Homebrew Not64 Update

  • Thread starter Thread starter starwarsfan541
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Definitely need to try this.
Better yet ... convince someone who knows what they're doing to replace the Wii64 WiiFlow plugin with this.
You can use it now if you like by replacing the dol file in wiiflow/plugins/. no exit to wiiflow though.
Oh, that's right. I had forgotten that Wii64 already accepted arguments. Cool ... WiiFlow uses a HBC stub, too, to make homebrew return to WiiFlow (don't remember the last time I tried it, though) I wonder if it would still return to WiiFlow with that.
 
well blastcorps does infact work now, :) but donkeykong on the otherhand doesnt seem to be working so well... one major thing is once youre ingame the camera has some glitch where it like resets itself every half second... makes it unplayable really. not sure if that glitch was in regular wii64 releases.. anyone else have better luck with this game. and if anyone notices any other games running better, plz post it.
 
Wow I'm Impressed. Just tried Tooie, it works very fast, but the problem is everything is white but Banjo and Kazooie, its unplayable, about to try Kazooie. Goldeneye works fantastically.


 
Maybe this will replace Wii64 since they, you know, refuse to let people know whether or not it's still being worked on....
Strange, you are registered at gc-forever and should know that emu_kidid said multiple times that development is not halted, heck they even discuss Wii64 on IRC daily. If people annoy me with the same questions over and over at some point I would refuse to answer them at all.
 
Conker (PAL) doesn't load, black screens.

JFG (PAL) = flickery screen (if that could be rectified it might be 90% playable!
JFG tested the (U)[F1] rom = crash/black screens at startup

Anyone got the everdrive64 patched version?

Goldeneye (PAL) 36fps = runs slow, imho

Blast Corps (PAL) = runs 50fps until you smash stuff, then it slows down and music does too :)
Blast Corps (USA REV A) = goes mental (psychedelic) when you get the "warning" and truck is about to crash..

Banjo kazooie (PAL) runs prefectly, very few slow downs, only a couple of textures missing.

Banjo Tooie (PAL): white textures everywhere, but runs quite smoothly. EDIT: tried run forward, textures come back for a short cut scene and go white again.....
 
Quote from Emukidid on the Emulatemii Blog

You guys need to relax – for the billionth time, it’ll be done when it’s done

Progress is still being made, in fact I just added 2 new instructions to the existing recompiler core and we’re still making (albeit slow) progress on the recompiler re-write. I have been making small optimizations to the emulator, bug fixes, keeping it up to date with libOGC, etc.

We’re all busy with real life, two of us have mortgages to pay off now, real life isn’t as abundant with free time as it used to be, but we still manage to take the time to discuss wii64 progress and optimizations let alone get some lines of code written.

If you can manage to make a civilized thread over at gc-forever, I’m more than happy to answer questions regarding progress or thoughts/etc. Just don’t make it a blatant “WHERE IS WII64 IVE BEEN WAITING 2 LONG omgponiez” thread and it shouldn’t get shut-down.


.. and a progress update post is seriously around the corner, it’s drafted and awaiting one Wii64Team members review
 
Quote from Emukidid on the Emulatemii Blog

You guys need to relax – for the billionth time, it’ll be done when it’s done

Progress is still being made, in fact I just added 2 new instructions to the existing recompiler core and we’re still making (albeit slow) progress on the recompiler re-write. I have been making small optimizations to the emulator, bug fixes, keeping it up to date with libOGC, etc.

We’re all busy with real life, two of us have mortgages to pay off now, real life isn’t as abundant with free time as it used to be, but we still manage to take the time to discuss wii64 progress and optimizations let alone get some lines of code written.

If you can manage to make a civilized thread over at gc-forever, I’m more than happy to answer questions regarding progress or thoughts/etc. Just don’t make it a blatant “WHERE IS WII64 IVE BEEN WAITING 2 LONG omgponiez” thread and it shouldn’t get shut-down.


.. and a progress update post is seriously around the corner, it’s drafted and awaiting one Wii64Team members review

Oh, come now, I was just ripped to shreds for making a thread about this just a while back and haven't made one since, so emukidid should be happy that I didn't make another one. The people on the Emulatemii blog are the ones who are bitching a lot, I was merely pointing out the lack of updates on the previous page, that's all. Yes, I know people have lives outside the emulation community (*gasp* What sorcery is this!!?) but all the same, nearly a year without an update can try the patience of many, that's for sure.
 

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