It's sad to see some people making fun of others who are struggling to get things done. Dude actually said, "this could've easily been full machine translation," yet they didn't provide anything helpful other than pointing to Hex editors.
Well, that's where I come in. I'm actually building a tool to translate Gantz: The Game. No, it's not "easy"—the game uses fixed offsets that you can't just bypass with standard hex apps, which is exactly why people struggle to make a working ISO. On top of that, there is a strict byte limit for every line, making it incredibly hard to fit the text properly.
I spent hours trying to bypass that character limit before giving up and finding a better way. Here is what my app actually does:




Well, that's where I come in. I'm actually building a tool to translate Gantz: The Game. No, it's not "easy"—the game uses fixed offsets that you can't just bypass with standard hex apps, which is exactly why people struggle to make a working ISO. On top of that, there is a strict byte limit for every line, making it incredibly hard to fit the text properly.
I spent hours trying to bypass that character limit before giving up and finding a better way. Here is what my app actually does:
- Parses the .bin files and lets you translate them directly.
- Enforces the byte limit automatically so you won't break the game.
- Supports multiple languages.












