Tutorial  Updated

Play Super Mario Galaxy using the Wii U GamePad

Super Mario Galaxy 1 GamePad Hack


Attached is a modification of Super Hackio's Super Mario Galaxy Classic Controller hack, as seen on YouTube:



This version is suitable for use with Wii U VC injection for GamePad input. It is compatible with the four official releases of Super Mario Galaxy on Wii:
  • RMGE01 USA
  • RMGP01 Europe
  • RMGJ01 Japan
  • RMGK01 Korea
Note: Only USA and Europe versions have been tested by the author on hardware.

Getting this hack up and running on Wii U took a lot more effort than the Super Mario Galaxy 2 hack, because this hack is re-using an area in memory which is also used by the Gecko code handler. The Wii U VC version of this hack is made entirely with Gecko/Ocarina codes, so the Classic Controller hack had to be relocated in memory to prevent them clashing.

Requirements


To apply the patch, you will need the following:
  • Wiimm's wit
    if you don't know which version to download, you probably want Cygwin/64-bit (Windows)

  • Wiimm's wstrt
    if you don't know which version to download, you probably want Cygwin/64-bit (Windows)

  • any Wii VC injection tool, such as:

  • a disc image of Super Mario Galaxy in any format supported by wit (ISO, WDF, WIA, CISO, WBFS)
    NKIT is not supported by wit​

Download



The attached archive includes the following files. The RMGx files come in four regional versions (E, P, J, K) and four preference variants (AllStars or Nvidia layout and standard or deflicker-filter disabled).

Mapping-SMG-AllStars.png Mapping-SMG-Nvidia.png

  • Mapping-SMG-AllStars.png
    Super Hackio's instructional image showing the button layout you'll get if you use one of the All-Stars-style hacks, as seen above​

  • Mapping-SMG-Nvidia.png
    Super Hackio's instructional image showing the button layout you'll get if you use one of the Nvidia-style hacks, as seen above​

  • readme.txt
    basically this thread in plaintext​

  • RMGx01.txt
    All of the codes from this modification in text form, in case they're useful to you​

  • RMGx01-AllStars.gct
    a GCT (packaged up cheat file) which can be applied to your game's main.dol to give you the All-Stars layout​

  • RMGx01-AllStars-RemoveDeflicker.gct
    identical to the above but also disables the deflicker filter which blurs the image slightly​

  • RMGx01-Nvidia.gct
    a GCT which can be applied to your game's main.dol to give you the Nvidia layout​

  • RMGx01-Nvidia-RemoveDeflicker.gct
    identical to the above but also disables the deflicker filter which blurs the image slightly​

Method


Consider running the wit and szs installers, it really makes both apps much easier to use.
You can also just type in all the paths manually if you don't have admin rights on your PC or just don't wish to install them. The rest of this guide will assume you have installed both apps. Adjust if necessary.​

Super Mario Galaxy is pretty finicky about what video modes it supports.
If you're on a PAL machine, you should probably inject the PAL game and vice versa. Otherwise, you may be able to work around the issue by using your injector's video mode patching features or modifying the vWii's video mode, but I'll leave that up to you.​
  1. Extract the Galaxy1GamePad archive into a directory with your Super Mario Galaxy disc image.
    For example:
    C:\Games\Wii\Hacking\SuperMarioGalaxy

  2. Open a terminal/command prompt window in that directory.
    On modern versions of Windows, you can do this by opening a folder, clicking the address bar ...
    e.g. This PC > Local Disk (C) > Games, etc.​
    ... then typing cmd and pressing Enter.​

  3. Unpack your Super Mario Galaxy disc image.
    For example:
    wit extract --psel=data "RMGE01.wbfs" Galaxy1GamePad
    If your disc image is named something else, replace RMGE01.wbfs with that file name.

  4. Apply your chosen GCT file to your extracted main.dol file.
    For example:
    wstrt patch Galaxy1GamePad\sys\main.dol --add-section RMGE01-AllStars-RemoveDeflicker.gct
    Remember to replace the GCT filename with your region and variant.

  5. Repackage your extracted Super Mario Galaxy folder into a disc image.
    For example:
    wit copy Galaxy1GamePad Galaxy1GamePad.wbfs

  6. Using your newly patched Super Mario Galaxy disc image, create a Wii VC injection with Classic Controller emulation enabled.
    At this point, the process is the same as injecting any other game with Classic Controller support. You do not need the 'Force Classic Controller Connected' option, Classic Controller emulation is fine.​

Changelog


  • 1.2
    Added Japan and Korea versions​

  • 1.1
    Added Europe version​

  • 1.0
    Initial release​
 
Last edited by Vague Rant,

Ewpb

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This is fantastic. The spin move just feels so much more responsive and immediate.

