Not for my versionThe speed codes for MK8 seem to be regionfree too and work with 4.0 and 4.1
Not for my versionThe speed codes for MK8 seem to be regionfree too and work with 4.0 and 4.1
It's from the game file. Also it's possible to make a code with it. I sent you the details laterwhich one do you have?
okayIt's from the game file. Also it's possible to make a code with it. I sent you the details later
I fixed the code layout, item list, etc.
Please keep the same format for all codes, it's a mess if everyone start posting with its own layout.
- use the same layout used on Geckocodes ! (ComoCortney, you have a lot of Wii codes posted there, why not keep the same format for WiiU?)
- don't use "????????" but XXXXXXXX or other letters not from hexadecimal. it's easier to see layout with XXXXYYZZ instead of "????????"
- don't use XXXXXXXX when possible values are 8 bit, but 000000XX
- don't post description first, keep the value first. 1) it looks better, and it's easier to read/find what you want 2) parsing the value with a cheat engine will be a lot easier !
example :
don't post :
this: xxxxx
Super
useful on multi line
code : xxxx
another code : xxxxx
but
xx = value description
xx = value description
xx = value description
etc.
Sorry to sounds like a bother, it's just easier to keep it clean from the start.
thank you.
hmm nope still doesn't seem to work, this time it's giving me both "complex resolve & simple resolve" over and over againI think it was an unneeded else statement. Try this one.
This is a good idea!I saw you used RRRRRRR XX, but I left these one untouched. this is (at least it was on Wii) fine with gecko too.
Sorry, I didn't know there were another website you submitted the codes. I'll go check gamehacking.org
edit:
about the "???" I'm thinking about future cheatcode parser.
the program should be able to detect when a code has user values and display a list of possible choices.
using "???" is fine to detect it needs user input, but will not generate a list of possible values based on the location (example : XXXX replaced with a list of value for XXXX, same for YYYY etc.)
That's right, "????" is the only possible variable over thereBut it looks like you can only have one joker, not more in the same code ?
You have to contact an admin and show them some of your codeshow do you register such code on that database? it's possible?
if you have suggestion, you can share them
It's not like there's already a website to store them, or a tool to parse them. It's probably too soon to think about it, but I always try to think how to do things to be compatible with future features to prevent rewriting new formats later. but having a fixed format is cleaner on the first post.
hmm nope still doesn't seem to work, this time it's giving me both "complex resolve & simple resolve" over and over again
I saw you used RRRRRRR XX, but I left these one untouched. this is (at least it was on Wii) fine with gecko too.
Sorry, I didn't know there were another website you submitted the codes. I'll go check gamehacking.org
edit:
about the "???" I'm thinking about future cheatcode parser.
the program should be able to detect when a code has user values and display a list of possible choices.
using "???" is fine to detect it needs user input, but will not generate a list of possible values based on the location (example : XXXX replaced with a list of value for XXXX, same for YYYY etc.)
same for writting the value before the "=", the parser could detect if a line has this sign and generate a list of choices to replace into XXXX.
or maybe someone (will) have a better idea for a code parser.
hmm nope still doesn't seem to work, this time it's giving me both "complex resolve & simple resolve" over and over again
I just don't get how to do this, I'm a complete TCPGecko beginner and I don't quite know how to use HEX codes...About pointers code
Pointers are noted like this :
[AAAAAAAA] + xxx BBBBBBBB
the difference is that instead of poking the value of B at address A, you need to look at the address located at [A] and add xxx to it. this is the location where you need to poke B.
Example :
[1012345] + 1A BBBBBBBB
1. go to 1012345
2. open your calculator and write the value you found at that position.
3. add 1A to get a new address (the result is the location where you need to poke).
4. go to that result address
5. poke BBBBBBB
[About pointers code
Pointers are noted like this :
[AAAAAAAA] + xxx BBBBBBBB
the difference is that instead of poking the value of B at address A, you need to look at the address located at [A] and add xxx to it. this is the location where you need to poke B.
Example :
[1012345] + 1A BBBBBBBB
1. go to 1012345
2. open your calculator and write the value you found at that position.
3. add 1A to get a new address (the result is the location where you need to poke).
4. go to that result address
5. poke BBBBBBB/QUOTE]
have you ever tried messing with existing cheat codes?I just don't get how to do this, I'm a complete TCPGecko beginner and I don't quite know how to use HEX codes...
According to this it says search for the value in [...] in Memory Viewer, copy the value from that position, calculate the new one (example with the Windows Calculator in HEX-Mode), search that one again and... poke BBB...? What to poke there when people write "xxxxx", example for Mario Kart?
Sorry if this sounds noobish but I really want to get involved into this whole thing here
The GCN Action Replay pointer type is a mess too ._.100x more easy than the DS pointer system
And about MK8 speed code, have you updated your game to 4.1 ? I would like to see in it
No because the more funny stuff is made via pointer locationshave you ever tried messing with existing cheat codes?
normal codes are pretty much self-explaining. 19E236EC 12345678 means that the value 12345678 is written on address 19E236EC in the RAM.
A pointer code is a bit different. [19E236EC] +80 12345678: The value of address 19E236EC is another address that always redirects to the right memory location were we want the cheat to be active. This is needed when addresses change. 80 just add an offset to the address held on 19E236EC because this is where our cheat is in the RAM.