Hacking [RELEASE] WiiVC Injector Script (GC/Wii/Homebrew Support)

wicksand420

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ah, thank you
No problem

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Wii U Pro Controller works flawlessly though. Weird, though they shared the same dead zones.
I have to get a real wii u pro controller, when i bought my console I cheeped out and got the knockoff pro controller, it works great in wii u games, but is wonky as hell in homebrew and wii games.
 

cucholix

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I have to get a real wii u pro controller, when i bought my console I cheeped out and got the knockoff pro controller, it works great in wii u games, but is wonky as hell in homebrew and wii games.
The controller is awesome, feels pretty comfy, and the batteries, oh man I can't remember the last time I recharged it, the thing last forever.
 

wicksand420

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The controller is awesome, feels pretty comfy, and the batteries, oh man I can't remember the last time I recharged it, the thing last forever.
yeah, they are like 30 bucks on ebay now, I'll have to get one.

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Clayman ahoy, Skullmonkeys works, as long as you dont run and jump on a skullmonkeys head, it makes some weird sound effects that don't go away until you die
 

Borsalino

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I noticed a logging option in nintendont settings. Is that the ndebug.log file located at the root of the sd card?

Sent from my SM-N910T using Tapatalk
 

spraydom22

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The controller is awesome, feels pretty comfy, and the batteries, oh man I can't remember the last time I recharged it, the thing last forever.

Funny you mention batteries. I had a genuine wiimote and a chinese knockoff addon wii motion plus. I went through 3 pairs of AA batteries to get through skyward sword.

When replayed on a genuine wiimotion plus controller, I went through maybe 1/2 a single pair for the whole game. Seems the generics chew through batteries.
 
Last edited by spraydom22,

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