Hacking [RELEASE] WiiVC Injector Script (GC/Wii/Homebrew Support)

Opoth

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Maybe they are selling unlicensed merchandise as real?

Nah, this was a store bought launch controller with official Nintendo box/branding/etc, too early days for bootleggers. It always worked okay on vWii when Pro support got backported to a bunch of emulators, it never had any of the random issues that other people seemed to have with unofficial controllers with various software.

I'll let things ride out for awhile, hopefully it will get proper gamepad/Pro support shortly now that forwarders/Wii overclocking is a thing. Thanks for your help.
 
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TeconMoon

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IOk, just not trying to step on your toes.
Oh no worries I hope I wasn't insinuating that you were.

@Xyphoseos if you are trying to convert a GameCube game while using a forwarder other than the one that's built-in to the script, name it main.dol

For example, here's what your source files folder could look like:
  • game.gcm (your game)
  • main.dol (whatever forwarder you want)
  • iconTex.png (your game icon)
  • bootTvTex.png (your game banner)
 

babyjoe00069

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NFS2ISO2NFS is not my worry, as I can easily just figure out what values in hex are getting patched and patch those values myself. I'm a little more worried about the processes which convert TGA and BTSND files,


You sneaking in TGA files during conversion probably isn't helping, if TGA files aren't getting copies something is going wrong during the process.

Please post a list of what you have in the source_files folder, upload your source files here minus the game.gcm obviously.

ok here is the files in there now, and in my 1st post i made above the 1 you saw, that was not putting the tga files in, it said they are missing so, when i put them in it finishes, but here are the files I have in the source folder. Ok i tried to upload them but it says the files are too large its only 2mb but i will upload each 1, i made them the tga files are in the zipped file, i also have everything in screenshot here of whats in folder, i have tried without boot.dol, same result
 

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  • bootDrcTex.png
    bootDrcTex.png
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  • bootLogoTex.png
    bootLogoTex.png
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  • bootTvTex.png
    bootTvTex.png
    1.5 MB · Views: 390
  • iconTex.png
    iconTex.png
    24.9 KB · Views: 379
  • SOURCE_FILES.rar
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  • what i have in source folder.PNG
    what i have in source folder.PNG
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aarti

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Are Gamecube injects compatible with the sign_c2w_patcher? I saw a new Nintendont forwarder .dol, do I have to patch it with cafe2wii? I'm autobooting my GC games from Wii U menue and I'm not sure, which .dol I have to use.
 

TeconMoon

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ok here is the files in there now, and in my 1st post i made above the 1 you saw, that was not putting the tga files in, it said they are missing so, when i put them in it finishes, but here are the files I have in the source folder. Ok i tried to upload them but it says the files are too large its only 2mb but i will upload each 1, i made them the tga files are in the zipped file, i also have everything in screenshot here of whats in folder, i have tried without boot.dol, same result
You have way too many conflicting files. Delete all and keep only the following:
  • game.gcm
  • iconTex.png
  • bootTvTex.png
Your bootLogoTex is exactly the same as the stock one which is used so no reason to have a duplicate, bootDrcTex is autogenerated based on bootTvTex, and boot.dol is only used when injecting homebrew.

Here's what I want you to do. Follow these steps, as the things you are trying are too disjointed to troubleshoot:
  • Delete your entire script directory and re-download it from the OP
  • Place ONLY the following files in the SOURCE_FILES folder:
    • game.gcm
    • iconTex.png
    • bootTvTex.png
  • Run the script, and if it fails upload the log.txt AND the errorlog.txt WITHOUT re-running the script.
In one of your logs it looks like WIT might be failing to run at all, but it's hard to tell with the inconsistent logs.
 

kevinbrew

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Well then, I think I pushed everything I can, now its just time for people to try it out and maybe for this script to add some new stuff.
Right now all it will do is unlock the wii vc processor speed from the default 729mhz to a full 1.215ghz, possibly in the future more cafe2wii patches could be made though.
First, you will need a new version of nuspacker to allow packing with cafe2wii files:
https://github.com/FIX94/nuspacker/blob/master/NUSPacker.jar
Just replace the old one and thats all. Then, you will have to download OSv0 (0005001010004000) as well as OSv1 (0005001010004001) with something like JNUSTool.
Take the deint.txt and font.bin from the OSv0 code folder and put it into your destination code folder for a wii vc title. Then in the OSv1 code folder, put this:
https://github.com/FIX94/c2w_patcher/releases
Make sure to edit its starbuck_key.txt to the actual "wiiu starbuck ancast key". Then you should just have to run it, it'll output a c2p.img, put that into your destination code folder renamed to c2w.img together with the boot.bin and dmcu.d.hex.
After that, you can pack the title and install it.
Now after you have it installed, you cant just go ahead and use it, that'll just boot the normal cafe2wii without it unlocked. For this, I wrote a special IOSU patcher:
https://github.com/FIX94/sign_c2w_patcher/releases
All you have to do before launching the wii vc title is start this from the homebrew launcher, then the wii vc title you boot will be at the unlocked 1.215ghz.
To see this added speed in action, you can go launch something demanding like Not64 and WiiSX, though for the moment the probably most boring thing is this wii test app:
https://mega.nz/#!c9JAlY6a!jcFK-BefgJ808yTy4m5aepH-Q6rSunkJBKLLA-ktGfI
It will by default it will print you a clock of about 243mhz and a thread callback of about 95 times, if you have the extra speed it will sit at about 160 times though.