I just leave the star bit cursor middle of the screen and it picks up a good amount.


Many thanks @Vague Rant

Gyro controlled star bit collection would be amazing. Though I imagine the gyro isn't recognised at all.
 
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eof07

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when attempting to inject i get this error. not sure whats going on the patched wbfs for mg2 world fine. i am running windows on a vm if that matters
 

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zmatt25

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when attempting to inject i get this error. not sure whats going on the patched wbfs for mg2 world fine. i am running windows on a vm if that matters
hey, a similar error ocurred with me too, so I just used TeconMoon's WiiVC Injector (its the same thing as uwuvci, but only for WiiVC stuff)
 

Ligeia

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Noob question here, but I guess it is not possible to simply patch this to an iso file ? This VC injection thing means you can't play this on dolphin, right ?
 

Yamathedestroyer

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This is an port of an existing mod which you can use in dolphin. Tho if you follow the guide through with just the iso patching the iso should work in Dolphin.
Post automatically merged:

Is There a Way to make this work on the WiiU Big Screen Controller ?
what is an Wii U Big Screen Controller? If you mean the Gamepad, yeah, thats what this mod is.
 

TonyNESgri

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Hi everyone,

Is there any plan for the OP to release Wii U Gamepad / Classic Controller support for any other Wii game that works with Wiimote + Nunchuk ?
 

Raye2223

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Every time I try to build the rom with classic controls the cmd prompt says it cannot find the file for the allstars controls. This is despite me not messing with the files or anything.


Post automatically merged:

Every time I try to build the rom with classic controls the cmd prompt says it cannot find the file for the allstars controls. This is despite me not messing with the files or anything.


nvm figured it out
 
Last edited by Raye2223,

AidensTeaCorner

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Every time I try to build the rom with classic controls the cmd prompt says it cannot find the file for the allstars controls. This is despite me not messing with the files or anything.


Post automatically merged:


nvm figured it out

I am having the same problem. How did you fix it?
Post automatically merged:

Every time I try to build the rom with classic controls the cmd prompt says it cannot find the file for the allstars controls. This is despite me not messing with the files or anything.


Post automatically merged:


nvm figured it out

Having the same problem. How did you fix it?
 

Freyja335

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i have a japanese wii u. I use rhythem heaven US and a USA wbfs copy of SMG1, the .wbfs file works fine in usb loader gx but when i inject it using uwuvci it does not start and instead gives me the black screen with the random numbers, at least the first time now it is just a black screen. Does anybody have any idea what might help
 

DolphinCube

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this may be a bit of a silly question. But is it possible to use this on a original wii with the classic controller? I'm hoping to run this patch on the Original Wii so I can use my Classic Controller
 

Yamathedestroyer

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this may be a bit of a silly question. But is it possible to use this on a original wii with the classic controller? I'm hoping to run this patch on the Original Wii so I can use my Classic Controller
Yes you can, but in that case I would recommend using the original riivolution mod, tho patching the game as described here and then loading that with usbloader gx (or any other loader for that matter) should also work.
 

DolphinCube

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Yes you can, but in that case I would recommend using the original riivolution mod, tho patching the game as described here and then loading that with usbloader gx (or any other loader for that matter) should also work.
Got it. The only reason why I asked is because I don't know if you can actually use riivolution patches on usb loader gx. Which is what I use after I literaly dumped every game I had from my Wii U (for preservation and the fact that my wii disc reader is broken and I wanted to use a GC Controller in certain games)
 

Yamathedestroyer

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As far as I know you cant use Riivolution patches in USBLoader GX
Post automatically merged:

i have a japanese wii u. I use rhythem heaven US and a USA wbfs copy of SMG1, the .wbfs file works fine in usb loader gx but when i inject it using uwuvci it does not start and instead gives me the black screen with the random numbers, at least the first time now it is just a black screen. Does anybody have any idea what might help
Maybe try using an Japanes copy of the Game to inject. For me on an PAL System only an PAL based inject works,
 

DolphinCube

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Got it. The only reason why I asked is because I don't know if you can actually use riivolution patches on usb loader gx. Which is what I use after I literaly dumped every game I had from my Wii U (for preservation and the fact that my wii disc reader is broken and I wanted to use a GC Controller in certain games)
after using a rope and tying my wii remote to my classic controller. I made it so I can use the wii remote pointer with my game. And rumble. It works really well for some reason
 

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