then you need to wait for the next update to see if that is ever fixed since there is no one that fixed anything on wii64 yet.Thanks but I already stated that was the only way to avoid the problem.
It defeats the purpose of having the box art
then you need to wait for the next update to see if that is ever fixed since there is no one that fixed anything on wii64 yet.Thanks but I already stated that was the only way to avoid the problem.
It defeats the purpose of having the box art

he already made a test compiled version basicaly it added the nto64 fixes to gl64 not sure if all and updated the rice pluggin with afew more fixes and added the cpu clock divider to it, just use the dols that have the wiivc in the name since the others dont have a limiter in speed and runw ay too fast, the dols with wiivc infront of its name work on wii or wiiu anywayI found that emukidid had updated the Rice plugin and other modifications.
but the funny thing is that I leave a file to compile called [build.bat]
I don't have a 64 bit system to test, if someone can compile it I would be very grateful because I have been waiting for this for many months.![]()
Hello @Extrems and Happy New Year.
I have experienced code dump in Diddy Kong Racing (U) v1.0 in the last release of Not64 that didn't happen in the build from 20171009 (not sure when the issue was introduced.Tthis is the other release that I have) or wii64 beta 1.1 (when I played 100% of the game). It happens when the cinematic to the second encounter with Wizpig (the final boss) is about to start. It's happening everytime while in the other emulators that I mentioned it never happens.
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I have attached a save in case you don't have a 100% completed game. In order to reproduce the code dump load the first game file, then move the character to the left as you start, across a doorway in the wall to the beach and head straight to a platform in the sand where some sparks will pop up. Enter the sparks and you will the transfered to the last world. Head straight ahead again and cross the two doors (the one with the clock and the last one with Wizpig in it) and you'll get the code dump.
Here's a video of how to get there. Just go to where the lighthouse was. Start at 0:12, I can't get the video to that moment.
On a side not I was wondering if it's possible to make the fog affect have more color depth so it doesn't have the agressive banding that currently has. It's specially distracting in games like GoldenEye or The Legend of Zelda. Or maybe it's that way because performance will suffer a lot. Can you comment on this?
Thank you.
It's a weird side-effect of the software vertex transformation. I've been trying for years to fix that.On a side not I was wondering if it's possible to make the fog affect have more color depth so it doesn't have the agressive banding that currently has. It's specially distracting in games like GoldenEye or The Legend of Zelda. Or maybe it's that way because performance will suffer a lot. Can you comment on this?
just add them to wii64 compat list you log in and you can add stuff preety easily by copying a game already thereheyo! im currently playing through a bunch of rom hacks on not 64 (thier running better than expected) would it be possiible to add my findings to the compat list, and if so, how?
i woulda assumed the microcode woulda made things difficult for wiiJust played some minutes of Dinosaur Planet on the latest Not64 (Wii), really great performance with minor dips on cutscenes.
There is no Glide in Not64...man banjo kazooie jiggies of time plays great on Glide
If Not64 isn't using Glide, what video plugin is it using?There is no Glide in Not64...
I always thought it was glide I know well I believe Wii64 uses glide and there's a rice versionIf Not64 isn't using Glide, what video plugin is it using?
There's 2 versions of Wii64 I use both also I'm using a Wii U so get a great performance boost and every game is pretty much fully playable including Goldeneye not sure what it's like in multiplayer thoughive been using two emulators for n64 (on top of vc)
Wii 64 rice and not64
unless theres some magic 3rd wii 64 idk about that combines the two (god plz do) i dont think ill be changing
oh and quick question, perfect dark, rice or not64?