1. WiisleyU

    WiisleyU GBAtemp Regular
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    Use HaxchiFW, Mocha or Sigpatch to bypass the Wii U signature checks, these are not original games, obviously.
     
    Last edited by WiisleyU, Oct 30, 2017
  2. OrGoN3

    OrGoN3 GBAtemp Addict
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    Did he ever answer you or did you ever try yourself with WiiWare? I'm curious.
     
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  3. TeconMoon

    OP TeconMoon GBAtemp Stubborn Injection Guy
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    This is already the case, if you don't try to force GamePad support it just gives you the normal wii remote prompts.

    — Posts automatically merged - Please don't double post! —

    When you exit a WiiVC title, the Wii U is clean booted. What are you using for signature patches? If you're using CBHC then it should reboot with sigpatches immediately.
     
  4. anti_matter

    anti_matter Member
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    It says I that I miss either the game.gcm, bootTVTex.png/tga or iconTex.png/tga. I tried both png and tga and it still didn't work. I get this problem with SSBM 20XX and normal SSBM. this is the log but I don't have an errorlog

    D:\WiiVC Injector Script [2.2.6]>IF EXIST WORKINGDIR echo Cleaning up WORKINGDIR from failed conversion... 1>con

    D:\WiiVC Injector Script [2.2.6]>IF EXIST WORKINGDIR rmdir /s /q WORKINGDIR

    D:\WiiVC Injector Script [2.2.6]>set jver=0

    D:\WiiVC Injector Script [2.2.6]>for /F tokens=2-5 delims=.-_" %j in ('java -fullversion 2>&1') do set "jver=%j%k%l%m"

    D:\WiiVC Injector Script [2.2.6]>set "jver=180131"

    D:\WiiVC Injector Script [2.2.6]>if 180131 LSS 180000 goto:javafail

    D:\WiiVC Injector Script [2.2.6]>cd TOOLS\tga2png

    D:\WiiVC Injector Script [2.2.6]\TOOLS\tga2png>IF EXIST "..\..\SOURCE_FILES\bootTvTex.tga" tga2pngcmd.exe -i .\..\..\SOURCE_FILES\bootTvTex.tga -o .\..\..\SOURCE_FILES\

    D:\WiiVC Injector Script [2.2.6]\TOOLS\tga2png>IF EXIST "..\..\SOURCE_FILES\iconTex.tga" tga2pngcmd.exe -i .\..\..\SOURCE_FILES\iconTex.tga -o .\..\..\SOURCE_FILES\

    D:\WiiVC Injector Script [2.2.6]\TOOLS\tga2png>IF EXIST "..\..\SOURCE_FILES\bootDrcTex.tga" tga2pngcmd.exe -i .\..\..\SOURCE_FILES\bootDrcTex.tga -o .\..\..\SOURCE_FILES\

    D:\WiiVC Injector Script [2.2.6]\TOOLS\tga2png>IF EXIST "..\..\SOURCE_FILES\bootLogoTex.tga" tga2pngcmd.exe -i .\..\..\SOURCE_FILES\bootLogoTex.tga -o .\..\..\SOURCE_FILES\

    D:\WiiVC Injector Script [2.2.6]\TOOLS\tga2png>cd ..\..\

    D:\WiiVC Injector Script [2.2.6]>set BASEFOLDER="Rhythm Heaven Fever [VAKE01]"

    D:\WiiVC Injector Script [2.2.6]>set SAVEDRANDOM=0520

    D:\WiiVC Injector Script [2.2.6]>IF EXIST "SOURCE_FILES\game.gcm" set gamefile=game.gcm & set /p WIITITLEID= 0<SOURCE_FILES\game.gcm & goto:skipiso

    D:\WiiVC Injector Script [2.2.6]>IF EXIST "SOURCE_FILES\boot.dol" set gamefile=boot.dol & goto:skipiso

    D:\WiiVC Injector Script [2.2.6]>IF EXIST "SOURCE_FILES\game.wbfs" set gamefile=game.wbfs & goto:skipiso

    D:\WiiVC Injector Script [2.2.6]>IF NOT EXIST "SOURCE_FILES\game.iso" (goto:NOPE.AVI)

    D:\WiiVC Injector Script [2.2.6]>reg import TOOLS\Storage\ShowFileExt.reg
    The operation completed successfully.


