1. elk1007

    elk1007 Member
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    Have you tried adding this to the end of the configuration file?

     
  2. AboodXD

    OP AboodXD I hack NSMB games, and other shiz.
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    [​IMG]
    Code:
    gfx_whb_window.c
     
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  3. Ynovan

    Ynovan Newbie
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    Nope, let's try

    Ohh, thanks!
     
  4. cvskid

    cvskid GBAtemp Addict
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    Is there any way to get a premade wii u channel for super mario 64? I have both regular java and sdk installed. I tried using nuspacker but it wouldn't load at all.

    Then made a run.bat for the nuspacker file but using that just makes it open then close right afterwards. Even tried a program called nuspackerplus but when i tried using that it doesnt create anything.
     
    Last edited by cvskid, Sep 28, 2020
  5. cagerhager

    cagerhager GBAtemp Regular
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    works for me. Compiled a few different versions today. follow the tutorial on page 4. Here's my script I used.

    java -jar NUSPacker.jar -in "(where your input files are located)" -out "output\Super Mario 64 Wii U Port [SMWU01]" -encryptKeyWith 00000000000000000000000000000 (0's are the wii u common key)

    make sure the rpx (sm64.rpx) in the code folder and then hold shift and push right mouse button then open powershell in folder where NUSPacker is stored. Copy the script and paste it into the powershell and push enter.
     
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  6. stranno

    stranno GBAtemp Regular
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    Mkst Wii port already runs on the real hardware. With lots of z-sorting issues, among memory crashes, but other than that it runs smooth with sound. Very promising!

    https://i.imgur.com/e0be7zD.gif *seizure warning
     
    Last edited by stranno, Oct 7, 2020
  7. AboodXD

    OP AboodXD I hack NSMB games, and other shiz.
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    *seizure warning
     
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  8. TheAutisticGamer

    TheAutisticGamer Advanced Member
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  9. mive

    mive Advanced Member
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    try:
    get sm64ex version, nightly branch
    Download the zip, extract it and copy the extracted folders into sm64ex dir (overwrite yes)
    copy patch file into sm64ex dir
    patch -p1 < SonicPatch2.1.patch

    some parts of the patch fails, you need to resolve them manually
    (I did a quick test without this and the build compiles and boots but shouldnt be skipped)
     

    Attached Files:

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  10. mive

    mive Advanced Member
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    I made a zip which contains all necessary files to patch sm64 wiiu to sonic mod (2.2):

    clone https://github.com/aboood40091/sm64ex nightly branch
    add baserom
    copy directories from this zip to source dir (overwrite files)
    git apply 01_SM64_WiiU_Sonic.patch

    for 60fps patch:
    (commit first before apply second patch)
    git apply 02_SM64_WiiU_Sonic_60fps.patch

    build

    all credits go to:
    AboodXD for the wiiu port of sm64 (https://gbatemp.net/threads/super-mario-64-port-wii-u.571682/)
    theison for creating the sonic64 pc mod (http://sm64pc.info/forum/viewtopic.php?f=4&t=101)
     

    Attached Files:

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