1. nitrostemp

    nitrostemp GBAtemp Advanced Maniac
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    should be BETTERCAMERA=1 when compiling the game
     
  2. cagerhager

    cagerhager GBAtemp Regular
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    I was able to compile a forwarder and it works great, but when I return to the wii u menu, it hangs on the
    Wii U" Logo. Soooo if someone wants to help with that. I suppose I cannot post the installable forwarder as it does contain the rpx file.
     
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  3. zerofalcon

    zerofalcon GBAtemp Advanced Fan
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    Use NUSPacker to make an installable sm64 channel.
     
  4. Ewpb

    Ewpb Advanced Member
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    I have the patched rpx files. That say the're 60fps + Puppycam 3.1, or just Puppycam. But I don't see any options or sign of it working.

    I am wondering if the programs are missing assets from the base folders in wiiu/apps/sm64?
     
  5. elk1007

    elk1007 Advanced Member
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    My build with working Puppycam is
    0395182d1edea8058e13e3d12e2302ac83b76861

    If Puppycam works, you can press R on the pause menu to bring up camera options.
     
  6. stranno

    stranno GBAtemp Regular
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    I guess you are using my build. No, you don't need any other file in sm64 folder, unless you want descriptions, icons and all that stuff. The game is self-contained in the executable (rpx).

    PuppyCam is not an extended menu with camera options or whatever. It is just a free 360 camera, nothing more. Camera/controls/sound menu is called EXT_OPTIONS and it is NOT in the vanilla port (sm64-port) of Super Mario 64, for that you need sm4ex. Afaik Abood hasn't converted PuppyCam to EX version yet. That's why you are not seeing EX + PuppyCam.
     
    Last edited by stranno, Sep 20, 2020
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  7. Lostbhoy

    Lostbhoy HEY YOU GUYS!
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    I compiled a channel with NUSPacker and get the same problem. I used the resources from page 4 of this thread but always have to pull the plug when i want to exit.
     
    Last edited by Lostbhoy, Sep 20, 2020
  8. The Frenchman

    The Frenchman GBAtemp Advanced Fan
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    I was able to compile it with Arredondo's Model, works flawless!

    Now to make it a bootable from the menu using NUSpacker
     

    Attached Files:

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  9. The Frenchman

    The Frenchman GBAtemp Advanced Fan
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    I was able to pack it into a bootable file ut when I try to install it with WUP installer GX it tells me it's not a game or a title update or a demo...
     
  10. elk1007

    elk1007 Advanced Member
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    Probably need CFW, try booting mocha before WUP installer
     
  11. The Frenchman

    The Frenchman GBAtemp Advanced Fan
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    I have it on coldboot so....
     
  12. elk1007

    elk1007 Advanced Member
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    CBHX and then mocha?
     
  13. danny19901

    danny19901 GBAtemp Fan
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    No need for mocha if CBHC

    Sent from my GM1920 using Tapatalk
     
  14. elk1007

    elk1007 Advanced Member
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    I dont think haxchi supports WUP.
    I recommend you try installing it with Mocha and let us know.
     
  15. The Frenchman

    The Frenchman GBAtemp Advanced Fan
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    I installed all of my WiiU games with WUP in the past.

    It is already Mocha running I went to the boot options and it was mocha.
     
    Last edited by The Frenchman, Sep 22, 2020
  16. cagerhager

    cagerhager GBAtemp Regular
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    Guessing it was compiled incorrectly. I was able to compile using an rpx file, able to start, but hangs when exiting the game. What were you using to compile the WUP?
     
  17. The Frenchman

    The Frenchman GBAtemp Advanced Fan
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    NUSPacker and the meta datas shared here on page 4. It compiled into an app folder with content files.

    It's weird... maybe it's how I split the files in the folders, I put the RPX inside the code directory and then the resources in the content (actors, textures...) it wasn't very clear. Maybe that's the reason.
     
  18. cagerhager

    cagerhager GBAtemp Regular
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    I just put the rpx into the code and left everything else out of it, loaded up fine
     
  19. The Frenchman

    The Frenchman GBAtemp Advanced Fan
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    what is in the content folder? nothing?
     
  20. cagerhager

    cagerhager GBAtemp Regular
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    just the dummy file
     
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