ROM Hack Pokemon HG/SS fix discussion

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Blaze163

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I take it the current line of logic on how to fix this is to either stop the counter from taking effect by allowing flash cards to pass the AP check or altering the nature of this event counter and convince it the number is always zero, thus negating the freezing issue. Was this counter in the Japanese version, or is it unique to the US version?
 

KazoWAR

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NoSmokingBandit said:
KazoWAR said:
ctr3k said:
has any one thought about why the counter counts events on Flashcards and not Retail carts.
Because on Emulators and Flashcarts, it fails the piracy check that is programmed in to the game.
No shit. He was asking what the root of the AP is, ie what hardware differences it is detecting between flashcarts and a retail cart. What causes the counter to start to begin with.

Who the hell knows how these companies figure out if the game is running on a flashcard or not, but the simple answer to why this event counter is counting it because it knows its on a flashcart.
 

Pocolip

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Can't somebody use a program like cheatengine on no$ to find the string that counts the events? (if it is possible)
 

burucchi

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QUOTE said:
I posted mine a bunch of times already, I think SAVs are okay.
http://www.mediafire.com/?zw3glmmtmgl

Using this with an unpatched ROM on no$gba 2.6 and only the first Action-Replay code that Soul provided a few posts ago and managed to fight some ~7 random encounters without any freeze. Did no$gba users get 3 event freezes as well or is the tolerance on the emulator bigger?

Either way, continuining to see how long it'll last.
 

Hecatia

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KazoWAR said:
NoSmokingBandit said:
KazoWAR said:
ctr3k said:
has any one thought about why the counter counts events on Flashcards and not Retail carts.
Because on Emulators and Flashcarts, it fails the piracy check that is programmed in to the game.
No shit. He was asking what the root of the AP is, ie what hardware differences it is detecting between flashcarts and a retail cart. What causes the counter to start to begin with.

Who the hell knows how these companies figure out if the game is running on a flashcard or not, but the simple answer to why this event counter is counting it because it knows its on a flashcart.

Yes but what if we find the exact hardware (or software) check and trick the game into "thinking" its on a retail cart
and that should fix everything.
 

anng12

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at this rate


OFFICAL COUNTDOWN UNTIL PATCH RELEASE DAY

5 years, 12 months, 30 days,23 hours,59 minutes left
 

figos

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ctr3k said:
KazoWAR said:
NoSmokingBandit said:
KazoWAR said:
ctr3k said:
has any one thought about why the counter counts events on Flashcards and not Retail carts.
Because on Emulators and Flashcarts, it fails the piracy check that is programmed in to the game.
No shit. He was asking what the root of the AP is, ie what hardware differences it is detecting between flashcarts and a retail cart. What causes the counter to start to begin with.

Who the hell knows how these companies figure out if the game is running on a flashcard or not, but the simple answer to why this event counter is counting it because it knows its on a flashcart.

Yes but what if we find the exact hardware (or software) check and trick the game into "thinking" its on a retail cart
and that should fix everything.

Funny_Pictures_General_Captain_Obvious.jpg
 

ccgriffith

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ctr3k said:
KazoWAR said:
NoSmokingBandit said:
KazoWAR said:
ctr3k said:
has any one thought about why the counter counts events on Flashcards and not Retail carts.
Because on Emulators and Flashcarts, it fails the piracy check that is programmed in to the game.
No shit. He was asking what the root of the AP is, ie what hardware differences it is detecting between flashcarts and a retail cart. What causes the counter to start to begin with.

Who the hell knows how these companies figure out if the game is running on a flashcard or not, but the simple answer to why this event counter is counting it because it knows its on a flashcart.

Yes but what if we find the exact hardware (or software) check and trick the game into "thinking" its on a retail cart
and that should fix everything.


That's usually what they do for alot of the things I've ... "needed" ... for the PC and Xbox.

But it's easier said than done when it's all Hex. Stuff just gives me a migraine. Now, if I was still on my Adderall, though ... THEN I could be more helpful and delve through everything. But, too bad.
 

anng12

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Yes but what if we find the exact hardware (or software) check and trick the game into "thinking" its on a retail cart
and that should fix everything.
[/quote]



That's usually what they do for alot of the things I've ... "needed" ... for the PC and Xbox.

But it's easier said than done when it's all Hex. Stuff just gives me a migraine. Now, if I was still on my Adderall, though ... THEN I could be more helpful and delve through everything. But, too bad.
[/quote]
go buy adderall then
 

Artix

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baldymcbald said:
just continually have events generally entering buildings is enough to do it or entering the bag etc it generally occurs b/w 20-60 actions
24 for 1 badge, 15 for 2 and 3 for 3 I believe
 

Souldragon

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Artix said:
Souldragon said:
QUOTE said:
I posted mine a bunch of times already, I think SAVs are okay.
http://www.mediafire.com/?zw3glmmtmgl


Can you give me the process of how you freeze it
Um, just go down, walk in and out of the daycare 3 times?


Going in and out daycare 10 times now.. speeding up the process of freezing by using DesMuMe x86 version.. no freeze yet with this new set of code
 

Zidane24

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Souldragon said:
Artix said:
Souldragon said:
QUOTE said:
I posted mine a bunch of times already, I think SAVs are okay.
http://www.mediafire.com/?zw3glmmtmgl


Can you give me the process of how you freeze it
Um, just go down, walk in and out of the daycare 3 times?


Going in and out daycare 10 times now.. speeding up the process of freezing by using DesMuMe x86 version.. no freeze yet with this new set of code
Thats great news!
 

PK Strike

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I'd just like to report the circumstances in which my (U) Soul Silver is working perfectly in:

Don't know if this matters but the English rom was patched with the arm7 fix from the (J) version, of which had been patched at least five times, at least twice itself having an arm7 injection from an (E) Platinum, as well as Rudolph's patch and Magnius' and Kazo's patches at various points.

Save file from clean (J) about to fight Sabrina in Kanto (far past Whitney and Goldenrod) was swapped in.

And on Acekard2i AKAIO 1.6 RC1

Stress test is at 150 something events and going. Been going in and out of everything in Goldenrod, most of Johto and I'm in Pewter in Kanto, also going in and out of menus, still with no problems.

Sorry if this is irrelevant.
 
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