http://buildbot.libretro.com/nightly/nintendo/switch/libnx/latest/Hi,
where I can download the latest version mupen64plus_libretro_libnx.nro ?
In topic starter post version from 01/07 - is it the latest?
THANKS!
Hi,
where I can download the latest version mupen64plus_libretro_libnx.nro ?
In topic starter post version from 01/07 - is it the latest?
THANKS!
He asked for mupen64plus_libretro_libnx.nroit has been stated several times and i also mention in my post if you become a patron to m4xw there is a patched hekate and a newer mupen core on his discord disregard the fellow who posted above me he doesn't realize it's a different mupen next core than the nightly
banjo tooie is actually somewhat playable for me with the patched hekate and latest patron core...i can make a vid if you like
banjo tooie is actually somewhat playable for me with the patched hekate and latest patron core...i can make a vid if you like
The nightly version does not work for 4x, because currently libnx doesn't allow me changing JIT types and I want to avoid redundant codeNice!
Quick question, i've been out of the loop lately..
If i'm not mistaken the dynarec does not work on 4.x right?
I just want to know if there's any news regarding this.
Also if someone can explain to me why, i'm curious and would like to know
And what is this "patched hekate" thing? What does it do that reduces
stutter?
Anyway thanks m4xw for the work, as always!
Correct, the patches will be in the next hekate release, atmo thereafter.Man this has gotten complicated. So now in addition to the stable and nightly releases there's a version that uses some kind of cfw patches that aren't officially released?
The nightly version does not work for 4x, because currently libnx doesn't allow me changing JIT types and I want to avoid redundant code
Patched hekate improves performance because it allows mupen to use a different API which is waaaaay faster, no memory permission transitions needed.
Lucky for you, on 4x, you don't need a patched hekate to enjoy the gains.
PM me and I give u the version that works on 4x (no patches tho, as they are not required for 4x, like I said)
Are you using the NSP or album, because they won’t work for N64why my switch crashes when i start a n64 game?!
do you know what the TID of the official retroarch NSP is? Or how I can find it?Are you using the NSP or album, because they won’t work for N64
edit: use this https://gbatemp.net/threads/use-atmosphere-to-access-full-ram-with-homebrews-without-nsp.521240/
010100000000a100do you know what the TID of the official retroarch NSP is? Or how I can find it?
Such a good description of the situationwhy my switch crashes when i start a n64 game?!
May I PM you to get that version too? I'm on 4.1.0The nightly version does not work for 4x, because currently libnx doesn't allow me changing JIT types and I want to avoid redundant code
Patched hekate improves performance because it allows mupen to use a different API which is waaaaay faster, no memory permission transitions needed.
Lucky for you, on 4x, you don't need a patched hekate to enjoy the gains.
PM me and I give u the version that works on 4x (no patches tho, as they are not required for 4x, like I said)