ROM Hack [Project] Spice and Wolf DS Translation

suruz

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~Spice and Wolf: My One Year with Holo~
Ōkami to Kōshinryō Boku to Horo no Ichinen
English Translation Project

UyGCc.jpg


Current Status: Translating Script Files
Hacker: jjjewel
Gfx Editing (Buttons): rastsan
Translators: Remilia, Masa
Editing, Other Graphic Insertion: Suruz

So basically, me and my two translators would be keen to start working on the first 'Spice and Wolf' DS game. It's a Visual Novel/Business Simulator based on the Anime and looks like a lot of fun for fans of the series.

Thanks to jjewel, who created a text extraction/insertion tool for most of the game text, we started translating the game's scripts a while ago now. We're all pretty busy, but progress is still slowly being made, and hopefully this will continue :)

Note: We WON'T be releasing a Menu/partial patch this time, as this is a Visual-Novel style game, and just isn't very playable without the story being translated.


qgiJP.png
QCdjw.png
g0uNs.png

xOjtd.png
VPG4J.png
Qyexo.png

ci3He.png
IeMcT.png

[title:Old Thread Contents:]
I did a search, and I think someone had successfully extracted the text from the game.
This thread in particular:
http://gbatemp.net/index.php?showtopic=111...0&p=1490266

UPDATE: So basically, jjjewel is currently helping out with extracting the script from the game. We've got the first script file translated... But apparently it's much harder to insert the text back into the game, due to it being stored differently from usual.

So as always, if you have any skills in this area (Script insertion), extra help would be MUCH appreciated... I think jjjewel went into more detail about the problem later in this thread, so check that for more info.

Hopefully it will be possible to create an inserter, and then once that's sorted out we'll continue with the translation ;]

Thanks to my awesome translators Remilia and Masa + rastan for inserting some images + jewel for working on the Text Insertion
 

rastsan

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sjis encoding- not really that hard to find, there is a script folder. Did you try psychoblaster already?
Either way, are you going to do anything with ahx sound files? they are the voice files for the characters. which there is software for.
the graphics as well are easy to get to, too.
there is some stuff in the arm9.bin to translate as well.

why would it be impractical? Manual entry is what I have to do for 7th dragon&zoids battle coleseum. You could go the way of screenshots and/or memory dumps. Personally I prefer the screenshot way, you organize and translate as you go, able to check if you are hitting the right script with a re-play through, and many different (very descriptive) saves from in game- through an emulator. Use ocr software and your good to go.

If you need help dumping/inseting images I don't mind helping with that.

What I had to do with the zoids battle coleseum trans- take the one ovelay file and delete everything I didn't need translated. After I get a translation I'll go back and relative search and then replace. Actually pretty easy so far for the translation. just do it file by file section by section ar something.
 

suruz

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rastsan said:
sjis encoding- not really that hard to find, there is a script folder. Did you try psychoblaster already?
Either way, are you going to do anything with ahx sound files? they are the voice files for the characters. which there is software for.
the graphics as well are easy to get to, too.
there is some stuff in the arm9.bin to translate as well.

why would it be impractical? Manual entry is what I have to do for 7th dragon&zoids battle coleseum. You could go the way of screenshots and/or memory dumps. Personally I prefer the screenshot way, you organize and translate as you go, able to check if you are hitting the right script with a re-play through, and many different (very descriptive) saves from in game- through an emulator. Use ocr software and your good to go.

If you need help dumping/inseting images I don't mind helping with that.

What I had to do with the zoids battle coleseum trans- take the one ovelay file and delete everything I didn't need translated. After I get a translation I'll go back and relative search and then replace. Actually pretty easy so far for the translation. just do it file by file section by section ar something.

By the "impractical" thing I just meant this is way more of a visual novel type of game.... Rather than an action one. So I wouldn't just be doing a Menu/Skills translation - my translators would need the full script in front of them, etc.

But again, I guess I could find a way of extracting text using a hex editor, giving it to them to translate, and then inserting it manually myself.

It COULD work if I spend a lot of time on it lol.

And thanks for offering to help with the images, I might ask for your help with that once I look at the files a bit more...
 

suruz

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Some minor progress with image editing (if you can even call it progress, lol)

I got the names of commodities/trade objects translated and edited into English:
y84th.png


But I'd really like to do the same with the New Game/ Continue / Settings buttons on the Title Screen (as shown below):
GRNUI.png

(Top button is Continue, middle button is New Game and bottom buttom is Settings or Options)

I found the image files and tried to edit them in CT2 but they come out all jumbled whatever I do
frown.gif


The format isn't anything unusual, so could anyone take a look at the files and see if they can extract the image for me?
frown.gif