    D:\WiiVC Injector Script [2.2.6]>echo REQUIREMENTS NOT MET, MAKE SURE YOU HAVE THE FOLLOWING FILES IN YOUR SOURCE_FILES FOLDER: 1>con

    D:\WiiVC Injector Script [2.2.6]>echo.1>con

    D:\WiiVC Injector Script [2.2.6]>echo game.gcm for GameCube, game.iso or game.wbfs for Wii Game, or boot.dol for Homebrew 1>con

    D:\WiiVC Injector Script [2.2.6]>echo bootTVTex.png or bootTVTex.tga 1>con

    D:\WiiVC Injector Script [2.2.6]>echo iconTex.png or iconTex.tga 1>con

    D:\WiiVC Injector Script [2.2.6]>echo.1>con

    D:\WiiVC Injector Script [2.2.6]>Pause1>con
     
  5. BQuail

    BQuail Advanced Member
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    Question: When injecting a Wii game, is the game still running on the D2X CIOS installed on the vwii? For compatibility reasons, I'm curious.
     
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  6. WiisleyU

    WiisleyU GBAtemp Regular
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    It seems to run on unmodified IOS since the WiiVC games run perfectly with unhacked vWii.
     
  7. TeconMoon

    OP TeconMoon GBAtemp Stubborn Injection Guy
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    Next time just attach the log.txt file instead of pasting a really long post. Can you attach a picture of your sourcefiles directory? Seems that the script can't find your game.gcm.

    Nope, running the native WiiVC Implementation.
     
  8. anti_matter

    anti_matter Member
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    Sorry, will do. Here's the picture with the game.gcm being SSBM 20XX
     

    Attached Files:

  9. wicksand420

    wicksand420 GBAtemp Addict
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  10. Blaze Uchiha

    Blaze Uchiha GBAtemp Advanced Fan
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  11. cucholix

    cucholix Banners guy
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    I successfully injected a modified main.dol for DKCR with Classic Controller support, it works great and can play on the gamepad :)
     
  12. BQuail

    BQuail Advanced Member
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    [QUOTE="Nope, running the native WiiVC Implementation.[/QUOTE]



    So....does this mean compatibility issues are non existent? Just curious because I've got a crap load of game and before I started going through the process of Injecting/WUP Installing I want to be sure they all work well.
     
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  13. TeconMoon

    OP TeconMoon GBAtemp Stubborn Injection Guy
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    The script is supposed to disable file extension hiding if the conversion fails, but are you sure your game file name doesn't have a hidden ".iso" extension on the end or something like that?
     
  14. anti_matter

    anti_matter Member
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    Is there a way I can find that? As far as I know the the name of the file before I renamed it had .gci
     
  15. TeconMoon

    OP TeconMoon GBAtemp Stubborn Injection Guy
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    Go to folder options and make sure "Hide extensions for known file types" is turned off.

    upload_2017-10-30_14-39-19.png
     
  16. anti_matter

    anti_matter Member
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    Did that, now it looks like this

    — Posts automatically merged - Please don't double post! —

    Is it because almost all have .png twice?
     

    Attached Files:

    Last edited by anti_matter, Oct 30, 2017
  17. TeconMoon

    OP TeconMoon GBAtemp Stubborn Injection Guy
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    Yes, rename all your files properly without duplicate extensions
     
  18. anti_matter

    anti_matter Member
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    What about the mp3 file?
     
  19. anti_matter

    anti_matter Member
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    Nvm it works.
     
  20. WiisleyU

    WiisleyU GBAtemp Regular
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    So....does this mean compatibility issues are non existent? Just curious because I've got a crap load of game and before I started going through the process of Injecting/WUP Installing I want to be sure they all work well.[/QUOTE]
    Yep! All the games will run the same way that it runs on vWii with a few exceptions, I've converted so many games and had only 1 real issue: Pokémon Battle Revolution does not work at all, the battle never starts, other games are fully functional or sometimes doesn't play on the GamePad even with Classic Controller support. The new script version seems to make the GamePad work in these games too.
     
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