Homebrew Not64 Update

Maxternal

Peanut Gallery Spokesman
Member
Joined
Nov 15, 2011
Messages
5,210
Trophies
0
Age
38
Location
Deep in GBAtemp addiction
Website
gbadev.googlecode.com
XP
1,688
Country
Definitely need to try this.
Better yet ... convince someone who knows what they're doing to replace the Wii64 WiiFlow plugin with this.
You can use it now if you like by replacing the dol file in wiiflow/plugins/. no exit to wiiflow though.
Oh, that's right. I had forgotten that Wii64 already accepted arguments. Cool ... WiiFlow uses a HBC stub, too, to make homebrew return to WiiFlow (don't remember the last time I tried it, though) I wonder if it would still return to WiiFlow with that.
 

seam

Well-Known Member
Member
Joined
Jan 23, 2011
Messages
726
Trophies
0
Age
110
Location
austin texas
XP
809
Country
United States
well blastcorps does infact work now, :) but donkeykong on the otherhand doesnt seem to be working so well... one major thing is once youre ingame the camera has some glitch where it like resets itself every half second... makes it unplayable really. not sure if that glitch was in regular wii64 releases.. anyone else have better luck with this game. and if anyone notices any other games running better, plz post it.
 

duffmmann

Well-Known Member
Member
Joined
Mar 11, 2009
Messages
3,967
Trophies
0
XP
2,282
Country
United States
Wow I'm Impressed. Just tried Tooie, it works very fast, but the problem is everything is white but Banjo and Kazooie, its unplayable, about to try Kazooie. Goldeneye works fantastically.


 

WiiUBricker

News Police
Banned
Joined
Sep 19, 2009
Messages
7,828
Trophies
0
Location
Espresso
XP
7,410
Country
Argentina
Maybe this will replace Wii64 since they, you know, refuse to let people know whether or not it's still being worked on....
Strange, you are registered at gc-forever and should know that emu_kidid said multiple times that development is not halted, heck they even discuss Wii64 on IRC daily. If people annoy me with the same questions over and over at some point I would refuse to answer them at all.
 

KiiWii

Editorial Team
Editorial Team
Joined
Nov 17, 2008
Messages
13,747
Trophies
2
Website
defaultdnb.github.io
XP
18,050
Country
United Kingdom
Conker (PAL) doesn't load, black screens.

JFG (PAL) = flickery screen (if that could be rectified it might be 90% playable!
JFG tested the (U)[F1] rom = crash/black screens at startup

Anyone got the everdrive64 patched version?

Goldeneye (PAL) 36fps = runs slow, imho

Blast Corps (PAL) = runs 50fps until you smash stuff, then it slows down and music does too :)
Blast Corps (USA REV A) = goes mental (psychedelic) when you get the "warning" and truck is about to crash..

Banjo kazooie (PAL) runs prefectly, very few slow downs, only a couple of textures missing.

Banjo Tooie (PAL): white textures everywhere, but runs quite smoothly. EDIT: tried run forward, textures come back for a short cut scene and go white again.....
 

ploggy

WAKA! WAKA!
Member
Joined
Aug 29, 2007
Messages
4,290
Trophies
1
XP
6,134
Country
United Kingdom
Quote from Emukidid on the Emulatemii Blog

You guys need to relax – for the billionth time, it’ll be done when it’s done

Progress is still being made, in fact I just added 2 new instructions to the existing recompiler core and we’re still making (albeit slow) progress on the recompiler re-write. I have been making small optimizations to the emulator, bug fixes, keeping it up to date with libOGC, etc.

We’re all busy with real life, two of us have mortgages to pay off now, real life isn’t as abundant with free time as it used to be, but we still manage to take the time to discuss wii64 progress and optimizations let alone get some lines of code written.

If you can manage to make a civilized thread over at gc-forever, I’m more than happy to answer questions regarding progress or thoughts/etc. Just don’t make it a blatant “WHERE IS WII64 IVE BEEN WAITING 2 LONG omgponiez” thread and it shouldn’t get shut-down.


.. and a progress update post is seriously around the corner, it’s drafted and awaiting one Wii64Team members review
 

the_randomizer

The Temp's official fox whisperer
Member
Joined
Apr 29, 2011
Messages
31,284
Trophies
2
Age
36
Location
Dr. Wahwee's castle
XP
18,918
Country
United States
Quote from Emukidid on the Emulatemii Blog

You guys need to relax – for the billionth time, it’ll be done when it’s done

Progress is still being made, in fact I just added 2 new instructions to the existing recompiler core and we’re still making (albeit slow) progress on the recompiler re-write. I have been making small optimizations to the emulator, bug fixes, keeping it up to date with libOGC, etc.

We’re all busy with real life, two of us have mortgages to pay off now, real life isn’t as abundant with free time as it used to be, but we still manage to take the time to discuss wii64 progress and optimizations let alone get some lines of code written.

If you can manage to make a civilized thread over at gc-forever, I’m more than happy to answer questions regarding progress or thoughts/etc. Just don’t make it a blatant “WHERE IS WII64 IVE BEEN WAITING 2 LONG omgponiez” thread and it shouldn’t get shut-down.


.. and a progress update post is seriously around the corner, it’s drafted and awaiting one Wii64Team members review

Oh, come now, I was just ripped to shreds for making a thread about this just a while back and haven't made one since, so emukidid should be happy that I didn't make another one. The people on the Emulatemii blog are the ones who are bitching a lot, I was merely pointing out the lack of updates on the previous page, that's all. Yes, I know people have lives outside the emulation community (*gasp* What sorcery is this!!?) but all the same, nearly a year without an update can try the patience of many, that's for sure.
 
General chit-chat
Help Users
  • No one is chatting at the moment.
    KenniesNewName @ KenniesNewName: Saw a bles in folder so figured they go there but not showing under games