Files are here: http://www.mediafire.com/?65h6p8c5b9co1cr
There were other files but.. they probably aren't needed to edit these? I suspect the buttons may be animated and harder to edit >: *sigh*
 

rastsan

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actually this is something CT2 can help you with.
If the file system viewer doesn't get it out for you right the tile composition tool will. just a matter of tinkering with 8by 8 offsets and doing them bit by bit. i can see the first two but the last one will mean some work. Do you want me to edit them too? It wont be a problem...
Jeez a re-used graphic from another game (I can see the old letters that were over written and badly done so too)
This company can do better than this. crap and half- hell I can do better... augh
anyways upload link fo the one coming up as you will need to tell me if the other stuff needs to be edited also... I'll get the other title later just, uh see...

http://www.mediafire.com/?cjoj7x25jej9bfo edit : link down I removed it
 

suruz

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rastsan said:
actually this is something CT2 can help you with.
If the file system viewer doesn't get it out for you right the tile composition tool will. just a matter of tinkering with 8by 8 offsets and doing them bit by bit. i can see the first two but the last one will mean some work. Do you want me to edit them too? It wont be a problem...
Jeez a re-used graphic from another game (I can see the old letters that were over written and badly done so too)
This company can do better than this. crap and half- hell I can do better... augh
anyways upload link fo the one coming up as you will need to tell me if the other stuff needs to be edited also... I'll get the other title later just, uh see...

http://www.mediafire.com/?cjoj7x25jej9bfo

Nice! I dont get how you managed to do that but.. if you could send me the extracted BMP, then I'll ask my friend to edit it for me, and give it back to u to insert xD

Re-used graphics from another game? Huh O___O lol
 

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omg it will be a blessing if this translation will be released XD tried to watch the tv show but didn't get time to finish (or begin... watched onl 1 epi) and when i played the game o.O didn't get anything because the game focuses in conversation and things like that ¬¬
 

rastsan

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thats actually a download link get them to edit it and then send me the download link for it. I may need to do a better dump, just noticed that the last letter on the two options isn't right. also CT2 has something called the tile composition tool change the graphic to 8 by 8 then fit window to tile then change the window size and use the tool just drag and drop the tiles to the tile tool and export import as needed.
 

suruz

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rastsan said:
thats actually a download link get them to edit it and then send me the download link for it. I may need to do a better dump, just noticed that the last letter on the two options isn't right. also CT2 has something called the tile composition tool change the graphic to 8 by 8 then fit window to tile then change the window size and use the tool just drag and drop the tiles to the tile tool and export import as needed.

Ah I know but I thought you could extract it in a cleaner format like BMP? I'll get the buttons translated in the mean time...

And I wonder where the other button from the Title Screen went o__O
 

suruz

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rastsan said:
Sorry I only looked at the one file its probably in the other one, just haven't got to it yet. okay dokey here's a cleaner one... Sorry.

new link
http://www.mediafire.com/?214e6h686hq3uic
will remove that old one...

Okay, done!

http://www.mediafire.com/?vawigczpdphhbhv

Thanks a lot for extracting that, it was a lot of help.. Hopefully u can do the same for the other set of buttons?
smile.gif


The other images in the game are super easy (non-jumbled) so I can do hopefully those myself xD

Now jjjewel's just working on an Extractor/Inserter for the text... If anyone else can easily Extract and Re-insert text into the game, please let me know... as any help would be appreciated
 

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I still don't fully understand the codes in this game yet. T_T So if anyone takes a look at the codes (in .wsb files) and figure out something, please also post here.

As far as I know;

- It's Shift-Jis

- hex value 5508 is the code for beginning of short text. (I believe it takes up to 0x80 bytes.)
It goes like 55 08 xx yy. Where yy is the bytes of your text including 0000 or 00000000 at the end. xx is related to the number of text but not exactly. (Still can't figure out this one.)

- hex value 9510 is the code for beginning of long text (larger than 0x80 bytes)
It goes 9510 xxxx yyyy. Where yyyy is the bytes in big endian. xxxx is similar to the 5508's xx but again, in big endian.

- 0D0A is the code for new line

- 81A5 is the code for touch screen/A button pressed to proceed to next dialog


So far, i got it inserted correctly up to where there're choices. Things started to screw up after the choices. T_T (For the opening text, I had problem when you have choices to talk to the shopkeeper or leave town.)

Any info for the codes will be appreciated.
wub.gif
 

suruz

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rastsan said:
next and last two buttons (I hope),
http://www.mediafire.com/?9720rv67bpg62na

The edited ncgr that you can just swap in if needed,
http://www.mediafire.com/?h67gl78lq668t4q

If you need any other images done or help with something else, let me know.

Thanks!! It worked perfectly
wink.gif


Here's the other 2 buttons translated:
http://www.mediafire.com/?9ruegi4qcz9g1jy

Sorry for the delay but my translator is in a different time zone to me, I didn't get a chance to ask her, etc.. xD

And that seems to be the last of the buttons. Well last of the ones I've seen by playing anyway.

I think the rest of the graphics are easier (most of which I've extracted already) so no problems there ;]
 

suruz

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CA519705950 said:
I thought Spice and Wolf was a Hentai thing o_0.

.....Nooo, really not lol. It's just a really good anime that's worth watching. Might not be everyone's taste because it hasn't got a lot of action but.. ehh.

Definitely not Hentai lolol >__>
 

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