Can someone please help me and make this more simpler to understand for the noobs.or is there a simpler method for overclocking wiisxr
 
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aarti

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Can someone please help me and make this more simpler to understand for the noobs.or is there a simpler method for overclocking wiisxr
Hope it is understandable
NOT NEEDED ANYMORE, JUST DOWNLOAD THE LASTEST RELEASE OF THE SCRIPT FROM OP POST
  1. Download this version(https://github.com/FIX94/nuspacker/blob/master/NUSPacker.jar) of NUSPacker and put it in WiiVC-Injector-Script\WiiVC Injector Script [2.1.3]\TOOLS\NUSPacker/NUSPacker.jar, so that the old one is replaced.
  2. Download JNUSTool (https://raw.githubusercontent.com/Maschell/JNUSTool/master/release.zip), open the config file and replace the second line with the WiiU Common Key.
  3. Type first "java -jar JNUSTool.jar 0005001010004000" (without ") in the search bar when you are in the JNUSTool folder and download it. Then type "java -jar JNUSTool.jar 0005001010004001" and also download it. (I mean doing this:
    (it didn't work for me with command line, so I did this)
  4. From the 0005001010004000 folder, take deint.txt and font.bin and put it in WiiVC-Injector-Script\WiiVC Injector Script [2.1.3]\TOOLS\JNUSTool\Rhythm Heaven Fever [VAKE01]\code.
  5. Download https://github.com/FIX94/c2w_patcher/releases and put it in the folder of 0005001010004001. Open starbuck_key.txt and insert the wiiu starbuck ancast key.
  6. Run c2w_patcher.exe, if it was successful, take c2p.img, boot.bin and dmcu.d.hex and put it again in WiiVC-Injector-Script\WiiVC Injector Script [2.1.3]\TOOLS\JNUSTool\Rhythm Heaven Fever [VAKE01]\code and rename c2p.img to c2w.img.
  7. Put the boot.dol (forwarder or homebrew you want to boot), bootTvTex.png and iconTex.png of WiiSXR or Not64 in WiiVC-Injector-Script\WiiVC Injector Script [2.1.3]\SOURCE_FILES and run the script.
Wiisxr forwarder's dol
Not64 forwarder's dol

WiiSXR 2.3 here (put this one on SD:/apps/wiisxr/ folder)
 
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TeconMoon

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@aarti Thanks for posting the breakdown for people, looks pretty scriptable. The only correction I would make is that whatever forwarder or homebrew you want to boot needs to be placed in the SOURCE_FILES as boot.dol

main.dol in the SOURCE_FILES folder is only used when replacing a GameCube forwarder.
 

aarti

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@aarti Thanks for posting the breakdown for people, looks pretty scriptable. The only correction I would make is that whatever forwarder or homebrew you want to boot needs to be placed in the SOURCE_FILES as boot.dol

main.dol in the SOURCE_FILES folder is only used when replacing a GameCube forwarder.
oops, my bad. corrected :)
 

OrGoN3

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@aarti Thanks for posting the breakdown for people, looks pretty scriptable. The only correction I would make is that whatever forwarder or homebrew you want to boot needs to be placed in the SOURCE_FILES as boot.dol

main.dol in the SOURCE_FILES folder is only used when replacing a GameCube forwarder.
Will you be updating your script with the new commits pushed by Fix94?
 

raleigh95

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Anyone have any luck with Metroid Prime 3. I get no errors in packing or installing onto the Wii U but with two separate sources I get an error message about a problem reading the disc while loading up, both console and sources were USA NTSC. I guess I can just go with the eshop trilogy if needed but already set up and installed the Gamecube 1 & 2. Thanks
 

TeconMoon

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Will you be updating your script with the new commits pushed by Fix94?
I will try and release a 2.2.0 beta tomorrow with the following changes:
  • Update nintendont forwarders to v1.2
  • Update NUSPacker with FIX94's fork
  • Automate c2w patching within title so WiiSXR and other compatible titles can be overclocked
  • Add Internet Check before trying to use JNUSTool to prevent failures
  • Call all JAR files using java -jar instead of pointing right to the jar file
I haven't really been keeping up with these developments (Spyro the Dragon still isn't compatible with WiiSXR so I can't really get too excited) so I'll make sure to do more research and testing before release.
 

kevinbrew

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i wait till this script gets released. will this make the overclocking very simple or will there still be many procedures to go through
 
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aarti

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put the boot.dol of WiiSXR which fix94 edited to sd:/apps/WiiSXR and inject the boot.dol of the WiiSXR forwarder with the c2w-patched script. Do you need links to both boot.dols?

@kevinbrew
 
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OrGoN3

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I will try and release a 2.2.0 beta tomorrow with the following changes:
  • Update nintendont forwarders to v1.2
  • Update NUSPacker with FIX94's fork
  • Automate c2w patching within title so WiiSXR and other compatible titles can be overclocked
  • Add Internet Check before trying to use JNUSTool to prevent failures
  • Call all JAR files using java -jar instead of pointing right to the jar file
I haven't really been keeping up with these developments (Spyro the Dragon still isn't compatible with WiiSXR so I can't really get too excited) so I'll make sure to do more research and testing before release.
Grassy ass!
 

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