.

Unfortunately, Sony have confirmed that some key PS VR2 features will NOT be supported via this adapter: HDR, headset rumble, eye tracking, adaptive triggers and haptic feedback will not be supported.

Minimum requirements:

Operating systemWindows 10 64-bit / Windows 11 64-bit
ProcessorIntel Core i5-7600 / AMD Ryzen 3 3100 (Zen 2 or later architecture is required)
RAM / memory8 GB or more
GPU / graphics card-NVIDIA GeForce GTX 1650 or later (Turing or later architecture is required)-NVIDIA RTX series-AMD Radeon RX 5500XT or later / AMD Radeon RX 6500XT or later
(For the best performance, we recommend that you use an NVIDIA GeForce RTX 3060 or later or AMD Radeon RX 6600XT or later graphics card)
DisplayPortDisplayPort 1.4 (must have a standard DisplayPort or Mini DisplayPort output port)
USBDirect connection only
BluetoothBluetooth 4.0 or later**

A Days of Play discount for PS VR2 has also been announced for gamers in select regions. The discount offer s$100 off PS VR2 and the PS VR2 Horizon Call of the Mountain Bundle (for PS5) through June 12.

:arrow: Source
 
Pro tip: get a Quest 3 over this for use with PC. Without any of the differentiating key features of this headset being supported it makes the whole thing pretty disappointing.

PS VR2 has been a confusing product from beginning to end for me. I honestly have no idea why Sony even bothered with it. Almost everything about it is completely under developed or asinine.
 
Pro tip: get a Quest 3 over this for use with PC. Without any of the differentiating key features of this headset being supported it makes the whole thing pretty disappointing.

PS VR2 has been a confusing product from beginning to end for me. I honestly have no idea why Sony even bothered with it. Almost everything about it is completely under developed or asinine.
Sony overpriced it so much while also supporting it with such a small backlog of titles, while development of future VR titles can be considered practically non-existant
 
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No eye tracking? There's headsets made for PC with eye tracking.

Starting to get the vibe here that Sony only got the bare minimum working so that PSVR2 owners can also use the headset on PC.

They say they have foveated rendering going but how does that work without eye tracking?
 
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Acessibility. I have the money for a great PC, yet I still prefer consoles.

It is what it is.
I think this would be a valid point, 10 years ago.

Edit: I should elaborate on this, PC nowadays are much more accessible when it comes to almost all definitions of the term when compared to console (availability, hardware/software price and controls). You could argue that it still not as simple to setup as a conventional console and that high-end components can still be more expensive than just buying a console, but in both situations I don't think everyone need a high-end PC to play what they want and there are already plenty of good options on the market that offer a very similar experience to conventional consoles.
 
Last edited by NinStar,
Pro tip: get a Quest 3 over this for use with PC. Without any of the differentiating key features of this headset being supported it makes the whole thing pretty disappointing.

PS VR2 has been a confusing product from beginning to end for me. I honestly have no idea why Sony even bothered with it. Almost everything about it is completely under developed or asinine.
Just like with Corsair's iCue software, I would literally rather sustain an injury than to endure the mandated Facebook account for a damn vr headset.
 
Just like with Corsair's iCue software, I would literally rather sustain an injury than to endure the mandated Facebook account for a damn vr headset.
Splitting hairs but you only need a meta account now. And I'm pretty sure there are even workarounds for that now if you're still averse to the idea
 
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Was super excited, then the caveats came. Hard pass. I don't have the headset, but was contemplating it if Sony allowed it on PC. No thanks.
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Just like with Corsair's iCue software, I would literally rather sustain an injury than to endure the mandated Facebook account for a damn vr headset.
They removed the requirement quite some time ago...
 
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