Homebrew Not64 Update

DarthBellic

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do any of the current not64 versions support cheats, if so how do i access them, im so close to beating jiggies of time


Good News i beat it anyway
tho for future reference i could still use an answer to this question
as for jiggies of time it has been added to the compat list
took 26 hrs to get all the jiggies, shit took longer than 100% BnK XBLA
overall very positive playthrough on not64
if you love banjo kazooie and want another game to play super badly, 100% give this a playthrough, level design can be a bit rough in places and some jiggies make RBB look like childs play, but overall this game is great, will be testing BnK nostalgia 64 sometime after it relases

i also have added the Super Mario 64 Beta Restoration Project to the compat list
...........not as positive
 
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Exidous

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A question: is DK64 now working without major issues?
DK64 has pretty significant slowdown on Not64 Wii. I think it's playable though.

I haven't finished it though, and I'm a little worried there might be some game breaking moments later in the game. There are issues in Rare N64 games in that June Not64 build, look back a few pages for my and others' whining https://gbatemp.net/threads/not64-update.333569/page-101. I suspect DK64 might have similar issues.
 
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SaulFabre

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Hey guys, tried Star Wars: Episode I - Racer on Not64 Second Edition v20200609 (https://www.gc-forever.com/forums/viewtopic.php?f=9&t=2723) and with a .z64 ROM, and it works, some issues found:
  • Racers are not shown in menu selection. (Maybe by missing textures or have to enable any texture option? :unsure:)
  • A small slowdown when in "EXPANSION PAK ENHANCED" screen, but after passing that screen it sets to normal speed. :P
  • Very minor graphical glitches when in race, but it's 100% playable. :D
Greetings ;)
 

SaulFabre

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It's not missing textures. The geometry is being near clipped by the near plane.
Oh thanks for the info @Extrems, but I have a question:

Since Wii64 1.2 Rice (which has the Rice GFX / graphics plugin) doesn't have any posibility of adding arguments in meta.xml for autoboot a ROM and start it automatically (SkipMenu=1, rompath="root:/path/to/rom.z64"), is there any way for make Not64 Second Edition use the Rice GFX video plugin instead of the Glide GFX video plugin?

If it can be done, how I can enable Rice in Not64?

If not, could you make a version of your Not64 for use the Rice graphics plugin so I (and we) can enjoy also the Rice video plugin in Not64?

Greetings :)
 

SaulFabre

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If I was interested in Rice Video, I would've done something with it before convincing emu_kidid to just release it as-is.
@Extrems But is there a way to enable it? I got RiceVideoLinux.ini file from Wii64 1.2 Rice, and I put it into not64 folder of my SD card. Can this be used in Not64? Or must I have a specific version of Not64 which uses Rice GFX?
 
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DarthBellic

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actualy you dont need oc for toy story 2 you just need to set cpu clock divider to 1 to run fullspeed mostly and btw rice has better gfx, not sure if you have the most up to date versions of wii64 emukid released a beta on github that isnt still an official release where he added cpu clock divider and some fixes to wii64 both versions you can find it here
https://github.com/emukidid/Wii64/issues/28#issuecomment-730131906

just use the dols wiivc.dol even for the wii since they are the only ones with speed limiter working at this time

So quick question on this, could the cpu clock divider improve Banjo Tooie's speed?
 

DarthBellic

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if you are on the wiiu and overclock than maybe i havent tryed it, i think banjo tooie runs pretty well with just regular overclock and no need for cpu clock divider option.
i meant on wii with no WII U OC
Which i just tested with the clock divider on rice set to 1
Spiral Mountain at least is running at full speed most of the time (i skipped the intro cutscene so idk how the performs)
 

DarthBellic

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updated CBD entry in compat guide to better reflect the cutscene lock up issue, you dont need to reset the game when cutscenes lock up, its sorta like when banjo 1 locks up in wii64 rice
 
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pedro702

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updated CBD entry in compat guide to better reflect the cutscene lock up issue, you dont need to reset the game when cutscenes lock up, its sorta like when banjo 1 locks up in wii64 rice
are you SaulFabre updating the wiki? if so i dont think there is any need to add entry's repeating the same game for both wii64/not64 when they have the same exact errors one is enough imo, since wii64 that emukid putted on github issues has pretty much all not64 fixes and the cpu clock divider too, so making a new entry for mario party just seems unnecessary same for all other games, also changing recommended fb textures to highly recommended fb textures and such like that doesn't seem that adds anything to the list imo lol

for the latest wii64 betal build use this https://github.com/emukidid/Wii64/issues/28#issuecomment-730131906 use the dols that have the name wiivc on it, even on wii or else there is no speed lock on games.
 
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SaulFabre

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are you SaulFabre updating the wiki? if so i dont think there is any need to add entry's repeating the same game for both wii64/not64 when they have the same exact errors one is enough imo, since wii64 that emukid putted on github issues has pretty much all not64 fixes and the cpu clock divider too, so making a new entry for mario party just seems unnecessary same for all other games, also changing recommended fb textures to highly recommended fb textures and such like that doesn't seem that adds anything to the list imo lol

for the latest wii64 betal build use this https://github.com/emukidid/Wii64/issues/28#issuecomment-730131906 use the dols that have the name wiivc on it, even on wii or else there is no speed lock on games.
thanks for the info ;)
So yeah, i'm now updating a few the Wii64/Not64 Compatibility List wiki in GBAtemp WikiTemp
 

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I've been testing Conker on Wii but the textures are very glitchy. On the area after de gargoyle all the floor has missing or corrupted texture. You have to turn FB textures on to avoid the great square at the corner and below Conker, but every time you pass to another area produce glitchs on textures.

I don't know how can this game have a green status on the compatibility list. I mean, the framerate with CPU divider set to one is good and the game is very playable, but the problems with the textures makes it not a good experience.
 
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SaulFabre

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I've been testing Conker on Wii but the textures are very glitchy. On the area after de gargoyle all the floor has missing or corrupted texture. You have to turn FB textures on to avoid the great square at the corner and below Conker, but every time you pass to another area produce glitchs on textures.

I don't know how can this game have a green status on the compatibility list. I mean, the framerate with CPU divider set to one is good and the game is very playable, but the problems with the textures makes it not a good experience.
Look at this quote from this forum (https://www.gc-forever.com/forums/viewtopic.php?f=9&t=2723) about recommended settings for Conker's Bad Fur Day, it's highly recommendable to play in Not64 Second Edition v20200609:
  • Conker's Bad Fur Day
    Video > FB Textures: Yes
    Audio > Speed Limit: DL (prevents hanging)

Greetings
 

pedro702

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