Hacking Nintendont

sonictopfan

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always on the cleanup, here we go:
-correct force video mode setting in the loader menu, it should now navigate properly
-added a security patch reset when the game is about to reset itself, fixes sonic cd exit
-added a better GXInit search, should fix virtua striker 3
-added disney hide and sneak ARStartDMA exception
It's people like you that make me still wanna help out, thank you for the fix Fix94!

I've noticed that most people don't include the following:

What type of Wii or Wii U console they are using and the region. Some games work on one Wii but not another or they work on a Wii but not a Wii U.
Is the ISO full or optimized and the region.
Are you using any special settings like MCEmu or force PAL?
If using a full ISO have you checked it against the known hashes?
What controller are you using as I've noticed some games are picky what controller you are using like Resident Evil?
Did the game ever work fully, if so what was the last revision it worked on?
Are you using a loader or launching Nintendont via HBC?
Are you loading the games from internal SD slot or USB?
If USB and on a Wii U, are you using a Y-cable to give the HDD extra power?
If using MCEmu, what card size are you using?
But I already did all that in my original report post!
 
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Troopage

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I've noticed that most people don't include the following:

What type of Wii or Wii U console they are using and the region. Some games work on one Wii but not another or they work on a Wii but not a Wii U.
Is the ISO full or optimized and the region.
Are you using any special settings like MCEmu or force PAL?
If using a full ISO have you checked it against the known hashes?
What controller are you using as I've noticed some games are picky what controller you are using like Resident Evil?
Did the game ever work fully, if so what was the last revision it worked on?
Are you using a loader or launching Nintendont via HBC?
Are you loading the games from internal SD slot or USB?
If USB and on a Wii U, are you using a Y-cable to give the HDD extra power?
If using MCEmu, what card size are you using?
I'm sorry I didn't include this information when I asked for help. I should have known better. It was also stupid of me to not use full ISOs when I have the space for it. As a little update to my progress I have all the games ISOs full now, I changed the MCEmu to 251, and I am now just waiting for the partitions on the HDD with the games to finish merging. (Long story) Once finished, I'll test out the games again and let you guys know if the problem is gone.
 
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strikerdark

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I have a question and sorry if this has been asked before but is it possible to invert the Right Analog Stick's X axis and Y axis using the .ini file? i ask because a lot of Nintendo games have inverted camera controls and i would like to play them without it being inverted.
 
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ccfman2004

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But I already did all that in my original report post!

I was NOT targeting you. I was responding about the need for some kind of standard form for people to fill out when reporting game issues as I noticed a lot of people simply say game X doesn't work and they don't give any info about their setup and then they complain when they don't get help.

I have a question and sorry if this has been asked before but is it possible to invert the Right Analog Stick's X axis and Y axis using the .ini file? i ask because a lot of Nintendo games have inverted camera controls and i would like to play them without it being inverted.

I am using the Wii U Pro Controller and would to do this too but I know that controller doesn't use an INI. I am used to newer games that allowed you to customize these things.
 
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flinto

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So I propose all people reporting game issues copy and paste this form

Game :
Describe Issue :
Region :
Wii/Wii U :
Nintendont revision :
Last know working revision (if any) :
Loader used (if any) with revision no. :
SD/USB :
SD/USB make and model :
ISO 1:1/compressed :
McEmu/Real Mem card :
Native on/off :
Controller used if Native off :

What do you think? Based off ccfman2004's list.
 

ccfman2004

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So I propose all people reporting game issues copy and paste this form

Game :
Describe Issue :
Region :
Wii/Wii U :
Nintendont revision :
Last know working revision (if any) :
Loader used (if any) with revision no. :
SD/USB :
SD/USB make and model :
HDD make, model, size if used
ISO 1:1/compressed :
McEmu/Real Mem card and size:
Native on/off :
Controller used if Native off :

What do you think? Based off ccfman2004's list.

I would add the bold. Different HDDs can give different results especially on ones that like to sleep.
 
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gig71

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Hi.
with the loader 2.178 ccrash wrath of cortex(pal) the screen is cut off, even forcing to pal 50

Hi Again to all devs.
Made more tests on this game.
I found that the latest revision working is the 2.149
after this revision the screen is cut off.

P.S.
Test made on pal wii with HDTV cable(Red green and blue)
if made with default cable is working good.
 

Kayael

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Hey guys, I'm using Nintendont on my Wii but it seems that whatever rev I use, MGS The Twin Snakes will freeze after a while (sometimes 2 minutes, sometimes an hour) and the GC "an error has occured" message pop-up. I tried with F-Zero GX and it's the same. I'm using a transcend 8gb key, FAT32 and 32k cluster. May I add, I'm running NTSC games on my PAL Wii (mostly for 480p). Is this a known issue, am I doing something wrong, do you need more info ? Let me know, thanks a lot !
 

Adeka

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Hey guys, I'm using Nintendont on my Wii but it seems that whatever rev I use, MGS The Twin Snakes will freeze after a while (sometimes 2 minutes, sometimes an hour) and the GC "an error has occured" message pop-up. I tried with F-Zero GX and it's the same. I'm using a transcend 8gb key, FAT32 and 32k cluster. May I add, I'm running NTSC games on my PAL Wii (mostly for 480p). Is this a known issue, am I doing something wrong, do you need more info ? Let me know, thanks a lot !

Maybe your drive isn't fast enough?
 

flinto

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Hey guys, I'm using Nintendont on my Wii but it seems that whatever rev I use, MGS The Twin Snakes will freeze after a while (sometimes 2 minutes, sometimes an hour) and the GC "an error has occured" message pop-up. I tried with F-Zero GX and it's the same. I'm using a transcend 8gb key, FAT32 and 32k cluster. May I add, I'm running NTSC games on my PAL Wii (mostly for 480p). Is this a known issue, am I doing something wrong, do you need more info ? Let me know, thanks a lot !
Try on ur sd? That would suggest its ur usb if sd is fine
 

Drak0rex

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So I propose all people reporting game issues copy and paste this form

Game :
Describe Issue :
Region :
Wii/Wii U :
Nintendont revision :
Last know working revision (if any) :
Loader used (if any) with revision no. :
SD/USB :
SD/USB make and model :
ISO 1:1/compressed :
McEmu/Real Mem card :
Native on/off :
Controller used if Native off :
Composite/Component/HDMI:

What do you think? Based off ccfman2004's list.
 

ccfman2004

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I completely forgot that what video cable is used can factor in. Thanks for reminding me. Maybe this could be posted in the OP or on the Nintendont website so when someone has an issue not covered in the compatibility list, we have a better understanding of their setup is.
 

saltypepper

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nintendo-memory-card-251-flash-memory-module-nintendo-gamecube-memory-card.jpg

My SD card looks like this.

And I only have one memory card.
 
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