1. anti_matter

    anti_matter Member
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    So, I got it installed and the icon is on my Wii U but when I opened the game it said something like boot.dol was not found. Now everytime I try to open SSBM again it says Error Code: 199-9999
     
  2. wolf_

    wolf_ GBAtemp Fan
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    How did you modify the main.dol? I been wanting to try to get gamepad working on it
     
  3. GrandEmpress

    GrandEmpress Newbie
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    I have another question. If you’re injecting an ISO and a modded ISO of the same game, for instance Pokemon XD and Pokemon XG, or SSBMelee and Project M, how are saves handled? Before I learned of this injection method, on my Nintendont emulator, the save files of my XD an XG were being shared by both titles. Is there a way to separate them? Or am I doing something wrong here?
     
  4. BQuail

    BQuail Advanced Member
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    Yep! All the games will run the same way that it runs on vWii with a few exceptions, I've converted so many games and had only 1 real issue: Pokémon Battle Revolution does not work at all, the battle never starts, other games are fully functional or sometimes doesn't play on the GamePad even with Classic Controller support. The new script version seems to make the GamePad work in these games too.[/QUOTE]







    Great! One more question: Are we sharing icons and bootsounds somewhere?
     
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  5. cucholix

    cucholix Banners guy
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    Since I can't provide the main.dol because it's copyright material I prepared a folder to simple patch.

    Note it only applies to the USA version of the game (I tried DCKR v1.01)
    What it patch: Y=run, B=jump, ZR=blow/stomp
    1. Open your ISO with WiiScrubber
    2. In DATA partition look for main.dol file, right click extract and save it on DKRC CC patch folder
    3. In the DKRC CC patch folder open apply_patch.bat
    4. With the main.dol patched go to WiiScrubber again, select main.dol right click replace and select the patched main.dol
    5. ???
    6. Profit
    Now you can inject your shiny new DKRC with gamepad support :P

    The patcher .exe is part of @Wiimm tools, and the .gct code is from @crediar so I don't take credit on that.
     

    Attached Files:

    Last edited by cucholix, Oct 31, 2017
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  6. markehmus

    markehmus GBAtemp Maniac
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    Great! One more question: Are we sharing icons and bootsounds somewhere?[/QUOTE]

    https://gbatemp.net/threads/banners-icon-templates-for-wii-vc.483080/
     
  7. TeconMoon

    OP TeconMoon GBAtemp Stubborn Injection Guy
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    You need to have Nintendont on your SD card for GameCube injections. If you aren't using CBHC you'll probably need to re-run whatever signature patches you're using.

    — Posts automatically merged - Please don't double post! —

    You will want to convert that MP3 to a proper WAV file or you'll end up with no boot sound, a not working channel, or some other issue.

    Just like renaming a JPG to PNG doesn't convert it to the PNG format, renaming a MP3 to WAV does not convert it to the WAV format.
     
  8. anti_matter

    anti_matter Member
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    Basically I'll need to re do everything and say no to "automatically start up SSBM" to get Nintendont. Do I need to delete the first SSBM thats om my Wii U?
     
    Last edited by anti_matter, Oct 31, 2017
  9. WiiSonic1

    WiiSonic1 Newbie
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    Hello

    I'm having a problem with this, it all works well until it's time to create the game, it start to check for internet connection and after that it simple stop. I already check and my OS is compatible with Robocopy and already desinstalled Java 2 times and still doesn't work. I left my log here, there are some parts in Spanish, hope that doesn't make thing complicated for you.
     

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  10. GrandEmpress

    GrandEmpress Newbie
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    How do you get to and edit Main.dol files to allow gamepad compatibility?
     
  11. TeconMoon

    OP TeconMoon GBAtemp Stubborn Injection Guy
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    No you literally download nintendont from github and put it on your SD card. This isn't advanced stuff but it does require basic knowledge of Wii and Wii U homebrew.
     
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  12. OrGoN3

    OrGoN3 GBAtemp Addict
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    Do you have plans to support injecting WiiWare?
     
  13. anti_matter

    anti_matter Member
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    Ohh, thanks. Sorry this is my first time "hacking" my Wii U so I dont know much of it
     
  14. TeconMoon

    OP TeconMoon GBAtemp Stubborn Injection Guy
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    With the re-write which is basically complete you'll be able to create a Wii U Title that launches a Wii Title ID, so for example you could install Mega Man 9 on your vWii as a WAD which has the title ID WR9E, and then the Title you generate will boot Mega Man 9 from your vWii.

    So in this sense, WiiWare can only sorta be injected. You still have to install the WiiWare on your vWii but it can be launched from the Wii U Menu and controlled by the GamePad in some cases.
     
  15. OrGoN3

    OrGoN3 GBAtemp Addict
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    Errr, sorry, I should've elaborated a bit more. That's kinda what I meant, lol. Are you implementing wiivc_chan_booter?
     
  16. TeconMoon

    OP TeconMoon GBAtemp Stubborn Injection Guy
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    Yup yup yup
     
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  17. Blaze Uchiha

    Blaze Uchiha GBAtemp Advanced Fan
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    This means we can also inject a working hbc channel forwarder to the Wii U side too right?
     
  18. cucholix

    cucholix Banners guy
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    If you have HBC installed on vWii nand, yes
     
  19. Blaze Uchiha

    Blaze Uchiha GBAtemp Advanced Fan
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    I do. Both Fix94's and the one that installs with bootmii installer. The forwarder I have now crashes the second it loads the hbc
     
  20. TeconMoon

    OP TeconMoon GBAtemp Stubborn Injection Guy
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    This already exists so making a forwarder for the HBC would be more work than it's worth
     
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