ccgriffith said:I think I remember reading somewhere, that someone would make their NDS sleep before the ~20 actions came up, and it wouldn't crash.
So, apparently, sleep/awake resets the counter? Anyone else wanna give it a try?
No luck with that.
ccgriffith said:I think I remember reading somewhere, that someone would make their NDS sleep before the ~20 actions came up, and it wouldn't crash.
So, apparently, sleep/awake resets the counter? Anyone else wanna give it a try?
ccgriffith said:I think I remember reading somewhere, that someone would make their NDS sleep before the ~20 actions came up, and it wouldn't crash.
So, apparently, sleep/awake resets the counter? Anyone else wanna give it a try?
Doesn't seem to be working on my DS.KazoWAR said:This is what I meant about that it freezes, but if you open a touch screen menu, it wont.
ctr3k said:has any one thought about why the counter counts events on Flashcards and not Retail carts.
Because on Emulators and Flashcarts, it fails the piracy check that is programmed in to the game.ctr3k said:has any one thought about why the counter counts events on Flashcards and not Retail carts.
ccgriffith said:ctr3k said:has any one thought about why the counter counts events on Flashcards and not Retail carts.
I'm guessing that, as with the DVDs for, say, Xbox, there is something 'hard-coded' on the retail cart, itself. The Xbox discs have something stamped on the disc that can't be copied (I _THINK_).
Much like with AllData, which requires a hardware key that plugs into the USB port - but that's fixed by overwriting the file that checks for it, so that it "sees" the key, even though it's not there.
So, in short, I'm guessing it's a piece of hardware on the retail cart that the software is looking for, doesn't find, and says "Haha, time to shit things up."
But if that is the case, then it shouldn't be working on any flashcards, right?ccgriffith said:ctr3k said:has any one thought about why the counter counts events on Flashcards and not Retail carts.
I'm guessing that, as with the DVDs for, say, Xbox, there is something 'hard-coded' on the retail cart, itself. The Xbox discs have something stamped on the disc that can't be copied (I _THINK_).
Much like with AllData, which requires a hardware key that plugs into the USB port - but that's fixed by overwriting the file that checks for it, so that it "sees" the key, even though it's not there.
So, in short, I'm guessing it's a piece of hardware on the retail cart that the software is looking for, doesn't find, and says "Haha, time to shit things up."
I posted mine a bunch of times already, I think SAVs are okay.Souldragon said:can someone pm me their 3 badges save file so I can speed up the freezing process?
No shit. He was asking what the root of the AP is, ie what hardware differences it is detecting between flashcarts and a retail cart. What causes the counter to start to begin with.KazoWAR said:Because on Emulators and Flashcarts, it fails the piracy check that is programmed in to the game.ctr3k said:has any one thought about why the counter counts events on Flashcards and not Retail carts.
ctr3k said:How does the JP patch "fix" the game i know the patch itself doesn't work but there must be something in it that will help.
OFF TOPIC:
417 Guests REGISTER.
