ROM Hack Pokemon HG/SS fix discussion

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Zidane24

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I am quite surprised to see how Desmume 0.9.5 x64 isn't crashing at all. In the mean time while I am trying to look at the code/play the game...I have imported my save from the R4 to play in the emu...

At least this will pacify myself until one of us discovers the patch...

I WON'T go on record and say that DeSmuMe x64 works 100% though
 

PonchotheHonchkr

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o Fatmike o said:
BloodE said:
Nachiitox said:
Blaze163 said:
Sorry if I'm being a pain in the arse but I'm far too busy to read through 80 odd pages. So I'm gonna take a guess and say we're still no closer to getting this working on any flash card, including the Cyclo?

We are still working together to make this run properly...

a thousand monkeys....

NO ONE CARES

Hi, do us all a favor and don't post here again. kthx.
 

Ribesg

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y = -(0.5)*(x^3) - 2.5x + 24
With x for the number of badges.
If we work with 3 badges, we have y=3
Ok now we know that after 3 events, it crash the game.
And so ?
I think each event add a -1

I enter in a building, y=y-1=2
I get out, y=y-1=1
I enter again, y=y-1=0, the game crash.
Maybe the value is stored in a var who do not allow value below 1 ?
That can explain why it crash after a "countdown", and why it won't load the game when the value is already negative.
 

edes

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BloodE said:
Nachiitox said:
Blaze163 said:
Sorry if I'm being a pain in the arse but I'm far too busy to read through 80 odd pages. So I'm gonna take a guess and say we're still no closer to getting this working on any flash card, including the Cyclo?

We are still working together to make this run properly...

a thousand monkeys....
on typewriters CAN'T write Shakespeare, I mean, look at myspace.
 

Eruonen

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KazoWAR said:
This is what I meant about that it freezes, but if you open a touch screen menu, it wont.
Fascinating find, perhaps this would work nice as a workaround until a patch is released.
 

ccgriffith

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I think I remember reading somewhere, that someone would make their NDS sleep before the ~20 actions came up, and it wouldn't crash.

So, apparently, sleep/awake resets the counter? Anyone else wanna give it a try?
 

Eruonen

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Souldragon said:
Please try this two code and tell me what going on

04000600 86000800
04000600 46000000

If both of them doesn't work together, try one after another.
Both of them don't change anything. Now trying the first only.
 

TechnoAllah

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Souldragon said:
Please try this two code and tell me what going on

04000600 86000800
04000600 46000000

If both of them doesn't work together, try one after another.
None of the three possibilities make any change.
 

Souldragon

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Please make sense of this..

In the ARM9 Memory

Intro Screen

------------- 00 01 02 03 04
04000600 00 08 00 86 00
04000600 00 00 00 46 00

Those two keep on switching with each other

Game Start

------------ 00 01 02 03 04
04000600 02 00 00 86 00
04000600 02 00 00 46 00
After leave the house
04000600 02 08 00 86 00
Repeat

Freeze game

-------------- 00 01 02 03 04
04000600 02 00 00 00 00

so from my understanding is that 04000600 86000800 and/or 04000600 46000000 should overwrite the freeze memory dump.
 
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